refactor blocks layers
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af485dd7cb
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2a506e9891
@ -42,11 +42,11 @@ end
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function generate_heightmap(x, y, w, h, seed)
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-- blocks per dot
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-- 8 - linear interpolation is visible, but not so much (Minecraft)
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-- 8 - linear interpolation is visible, but not so much
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-- 4 - high quality, but slower
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-- 2 - you really don't need it
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-- 1 - please have mercy on your CPU
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local bpd = 8
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local bpd = 4
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local map = _generate_heightmap(
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math.floor(x/bpd), math.floor(y/bpd),
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math.floor(w/bpd)+1, math.floor(h/bpd)+1, seed, bpd)
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@ -687,24 +687,18 @@ void scripting::load_entity_component(
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class LuaGeneratorScript : public GeneratorScript {
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scriptenv env;
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std::vector<BlocksLayer> layers;
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std::vector<BlocksLayer> seaLayers;
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uint lastLayersHeight;
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uint lastSeaLayersHeight;
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BlocksLayers groundLayers;
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BlocksLayers seaLayers;
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uint seaLevel;
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public:
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LuaGeneratorScript(
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scriptenv env,
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std::vector<BlocksLayer> layers,
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std::vector<BlocksLayer> seaLayers,
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uint lastLayersHeight,
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uint lastSeaLayersHeight,
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BlocksLayers groundLayers,
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BlocksLayers seaLayers,
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uint seaLevel)
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: env(std::move(env)),
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layers(std::move(layers)),
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groundLayers(std::move(groundLayers)),
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seaLayers(std::move(seaLayers)),
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lastLayersHeight(lastLayersHeight),
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lastSeaLayersHeight(lastSeaLayersHeight),
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seaLevel(seaLevel)
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{}
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@ -728,30 +722,22 @@ public:
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}
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void prepare(const Content* content) override {
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for (auto& layer : layers) {
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for (auto& layer : groundLayers.layers) {
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layer.rt.id = content->blocks.require(layer.block).rt.id;
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}
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for (auto& layer : seaLayers) {
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for (auto& layer : seaLayers.layers) {
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layer.rt.id = content->blocks.require(layer.block).rt.id;
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}
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}
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const std::vector<BlocksLayer>& getLayers() const override {
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return layers;
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const BlocksLayers& getGroundLayers() const override {
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return groundLayers;
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}
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const std::vector<BlocksLayer>& getSeaLayers() const override {
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const BlocksLayers& getSeaLayers() const override {
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return seaLayers;
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}
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uint getLastLayersHeight() const override {
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return lastLayersHeight;
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}
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uint getLastSeaLayersHeight() const override {
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return lastSeaLayersHeight;
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}
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uint getSeaLevel() const override {
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return seaLevel;
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}
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@ -784,6 +770,32 @@ static BlocksLayer load_layer(
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return BlocksLayer {name, height, belowSeaLevel, {}};
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}
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static inline BlocksLayers load_layers(
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lua::State* L, const std::string& fieldname
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) {
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uint lastLayersHeight = 0;
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bool hasResizeableLayer = false;
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std::vector<BlocksLayer> layers;
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if (lua::getfield(L, fieldname)) {
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int len = lua::objlen(L, -1);
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for (int i = 1; i <= len; i++) {
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lua::rawgeti(L, i);
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try {
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layers.push_back(
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load_layer(L, -1, lastLayersHeight, hasResizeableLayer));
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} catch (const std::runtime_error& err) {
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lua::pop(L, 2);
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throw std::runtime_error(
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fieldname+" #"+std::to_string(i)+": "+err.what());
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}
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lua::pop(L);
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}
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lua::pop(L);
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}
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return BlocksLayers {std::move(layers), lastLayersHeight};
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}
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std::unique_ptr<GeneratorScript> scripting::load_generator(
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const fs::path& file
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) {
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@ -800,50 +812,25 @@ std::unique_ptr<GeneratorScript> scripting::load_generator(
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lua::pop(L);
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}
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uint lastLayersHeight = 0;
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uint lastGroundLayersHeight = 0;
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uint lastSeaLayersHeight = 0;
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bool hasResizeableLayer = false;
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bool hasResizeableGroundLayer = false;
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bool hasResizeableSeaLayer = false;
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std::vector<BlocksLayer> layers;
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std::vector<BlocksLayer> seaLayers;
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if (lua::getfield(L, "layers")) {
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int len = lua::objlen(L, -1);
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for (int i = 1; i <= len; i++) {
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lua::rawgeti(L, i);
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try {
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layers.push_back(
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load_layer(L, -1, lastLayersHeight, hasResizeableLayer));
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} catch (const std::runtime_error& err) {
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lua::pop(L, 2);
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throw std::runtime_error(
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"layer #"+std::to_string(i)+": "+err.what());
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}
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lua::pop(L);
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}
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lua::pop(L);
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}
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if (lua::getfield(L, "sea_layers")) {
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int len = lua::objlen(L, -1);
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for (int i = 1; i <= len; i++) {
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lua::rawgeti(L, i);
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try {
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seaLayers.push_back(
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load_layer(L, -1, lastSeaLayersHeight, hasResizeableSeaLayer));
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} catch (const std::runtime_error& err) {
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lua::pop(L, 2);
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throw std::runtime_error(
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"sea layer #"+std::to_string(i)+": "+err.what());
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}
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lua::pop(L);
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}
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BlocksLayers groundLayers;
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BlocksLayers seaLayers;
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try {
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groundLayers = load_layers(L, "layers");
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seaLayers = load_layers(L, "sea_layers");
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} catch (const std::runtime_error& err) {
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lua::pop(L);
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throw std::runtime_error(file.u8string()+": "+err.what());
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}
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lua::pop(L);
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return std::make_unique<LuaGeneratorScript>(
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std::move(env),
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std::move(layers), std::move(seaLayers),
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lastLayersHeight, lastSeaLayersHeight,
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std::move(groundLayers),
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std::move(seaLayers),
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seaLevel);
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}
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@ -18,6 +18,11 @@ struct BlocksLayer {
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} rt;
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};
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struct BlocksLayers {
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std::vector<BlocksLayer> layers;
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uint lastLayersHeight;
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};
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class GeneratorScript {
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public:
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virtual ~GeneratorScript() = default;
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@ -25,12 +30,8 @@ public:
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virtual std::shared_ptr<Heightmap> generateHeightmap(
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed) = 0;
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virtual const std::vector<BlocksLayer>& getLayers() const = 0;
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virtual const std::vector<BlocksLayer>& getSeaLayers() const = 0;
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/// @brief Total height of all layers after resizeable one
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virtual uint getLastLayersHeight() const = 0;
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virtual uint getLastSeaLayersHeight() const = 0;
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virtual const BlocksLayers& getGroundLayers() const = 0;
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virtual const BlocksLayers& getSeaLayers() const = 0;
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virtual uint getSeaLevel() const = 0;
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@ -9,31 +9,32 @@
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#include "voxels/voxel.hpp"
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#include "world/generator/GeneratorDef.hpp"
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WorldGenerator::WorldGenerator(
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const GeneratorDef& def,
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const Content* content
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) : def(def), content(content) {
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WorldGenerator::WorldGenerator(const GeneratorDef& def, const Content* content)
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: def(def), content(content) {
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}
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static inline void generate_pole(
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const std::vector<BlocksLayer>& layers,
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int height, int bottom, int seaLevel, int lastLayersHeight,
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const BlocksLayers& layers,
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int height,
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int bottom,
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int seaLevel,
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voxel* voxels,
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int x, int z
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int x,
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int z
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) {
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uint y = height;
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uint layerExtension = 0;
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for (const auto& layer : layers) {
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for (const auto& layer : layers.layers) {
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// skip layer if can't be generated under sea level
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if (y < seaLevel && !layer.below_sea_level) {
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layerExtension = std::max(0, layer.height);
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continue;
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}
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int layerHeight = layer.height;
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if (layerHeight == -1) {
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// resizeable layer
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layerHeight = y - lastLayersHeight - bottom + 1;
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layerHeight = y - layers.lastLayersHeight - bottom + 1;
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} else {
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layerHeight += layerExtension;
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}
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@ -52,15 +53,12 @@ void WorldGenerator::generate(
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) {
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timeutil::ScopeLogTimer log(555);
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auto heightmap = def.script->generateHeightmap(
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{chunkX*CHUNK_W, chunkZ*CHUNK_D}, {CHUNK_W, CHUNK_D}, seed
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{chunkX * CHUNK_W, chunkZ * CHUNK_D}, {CHUNK_W, CHUNK_D}, seed
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);
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auto values = heightmap->getValues();
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const auto& layers = def.script->getLayers();
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const auto& groundLayers = def.script->getGroundLayers();
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const auto& seaLayers = def.script->getSeaLayers();
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uint lastLayersHeight = def.script->getLastLayersHeight();
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uint lastSeaLayersHeight = def.script->getLastSeaLayersHeight();
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uint seaLevel = def.script->getSeaLevel();
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std::memset(voxels, 0, sizeof(voxel) * CHUNK_VOL);
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@ -70,8 +68,8 @@ void WorldGenerator::generate(
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int height = values[z * CHUNK_W + x] * CHUNK_H;
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height = std::max(0, height);
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generate_pole(seaLayers, seaLevel, height, seaLevel, lastSeaLayersHeight, voxels, x, z);
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generate_pole(layers, height, 0, seaLevel, lastLayersHeight, voxels, x, z);
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generate_pole(seaLayers, seaLevel, height, seaLevel, voxels, x, z);
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generate_pole(groundLayers, height, 0, seaLevel, voxels, x, z);
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}
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}
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}
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