MihailRis
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36eed38b4c
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add new methods to PseudoRandom & move this class to util::
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2024-09-24 22:37:31 +03:00 |
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MihailRis
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bca222afe5
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update test generator script
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2024-09-24 20:46:50 +03:00 |
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MihailRis
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dbaea71398
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fix structures choosing
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2024-09-24 18:31:15 +03:00 |
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MihailRis
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983a24bd05
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remove generator script load_structures function
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2024-09-24 17:16:52 +03:00 |
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MihailRis
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806ed4b155
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add automatic biome-based structures placement
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2024-09-24 17:08:25 +03:00 |
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MihailRis
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323c2f2935
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refactor & add structures.json
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2024-09-24 04:05:13 +03:00 |
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MihailRis
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9dd4e9640d
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fix structures rotation
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2024-09-22 02:12:35 +03:00 |
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MihailRis
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74ded5a052
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implement structures rotation
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2024-09-22 01:58:59 +03:00 |
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MihailRis
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001b930212
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update world generation pipeline
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2024-09-21 23:29:19 +03:00 |
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MihailRis
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a413c5d09e
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implement inter-chunk structure generation
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2024-09-21 20:50:12 +03:00 |
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MihailRis
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03ba7c9539
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test voxel structures generation
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2024-09-21 17:21:47 +03:00 |
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MihailRis
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cba1a5c23e
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add LuaGeneratorScript::loadStructures
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2024-09-21 01:32:38 +03:00 |
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MihailRis
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4f882a3ca3
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add StructurePlacement & add SurroundMap visualization test
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2024-09-20 23:43:54 +03:00 |
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MihailRis
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88b0f8e3d6
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add VoxelStructure lua usertype
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2024-09-19 18:41:34 +03:00 |
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MihailRis
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bf9f81a98c
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Merge branch 'main' into heightmaps
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2024-09-19 15:16:14 +03:00 |
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MihailRis
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28b6ec2a0e
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Merge branch 'main' into blocks-metadata
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2024-09-19 14:51:47 +03:00 |
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MihailRis
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34d2e6d400
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migrate from dynamic::Value to dv::value & total erase namespace 'dynamic'
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2024-09-18 23:31:18 +03:00 |
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MihailRis
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390a16ace1
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rename generator/Structure to generator/VoxelStructure
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2024-09-12 11:01:19 +03:00 |
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MihailRis
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8516cf4f7f
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add world generator level 2 (heightmaps)
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2024-09-11 15:23:09 +03:00 |
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MihailRis
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8268176527
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add SurroundMap intergration to world generator (WIP)
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2024-09-11 11:35:56 +03:00 |
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MihailRis
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80d8a6738b
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add SurroundMap.resize(...)
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2024-09-10 23:02:15 +03:00 |
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MihailRis
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4248917aab
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fix SurroundMap
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2024-09-10 20:46:13 +03:00 |
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MihailRis
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fdefbda49f
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implement SurroundMap & update AreaMap2D
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2024-09-10 20:34:26 +03:00 |
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MihailRis
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2a4dbe3ac4
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rebuild SurroundMap (WIP)
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2024-09-10 14:50:57 +03:00 |
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MihailRis
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7c0c268508
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optimize AreaMap2D
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2024-09-09 20:37:42 +03:00 |
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MihailRis
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c3569b5dd4
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add AreaMap2D
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2024-09-09 18:02:08 +03:00 |
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MihailRis
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3f826a88d3
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rename ContentLUT to ContentReport
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2024-09-02 09:40:00 +03:00 |
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MihailRis
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cf3f263f72
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update SurroundMap (WIP)
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2024-08-28 11:41:04 +03:00 |
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MihailRis
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c2ac6ac54a
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fix
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2024-08-24 08:15:14 +03:00 |
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MihailRis
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0c4f96d620
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add SurroundMap class header
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2024-08-24 07:57:29 +03:00 |
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MihailRis
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a1129ccf38
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split WorldGenerator::generatePrototype
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2024-08-24 07:56:54 +03:00 |
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MihailRis
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4c697c0f46
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add structure block names (for indexing)
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2024-08-24 03:20:16 +03:00 |
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MihailRis
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54067d0ab2
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fix layers generation
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2024-08-23 23:29:40 +03:00 |
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MihailRis
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f413a6f0ac
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add ChunkPrototype
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2024-08-23 12:07:38 +03:00 |
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MihailRis
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f40ff7cd28
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refactor WorldGenerator & update test generator script
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2024-08-23 03:07:02 +03:00 |
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MihailRis
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33531ae0a4
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fix
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2024-08-22 23:28:40 +03:00 |
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MihailRis
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e0a14c9c16
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refactor dynamic_util
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2024-08-22 22:43:39 +03:00 |
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MihailRis
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c454c095a0
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fix msvc build
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2024-08-22 21:26:30 +03:00 |
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MihailRis
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2d7d03efbb
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add structures (WIP)
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2024-08-22 20:35:41 +03:00 |
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MihailRis
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0a7ab154d4
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refactor
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2024-08-21 22:44:33 +03:00 |
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MihailRis
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a81555b979
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advanced plants test
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2024-08-20 20:58:36 +03:00 |
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MihailRis
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5bdabaea42
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add plants
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2024-08-20 20:46:23 +03:00 |
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MihailRis
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572eaec429
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add test biomes
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2024-08-19 20:11:55 +03:00 |
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MihailRis
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4bd5f1b629
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add biomes table
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2024-08-19 17:57:09 +03:00 |
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MihailRis
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c3831afd19
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add biome 'parameters' field
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2024-08-19 17:42:33 +03:00 |
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MihailRis
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efa27496ab
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add biome as table & 'biome_parameters' variable
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2024-08-19 17:13:50 +03:00 |
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MihailRis
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685cd414c4
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add struct Biome & move generator-related scripting to scripting_world_generation.cpp
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2024-08-18 22:25:36 +03:00 |
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MihailRis
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810519fb4d
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add docs
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2024-08-18 17:29:02 +03:00 |
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MihailRis
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2a506e9891
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refactor blocks layers
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2024-08-18 16:54:58 +03:00 |
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MihailRis
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af485dd7cb
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add sea_layers
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2024-08-18 01:30:59 +03:00 |
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