optimize AreaMap2D
This commit is contained in:
parent
c3569b5dd4
commit
7c0c268508
@ -124,12 +124,13 @@ void BlocksController::randomTick(
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void BlocksController::randomTick(int tickid, int parts) {
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auto indices = level->content->getIndices();
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const auto& size = chunks->getSize();
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int width = chunks->getWidth();
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int height = chunks->getHeight();
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int segments = 4;
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for (uint z = padding; z < size.y - padding; z++) {
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for (uint x = padding; x < size.x - padding; x++) {
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int index = z * size.x + x;
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for (uint z = padding; z < height - padding; z++) {
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for (uint x = padding; x < width - padding; x++) {
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int index = z * width + x;
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if ((index + tickid) % parts != 0) {
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continue;
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}
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@ -52,14 +52,15 @@ void ChunksController::update(int64_t maxDuration) {
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}
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bool ChunksController::loadVisible() {
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const auto& size = chunks->getSize();
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int sizeX = chunks->getWidth();
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int sizeY = chunks->getHeight();
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int nearX = 0;
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int nearZ = 0;
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int minDistance = ((size.x - padding * 2) / 2) * ((size.y - padding * 2) / 2);
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for (uint z = padding; z < size.y - padding; z++) {
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for (uint x = padding; x < size.x - padding; x++) {
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int index = z * size.x + x;
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int minDistance = ((sizeX - padding * 2) / 2) * ((sizeY - padding * 2) / 2);
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for (uint z = padding; z < sizeY - padding; z++) {
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for (uint x = padding; x < sizeX - padding; x++) {
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int index = z * sizeX + x;
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auto& chunk = chunks->getChunks()[index];
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if (chunk != nullptr) {
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if (chunk->flags.loaded && !chunk->flags.lighted) {
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@ -69,8 +70,8 @@ bool ChunksController::loadVisible() {
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}
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continue;
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}
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int lx = x - size.x / 2;
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int lz = z - size.y / 2;
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int lx = x - sizeX / 2;
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int lz = z - sizeY / 2;
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int distance = (lx * lx + lz * lz);
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if (distance < minDistance) {
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minDistance = distance;
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@ -80,12 +81,13 @@ bool ChunksController::loadVisible() {
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}
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}
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const auto& chunk = chunks->getChunks()[nearZ * size.x + nearX];
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const auto& chunk = chunks->getChunks()[nearZ * sizeX + nearX];
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if (chunk != nullptr) {
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return false;
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}
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const auto& offset = chunks->getOffset();
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createChunk(nearX + offset.x, nearZ + offset.y);
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int offsetX = chunks->getOffsetX();
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int offsetY = chunks->getOffsetY();
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createChunk(nearX + offsetX, nearZ + offsetY);
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return true;
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}
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@ -11,80 +11,81 @@ namespace util {
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template<class T, typename TCoord=int>
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class AreaMap2D {
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glm::vec<2, TCoord> offset;
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glm::vec<2, TCoord> size;
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TCoord offsetX, offsetY;
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TCoord sizeX, sizeY;
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std::vector<T> firstBuffer;
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std::vector<T> secondBuffer;
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OutCallback<T> outCallback;
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size_t valuesCount = 0;
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void translate(const glm::vec<2, TCoord>& delta) {
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if (delta.x == 0 && delta.y == 0) {
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void translate(TCoord dx, TCoord dy) {
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if (dx == 0 && dy == 0) {
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return;
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}
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std::fill(secondBuffer.begin(), secondBuffer.end(), T{});
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for (TCoord y = 0; y < size.y; y++) {
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for (TCoord x = 0; x < size.x; x++) {
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auto& value = firstBuffer[y * size.x + x];
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auto nx = x - delta.x;
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auto ny = y - delta.y;
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for (TCoord y = 0; y < sizeY; y++) {
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for (TCoord x = 0; x < sizeX; x++) {
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auto& value = firstBuffer[y * sizeX + x];
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auto nx = x - dx;
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auto ny = y - dy;
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if (value == T{}) {
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continue;
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}
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if (nx < 0 || ny < 0 || nx >= size.x || ny >= size.y) {
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if (nx < 0 || ny < 0 || nx >= sizeX || ny >= sizeY) {
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if (outCallback) {
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outCallback(value);
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}
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valuesCount--;
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continue;
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}
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secondBuffer[ny * size.x + nx] = value;
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secondBuffer[ny * sizeX + nx] = value;
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}
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}
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std::swap(firstBuffer, secondBuffer);
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offset += delta;
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offsetX += dx;
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offsetY += dy;
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}
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public:
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AreaMap2D(glm::vec<2, TCoord> size)
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: size(size),
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firstBuffer(size.x * size.y), secondBuffer(size.x * size.y) {
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AreaMap2D(TCoord width, TCoord height)
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: sizeX(width), sizeY(height),
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firstBuffer(width * height), secondBuffer(width * height) {
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}
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const T* getIf(const glm::vec<2, TCoord>& pos) const {
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auto localPos = pos - offset;
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if (localPos.x < 0 || localPos.y < 0 || localPos.x >= size.x ||
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localPos.y >= size.y) {
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const T* getIf(TCoord x, TCoord y) const {
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auto lx = x - offsetX;
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auto ly = y - offsetY;
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if (lx < 0 || ly < 0 || lx >= sizeX || ly >= sizeY) {
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return nullptr;
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}
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return &firstBuffer[localPos.y * size.x + localPos.x];
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return &firstBuffer[ly * sizeX + lx];
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}
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T get(const glm::vec<2, TCoord>& pos) {
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auto localPos = pos - offset;
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if (localPos.x < 0 || localPos.y < 0 || localPos.x >= size.x ||
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localPos.y >= size.y) {
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T get(TCoord x, TCoord y) {
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auto lx = x - offsetX;
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auto ly = y - offsetY;
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if (lx < 0 || ly < 0 || lx >= sizeX || ly >= sizeY) {
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return T{};
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}
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return firstBuffer[localPos.y * size.x + localPos.x];
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return firstBuffer[ly * sizeX + lx];
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}
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const T& require(const glm::vec<2, TCoord>& pos) const {
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auto localPos = pos - offset;
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if (localPos.x < 0 || localPos.y < 0 || localPos.x >= size.x ||
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localPos.y >= size.y) {
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const T& require(TCoord x, TCoord y) const {
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auto lx = x - offsetX;
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auto ly = y - offsetY;
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if (lx < 0 || ly < 0 || lx >= sizeX || ly >= sizeY) {
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throw std::invalid_argument("position is out of window");
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}
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return firstBuffer[localPos.y * size.x + localPos.x];
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return firstBuffer[ly * sizeX + lx];
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}
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bool set(const glm::vec<2, TCoord>& pos, T value) {
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auto localPos = pos - offset;
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if (localPos.x < 0 || localPos.y < 0 || localPos.x >= size.x ||
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localPos.y >= size.y) {
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bool set(TCoord x, TCoord y, T value) {
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auto lx = x - offsetX;
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auto ly = y - offsetY;
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if (lx < 0 || ly < 0 || lx >= sizeX || ly >= sizeY) {
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return false;
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}
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auto& element = firstBuffer[localPos.y * size.x + localPos.x];
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auto& element = firstBuffer[ly * sizeX + lx];
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if (!element) {
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valuesCount++;
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}
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@ -96,41 +97,43 @@ namespace util {
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outCallback = callback;
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}
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void resize(const glm::vec<2, TCoord>& newSize) {
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if (newSize.x < size.x) {
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TCoord delta = size.x - newSize.x;
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translate({delta / 2, 0});
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translate({-delta, 0});
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translate({delta, 0});
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void resize(TCoord newSizeX, TCoord newSizeY) {
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if (newSizeX < sizeX) {
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TCoord delta = sizeX - newSizeX;
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translate(delta / 2, 0);
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translate(-delta, 0);
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translate(delta, 0);
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}
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if (newSize.y < size.y) {
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TCoord delta = size.y - newSize.y;
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translate({0, delta / 2});
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translate({0, -delta});
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translate({0, delta});
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if (newSizeY < sizeY) {
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TCoord delta = sizeY - newSizeY;
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translate(0, delta / 2);
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translate(0, -delta);
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translate(0, delta);
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}
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const TCoord newVolume = newSize.x * newSize.y;
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const TCoord newVolume = newSizeX * newSizeY;
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std::vector<T> newFirstBuffer(newVolume);
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std::vector<T> newSecondBuffer(newVolume);
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for (TCoord y = 0; y < size.y && y < newSize.y; y++) {
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for (TCoord x = 0; x < size.x && x < newSize.x; x++) {
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newFirstBuffer[y * newSize.x + x] = firstBuffer[y * size.x + x];
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for (TCoord y = 0; y < sizeY && y < newSizeY; y++) {
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for (TCoord x = 0; x < sizeX && x < newSizeX; x++) {
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newFirstBuffer[y * newSizeX + x] = firstBuffer[y * sizeX + x];
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}
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}
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size = newSize;
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sizeX = newSizeX;
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sizeY = newSizeY;
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firstBuffer = std::move(newFirstBuffer);
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secondBuffer = std::move(newSecondBuffer);
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}
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void setCenter(const glm::vec<2, TCoord>& center) {
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auto delta = center - (offset + size / 2);
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if (delta.x | delta.y) {
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translate({delta.x, delta.y});
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void setCenter(TCoord centerX, TCoord centerY) {
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auto deltaX = centerX - (offsetX + sizeX / 2);
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auto deltaY = centerY - (offsetY + sizeY / 2);
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if (deltaX | deltaY) {
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translate(deltaX, deltaY);
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}
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}
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void clear() {
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for (TCoord i = 0; i < size.x * size.y; i++) {
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for (TCoord i = 0; i < sizeX * sizeY; i++) {
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auto value = firstBuffer[i];
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firstBuffer[i] = {};
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if (outCallback) {
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@ -140,12 +143,20 @@ namespace util {
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valuesCount = 0;
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}
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const glm::vec<2, TCoord>& getOffset() const {
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return offset;
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TCoord getOffsetX() const {
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return offsetX;
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}
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const glm::vec<2, TCoord>& getSize() const {
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return size;
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TCoord getOffsetY() const {
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return offsetY;
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}
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TCoord getWidth() const {
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return sizeX;
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}
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TCoord getHeight() const {
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return sizeX;
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}
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const std::vector<T>& getBuffer() const {
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@ -157,7 +168,7 @@ namespace util {
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}
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TCoord area() const {
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return size.x * size.y;
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return sizeX * sizeY;
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}
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};
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}
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@ -23,8 +23,8 @@
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#include "voxel.hpp"
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Chunks::Chunks(
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uint32_t w,
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uint32_t d,
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int32_t w,
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int32_t d,
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int32_t ox,
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int32_t oz,
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WorldFiles* wfile,
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@ -32,9 +32,9 @@ Chunks::Chunks(
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)
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: level(level),
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indices(level->content->getIndices()),
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areaMap({w, d}),
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areaMap(w, d),
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worldFiles(wfile) {
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areaMap.setCenter({ox-w/2, oz-d/2});
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areaMap.setCenter(ox-w/2, oz-d/2);
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areaMap.setOutCallback([this](const auto& chunk) {
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save(chunk.get());
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});
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@ -46,7 +46,7 @@ voxel* Chunks::get(int32_t x, int32_t y, int32_t z) const {
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}
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int cx = floordiv(x, CHUNK_W);
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int cz = floordiv(z, CHUNK_D);
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auto ptr = areaMap.getIf({cx, cz});
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auto ptr = areaMap.getIf(cx, cz);
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if (ptr == nullptr) {
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return nullptr;
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}
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@ -83,8 +83,8 @@ const AABB* Chunks::isObstacleAt(float x, float y, float z) {
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def.rotatable ? def.rt.hitboxes[v->state.rotation] : def.hitboxes;
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for (const auto& hitbox : boxes) {
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if (hitbox.contains(
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{x - ix - offset.x, y - iy - offset.y, z - iz - offset.z}
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)) {
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{x - ix - offset.x, y - iy - offset.y, z - iz - offset.z}
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)) {
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return &hitbox;
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}
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}
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@ -117,7 +117,7 @@ ubyte Chunks::getLight(int32_t x, int32_t y, int32_t z, int channel) {
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int cx = floordiv(x, CHUNK_W);
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int cz = floordiv(z, CHUNK_D);
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auto ptr = areaMap.getIf({cx, cz});
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auto ptr = areaMap.getIf(cx, cz);
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if (ptr == nullptr) {
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return 0;
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}
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@ -137,7 +137,7 @@ light_t Chunks::getLight(int32_t x, int32_t y, int32_t z) {
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int cx = floordiv(x, CHUNK_W);
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int cz = floordiv(z, CHUNK_D);
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auto ptr = areaMap.getIf({cx, cz});
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auto ptr = areaMap.getIf(cx, cz);
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if (ptr == nullptr) {
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return 0;
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}
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@ -156,14 +156,14 @@ Chunk* Chunks::getChunkByVoxel(int32_t x, int32_t y, int32_t z) {
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}
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int cx = floordiv(x, CHUNK_W);
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int cz = floordiv(z, CHUNK_D);
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if (auto ptr = areaMap.getIf({cx, cz})) {
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if (auto ptr = areaMap.getIf(cx, cz)) {
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return ptr->get();
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}
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return nullptr;
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}
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Chunk* Chunks::getChunk(int x, int z) {
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if (auto ptr = areaMap.getIf({x, z})) {
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if (auto ptr = areaMap.getIf(x, z)) {
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return ptr->get();
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}
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return nullptr;
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@ -351,11 +351,9 @@ void Chunks::set(
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if (y < 0 || y >= CHUNK_H) {
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return;
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}
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int32_t gx = x;
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int32_t gz = z;
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int cx = floordiv(x, CHUNK_W);
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int cz = floordiv(z, CHUNK_D);
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auto ptr = areaMap.getIf({cx, cz});
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auto ptr = areaMap.getIf(cx, cz);
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if (ptr == nullptr) {
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return;
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}
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@ -373,7 +371,7 @@ void Chunks::set(
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chunk->removeBlockInventory(lx, y, lz);
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}
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if (prevdef.rt.extended && !vox.state.segment) {
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eraseSegments(prevdef, vox.state, gx, y, gz);
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eraseSegments(prevdef, vox.state, x, y, z);
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}
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// block initialization
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@ -382,7 +380,7 @@ void Chunks::set(
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vox.state = state;
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chunk->setModifiedAndUnsaved();
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if (!state.segment && newdef.rt.extended) {
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repairSegments(newdef, state, gx, y, gz);
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repairSegments(newdef, state, x, y, z);
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}
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if (y < chunk->bottom)
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@ -424,9 +422,9 @@ voxel* Chunks::rayCast(
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float dz = dir.z;
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float t = 0.0f;
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int ix = floor(px);
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int iy = floor(py);
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int iz = floor(pz);
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int ix = std::floor(px);
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int iy = std::floor(py);
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int iz = std::floor(pz);
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int stepx = (dx > 0.0f) ? 1 : -1;
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int stepy = (dy > 0.0f) ? 1 : -1;
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@ -434,9 +432,9 @@ voxel* Chunks::rayCast(
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constexpr float infinity = std::numeric_limits<float>::infinity();
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constexpr float epsilon = 1e-6f; // 0.000001
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float txDelta = (fabs(dx) < epsilon) ? infinity : abs(1.0f / dx);
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float tyDelta = (fabs(dy) < epsilon) ? infinity : abs(1.0f / dy);
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float tzDelta = (fabs(dz) < epsilon) ? infinity : abs(1.0f / dz);
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float txDelta = (std::fabs(dx) < epsilon) ? infinity : std::fabs(1.0f / dx);
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float tyDelta = (std::fabs(dy) < epsilon) ? infinity : std::fabs(1.0f / dy);
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float tzDelta = (std::fabs(dz) < epsilon) ? infinity : std::fabs(1.0f / dz);
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float xdist = (stepx > 0) ? (ix + 1 - px) : (px - ix);
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float ydist = (stepy > 0) ? (iy + 1 - py) : (py - iy);
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@ -567,9 +565,9 @@ glm::vec3 Chunks::rayCastToObstacle(
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constexpr float infinity = std::numeric_limits<float>::infinity();
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constexpr float epsilon = 1e-6f; // 0.000001
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float txDelta = (fabs(dx) < epsilon) ? infinity : abs(1.0f / dx);
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float tyDelta = (fabs(dy) < epsilon) ? infinity : abs(1.0f / dy);
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float tzDelta = (fabs(dz) < epsilon) ? infinity : abs(1.0f / dz);
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float txDelta = (std::fabs(dx) < epsilon) ? infinity : std::fabs(1.0f / dx);
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float tyDelta = (std::fabs(dy) < epsilon) ? infinity : std::fabs(1.0f / dy);
|
||||
float tzDelta = (std::fabs(dz) < epsilon) ? infinity : std::fabs(1.0f / dz);
|
||||
|
||||
float xdist = (stepx > 0) ? (ix + 1 - px) : (px - ix);
|
||||
float ydist = (stepy > 0) ? (iy + 1 - py) : (py - iy);
|
||||
@ -642,15 +640,15 @@ glm::vec3 Chunks::rayCastToObstacle(
|
||||
}
|
||||
|
||||
void Chunks::setCenter(int32_t x, int32_t z) {
|
||||
areaMap.setCenter({floordiv(x, CHUNK_W), floordiv(z, CHUNK_D)});
|
||||
areaMap.setCenter(floordiv(x, CHUNK_W), floordiv(z, CHUNK_D));
|
||||
}
|
||||
|
||||
void Chunks::resize(uint32_t newW, uint32_t newD) {
|
||||
areaMap.resize({newW, newD});
|
||||
areaMap.resize(newW, newD);
|
||||
}
|
||||
|
||||
bool Chunks::putChunk(const std::shared_ptr<Chunk>& chunk) {
|
||||
return areaMap.set({chunk->x, chunk->z}, chunk);
|
||||
return areaMap.set(chunk->x, chunk->z, chunk);
|
||||
}
|
||||
|
||||
void Chunks::saveAndClear() {
|
||||
|
||||
@ -35,14 +35,14 @@ class Chunks {
|
||||
const Block& def, blockstate state, glm::ivec3 origin, uint8_t rotation
|
||||
);
|
||||
|
||||
util::AreaMap2D<std::shared_ptr<Chunk>> areaMap;
|
||||
util::AreaMap2D<std::shared_ptr<Chunk>, int32_t> areaMap;
|
||||
public:
|
||||
size_t visible = 0;
|
||||
WorldFiles* worldFiles;
|
||||
|
||||
Chunks(
|
||||
uint32_t w,
|
||||
uint32_t d,
|
||||
int32_t w,
|
||||
int32_t d,
|
||||
int32_t ox,
|
||||
int32_t oz,
|
||||
WorldFiles* worldFiles,
|
||||
@ -113,12 +113,20 @@ public:
|
||||
return areaMap.getBuffer();
|
||||
}
|
||||
|
||||
const glm::ivec2& getSize() const {
|
||||
return areaMap.getSize();
|
||||
int getWidth() const {
|
||||
return areaMap.getWidth();
|
||||
}
|
||||
|
||||
const glm::ivec2& getOffset() const {
|
||||
return areaMap.getOffset();
|
||||
int getHeight() const {
|
||||
return areaMap.getHeight();
|
||||
}
|
||||
|
||||
int getOffsetX() const {
|
||||
return areaMap.getOffsetX();
|
||||
}
|
||||
|
||||
int getOffsetY() const {
|
||||
return areaMap.getOffsetY();
|
||||
}
|
||||
|
||||
size_t getChunksCount() const {
|
||||
|
||||
@ -86,7 +86,7 @@ void Level::loadMatrix(int32_t x, int32_t z, uint32_t radius) {
|
||||
(settings.chunks.loadDistance.get() + settings.chunks.padding.get()) *
|
||||
2LL
|
||||
);
|
||||
if (chunks->getSize().x != diameter) {
|
||||
if (chunks->getWidth() != diameter) {
|
||||
chunks->resize(diameter, diameter);
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user