add new world events: on_block_broken, on_block_placed
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4952de4716
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@ -34,6 +34,7 @@ ContentLoader::ContentLoader(ContentPack* pack, ContentBuilder& builder)
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);
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stats = &runtime->getStatsWriteable();
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env = runtime->getEnvironment();
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this->runtime = runtime.get();
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builder.add(std::move(runtime));
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}
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@ -408,7 +409,7 @@ void ContentLoader::load() {
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fs::path scriptFile = folder/fs::path("scripts/world.lua");
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if (fs::is_regular_file(scriptFile)) {
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scripting::load_world_script(env, pack->id, scriptFile);
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scripting::load_world_script(env, pack->id, scriptFile, runtime->worldfuncsset);
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}
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if (!fs::is_regular_file(pack->getContentFile()))
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@ -14,7 +14,9 @@ struct BlockMaterial;
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struct ItemDef;
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struct EntityDef;
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struct ContentPack;
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class ContentBuilder;
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class ContentPackRuntime;
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struct ContentPackStats;
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namespace dynamic {
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@ -24,6 +26,7 @@ namespace dynamic {
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class ContentLoader {
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const ContentPack* pack;
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ContentPackRuntime* runtime;
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scriptenv env;
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ContentBuilder& builder;
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ContentPackStats* stats;
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@ -80,11 +80,18 @@ struct ContentPackStats {
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}
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};
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struct world_funcs_set {
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bool onblockplaced : 1;
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bool onblockbroken : 1;
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};
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class ContentPackRuntime {
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ContentPack info;
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ContentPackStats stats {};
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scriptenv env;
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public:
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world_funcs_set worldfuncsset {};
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ContentPackRuntime(
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ContentPack info,
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scriptenv env
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@ -73,9 +73,7 @@ void BlocksController::updateSides(int x, int y, int z) {
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void BlocksController::breakBlock(Player* player, const Block* def, int x, int y, int z) {
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chunks->set(x,y,z, 0, {});
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lighting->onBlockSet(x,y,z, 0);
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if (def->rt.funcsset.onbroken) {
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scripting::on_block_broken(player, def, x, y, z);
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}
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scripting::on_block_broken(player, def, x, y, z);
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updateSides(x, y, z);
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}
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@ -219,15 +219,39 @@ void scripting::on_block_placed(Player* player, const Block* block, int x, int y
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lua::pushinteger(L, player->getId());
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return 4;
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});
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auto world_event_args = [block, x, y, z, player] (lua::State* L) {
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lua::pushinteger(L, block->rt.id);
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lua::pushivec3(L, x, y, z);
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lua::pushinteger(L, player ? player->getId() : -1);
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return 5;
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};
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for (auto& [packid, pack] : content->getPacks()) {
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if (pack->worldfuncsset.onblockplaced) {
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lua::emit_event(lua::get_main_thread(), packid + ".blockplaced", world_event_args);
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}
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}
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}
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void scripting::on_block_broken(Player* player, const Block* block, int x, int y, int z) {
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std::string name = block->name + ".broken";
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lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (auto L) {
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if (block->rt.funcsset.onbroken) {
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lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (auto L) {
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lua::pushivec3(L, x, y, z);
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lua::pushinteger(L, player->getId());
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return 4;
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});
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}
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auto world_event_args = [block, x, y, z, player] (lua::State* L) {
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lua::pushinteger(L, block->rt.id);
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lua::pushivec3(L, x, y, z);
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lua::pushinteger(L, player->getId());
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return 4;
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});
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lua::pushinteger(L, player ? player->getId() : -1);
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return 5;
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};
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for (auto& [packid, pack] : content->getPacks()) {
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if (pack->worldfuncsset.onblockbroken) {
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lua::emit_event(lua::get_main_thread(), packid + ".blockbroken", world_event_args);
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}
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}
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}
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bool scripting::on_block_interact(Player* player, const Block* block, glm::ivec3 pos) {
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@ -523,7 +547,10 @@ void scripting::load_entity_component(const std::string& name, const fs::path& f
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lua::store_in(L, lua::CHUNKS_TABLE, name);
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}
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void scripting::load_world_script(const scriptenv& senv, const std::string& prefix, const fs::path& file) {
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void scripting::load_world_script(const scriptenv& senv,
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const std::string& prefix,
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const fs::path& file,
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world_funcs_set& funcsset) {
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int env = *senv;
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load_script(env, "world", file);
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register_event(env, "init", prefix+".init");
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@ -531,6 +558,8 @@ void scripting::load_world_script(const scriptenv& senv, const std::string& pref
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register_event(env, "on_world_tick", prefix+".worldtick");
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register_event(env, "on_world_save", prefix+".worldsave");
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register_event(env, "on_world_quit", prefix+".worldquit");
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funcsset.onblockplaced = register_event(env, "on_block_placed", prefix+".blockplaced");
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funcsset.onblockbroken = register_event(env, "on_block_broken", prefix+".blockbroken");
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}
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void scripting::load_layout_script(const scriptenv& senv, const std::string& prefix, const fs::path& file, uidocscript& script) {
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@ -27,6 +27,7 @@ class Inventory;
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class UiDocument;
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struct block_funcs_set;
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struct item_funcs_set;
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struct world_funcs_set;
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struct UserComponent;
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struct uidocscript;
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class BlocksController;
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@ -134,7 +135,7 @@ namespace scripting {
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/// @param env environment
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/// @param packid content-pack id
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/// @param file script file path
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void load_world_script(const scriptenv& env, const std::string& packid, const fs::path& file);
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void load_world_script(const scriptenv& env, const std::string& packid, const fs::path& file, world_funcs_set& funcsset);
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/// @brief Load script associated with an UiDocument
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/// @param env environment
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