MihailRis
ba046a52c0
Revert "fix: optimization: Various PVS-Studio warnings"
2024-08-02 14:51:44 +03:00
Vyacheslav Ivanov
2c1103307f
fix: optimization: PVS-Studio warning V813
...
Passing large objects by const reference avoids unnecessary copying and enhances efficiency.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:55 +03:00
Vyacheslav Ivanov
5b325ac2bc
fix: optimization: PVS-Studio warning V815
...
The 'empty()' method is more efficient for checking if a string is empty compared to comparing it with an empty string literal.
The default constructor 'std::wstring()' is more efficient for creating an empty string compared to using a string literal.
The 'clear()' method is more efficient for clearing a std::wstring compared to assigning it an empty string literal.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:55 +03:00
Vyacheslav Ivanov
6b3146f98a
fix: optimization: PVS-Studio warning V821
...
Creating variables in a more localized scope can enhance performance and make the code easier to understand.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:53 +03:00
Vyacheslav Ivanov
f3f872c7a3
fix: optimization: PVS-Studio warning V831
...
Replaced 'at()' method with 'operator[]' to improve performance.
The 'at()' method performs bounds checking, which can introduce overhead. Using 'operator[]' bypasses this check and can improve performance when you are certain that the index is within bounds.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 02:38:54 +03:00
MihailRis
f8907f7db1
add on_update, on_render to docs & change entities tps to 20
2024-08-01 16:04:27 +03:00
MihailRis
eefaafd1e7
update block.compose_state, block.decompose_state semantics
2024-07-31 14:56:42 +03:00
MihailRis
3a1ae57bbf
fix: mat4.decompose (-Wmaybe-uninitialized)
2024-07-31 14:45:09 +03:00
MihailRis
10fa828bd7
update component 'ARGS' variable default value
2024-07-30 19:52:04 +03:00
MihailRis
753fb6bf3b
add vec2.angle(...)
2024-07-29 16:54:57 +03:00
MihailRis
d6696b54cb
add 'normal' argument to on_use_on_block event
2024-07-29 15:23:04 +03:00
MihailRis
f46e4a7989
add trackbar 'sub-consumer' for value label refresh when 'change-on-release'
2024-07-28 22:15:18 +03:00
MihailRis
adafc94fa1
add block.compose_state(...), block.decompose_state(...)
2024-07-27 13:23:35 +03:00
MihailRis
0a8de441b4
fix hud.* functions cause fatal error if incorrect arguments passes
2024-07-25 00:03:13 +03:00
MihailRis
fe1ac69b57
improve lua errors handling (traceback) & lua stack leaks fixes
2024-07-24 16:19:14 +03:00
MihailRis
2ec6c8b540
update component lua short name
2024-07-24 15:17:30 +03:00
MihailRis
b23f7e996f
fix skeleton:index(...)
2024-07-23 22:48:26 +03:00
MihailRis
c3b6025e20
fix missing include
2024-07-22 19:38:23 +03:00
MihailRis
058daf6117
add camera:look_at optional interpolation parameter
2024-07-22 19:32:05 +03:00
MihailRis
e0cb57a10a
add quat Lua library
2024-07-22 19:05:27 +03:00
MihailRis
b5e7b63a9d
refactor lua libraries
2024-07-22 18:14:54 +03:00
MihailRis
012e81d4c9
add doc/**/cameras.md & update cameras library
2024-07-22 16:50:03 +03:00
MihailRis
2fe25f5dd5
fix: lua errors in standard libs initialization are nonthrowing
2024-07-22 15:53:05 +03:00
MihailRis
b5d7634601
fix player.get_camera
2024-07-22 14:19:09 +03:00
MihailRis
34ab3eb41c
add player.get_camera(playerid)
2024-07-22 14:16:28 +03:00
MihailRis
52c39d25d0
add skeleton:get_color(), skeleton:set_color(...)
2024-07-20 21:15:04 +03:00
MihailRis
fbced2504e
fix msvc build
2024-07-19 10:32:00 +03:00
MihailRis
02c9c4ced3
add mat4.from_quat(...) & update mat4.decompose(...)
2024-07-19 07:48:42 +03:00
MihailRis
3549c1f326
update entity methods set
2024-07-18 12:08:43 +03:00
MihailRis
d285ffb2f7
update entities library semantics
2024-07-18 11:54:37 +03:00
MihailRis
c9257ec127
add block.place(...), block.destruct(...)
2024-07-18 08:41:16 +03:00
MihailRis
5a3f28f2b5
add entities.name(...) and entity:get_name(...)
2024-07-17 20:15:45 +03:00
MihailRis
1eac343619
add entities.get_all(...), .get_all_in_box(...), .get_all_in_radius(...)
2024-07-17 14:51:55 +03:00
MihailRis
739ef49d8f
feat: automatically loading models used in skeleton
2024-07-17 12:12:40 +03:00
MihailRis
1b99a48849
update entities.spawn(...) semantics to the docs state
2024-07-17 10:17:20 +03:00
MihailRis
41a22938d6
add 'entity.despawn' command
2024-07-17 07:35:02 +03:00
MihailRis
50050dbe40
add entity events: on_attacked, on_used
2024-07-16 14:04:05 +03:00
MihailRis
a36ffaacd9
add entity events: on_aim_on, on_aim_off
2024-07-16 13:42:58 +03:00
MihailRis
54902d7f49
refactor entities events
2024-07-16 13:27:39 +03:00
MihailRis
0df5d34e04
add logging functions to the library 'debug'
2024-07-16 12:32:00 +03:00
MihailRis
d5877a342f
feature: bone model overriding
2024-07-16 10:00:40 +03:00
MihailRis
8bb736bef0
add skeleton:is_visible(...), skeleton:set_visible(...)
2024-07-15 12:05:11 +03:00
MihailRis
055781eeaf
add skeleton:index(...) and player test model
2024-07-15 08:56:27 +03:00
MihailRis
9cdf3e29cc
add entities.raycast & update docs structure
2024-07-15 05:42:09 +03:00
MihailRis
9cec475866
add block.raycast(...)
2024-07-14 13:16:07 +03:00
MihailRis
e73ccaded1
add player.get_selected_entity(...) & update docs
2024-07-14 12:00:58 +03:00
MihailRis
ea765ffc0c
add new world events: on_block_broken, on_block_placed
2024-07-14 01:37:11 +03:00
MihailRis
035b51ff85
add entity:get_skeleton
2024-07-13 03:13:28 +03:00
MihailRis
ffb0ab2f05
add skeleton:get_texture
2024-07-13 01:51:50 +03:00
MihailRis
3b24982c0d
rename entity:set_rig to entity:set_skeleton
2024-07-13 01:25:32 +03:00