fix structures choosing

This commit is contained in:
MihailRis 2024-09-24 18:31:15 +03:00
parent 09e9c570c0
commit dbaea71398
3 changed files with 7 additions and 8 deletions

View File

@ -7,7 +7,7 @@ biome_parameters = 2
biomes = {
plains = {
parameters = {
{value=0.5, weight=1.0},
{value=0.5, weight=0.3},
{value=0.5, weight=0.3},
},
sea_layers = {
@ -27,8 +27,8 @@ biomes = {
},
desert = {
parameters = {
{value=0.0, weight=0.36},
{value=0.0, weight=0.4},
{value=0.0, weight=0.1},
{value=0.0, weight=0.1},
},
sea_layers = {
{block="base:water", height=-1},
@ -120,9 +120,9 @@ local function _generate_biome_parameters(x, y, w, h, seed, s)
tempmap:noise({x, y}, 0.04*s, 5)
local hummap = Heightmap(w, h)
hummap.noiseSeed = seed + 953
hummap:noise({x, y}, 0.016*s, 5)
tempmap:pow(2)
hummap:pow(2)
hummap:noise({x, y}, 0.04*s, 5)
tempmap:pow(3)
hummap:pow(3)
return tempmap, hummap
end

View File

@ -520,7 +520,6 @@ void ContentLoader::load() {
create_unit_id(pack->id, file.stem().u8string());
auto& def = builder.generators.create(full);
try {
loadGenerator(def, full, name);
} catch (const std::runtime_error& err) {

View File

@ -70,7 +70,7 @@ struct BiomeElementList {
/// @brief Entries sorted by weight descending.
std::vector<WeightedEntry> entries;
/// @brief Sum of weight values
float weightsSum;
float weightsSum = 0.0f;
/// @brief Value generation chance
float chance;