add player.get_selected_entity(...) & update docs
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@ -105,6 +105,18 @@ player.get_selected_block(playerid: int) -> x,y,z
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Returns position of the selected block or nil
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```python
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player.get_selected_entity(playerid: int) -> int
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```
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Returns unique indentifier of the entity selected by player
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```python
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player.get_entity(playerid: int) -> int
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```
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Returns unique identifier of the player entity
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## *world* library
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## Библиотека *world*
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@ -101,6 +101,18 @@ player.get_selected_block(playerid: int) -> x,y,z
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Возвращает координаты выделенного блока, либо nil
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```python
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player.get_selected_entity(playerid: int) -> int
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```
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Возвращает уникальный идентификатор сущности, на которую нацелен игрок
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```python
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player.get_entity(playerid: int) -> int
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```
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Возвращает уникальный идентификатор сущности игрока
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## Библиотека *world*
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```python
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@ -72,7 +72,7 @@ function on_fall()
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end
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function on_sensor_enter(index, oid)
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local playerentity = player.get_entity(hud.get_player()):get_uid()
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local playerentity = player.get_entity(hud.get_player())
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if ready and oid == playerentity and index == 0 then
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entity:despawn()
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inventory.add(player.get_inventory(oid), dropitem.id, dropitem.count)
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@ -15,14 +15,14 @@ inline std::shared_ptr<Player> get_player(lua::State* L, int idx) {
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return level->getObject<Player>(lua::tointeger(L, idx));
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}
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static int l_player_get_pos(lua::State* L) {
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static int l_get_pos(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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return lua::pushvec3(L, player->getPosition());
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}
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return 0;
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}
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static int l_player_set_pos(lua::State* L) {
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static int l_set_pos(lua::State* L) {
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auto player = get_player(L, 1);
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if (!player) {
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return 0;
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@ -34,7 +34,7 @@ static int l_player_set_pos(lua::State* L) {
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return 0;
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}
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static int l_player_get_vel(lua::State* L) {
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static int l_get_vel(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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if (auto hitbox = player->getHitbox()) {
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return lua::pushvec3(L, hitbox->velocity);
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@ -43,7 +43,7 @@ static int l_player_get_vel(lua::State* L) {
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return 0;
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}
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static int l_player_set_vel(lua::State* L) {
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static int l_set_vel(lua::State* L) {
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auto player = get_player(L, 1);
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if (!player) {
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return 0;
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@ -57,14 +57,14 @@ static int l_player_set_vel(lua::State* L) {
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return 0;
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}
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static int l_player_get_rot(lua::State* L) {
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static int l_get_rot(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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return lua::pushvec3(L, player->cam);
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}
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return 0;
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}
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static int l_player_set_rot(lua::State* L) {
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static int l_set_rot(lua::State* L) {
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auto player = get_player(L, 1);
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if (!player) {
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return 0;
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@ -83,14 +83,14 @@ static int l_player_set_rot(lua::State* L) {
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return 0;
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}
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static int l_player_get_dir(lua::State* L) {
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static int l_get_dir(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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return lua::pushvec3_arr(L, player->camera->front);
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}
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return 0;
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}
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static int l_player_get_inv(lua::State* L) {
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static int l_get_inv(lua::State* L) {
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auto player = get_player(L, 1);
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if (!player) {
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return 0;
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@ -100,35 +100,35 @@ static int l_player_get_inv(lua::State* L) {
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return 2;
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}
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static int l_player_is_flight(lua::State* L) {
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static int l_is_flight(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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return lua::pushboolean(L, player->isFlight());
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}
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return 0;
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}
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static int l_player_set_flight(lua::State* L) {
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static int l_set_flight(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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player->setFlight(lua::toboolean(L, 2));
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}
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return 0;
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}
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static int l_player_is_noclip(lua::State* L) {
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static int l_is_noclip(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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return lua::pushboolean(L, player->isNoclip());
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}
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return 0;
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}
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static int l_player_set_noclip(lua::State* L) {
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static int l_set_noclip(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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player->setNoclip(lua::toboolean(L, 2));
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}
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return 0;
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}
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static int l_player_get_selected_block(lua::State* L) {
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static int l_get_selected_block(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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if (player->selection.vox.id == BLOCK_VOID) {
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return 0;
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@ -138,7 +138,16 @@ static int l_player_get_selected_block(lua::State* L) {
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return 0;
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}
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static int l_player_get_spawnpoint(lua::State* L) {
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static int l_get_selected_entity(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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if (player->selection.entity) {
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return lua::pushinteger(L, player->selection.entity);
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}
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}
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return 0;
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}
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static int l_get_spawnpoint(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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return lua::pushvec3(L, player->getSpawnPoint());
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}
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@ -146,7 +155,7 @@ static int l_player_get_spawnpoint(lua::State* L) {
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}
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static int l_player_set_spawnpoint(lua::State* L) {
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static int l_set_spawnpoint(lua::State* L) {
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auto player = get_player(L, 1);
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if (player) {
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@ -158,19 +167,15 @@ static int l_player_set_spawnpoint(lua::State* L) {
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return 0;
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}
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static int l_player_get_entity(lua::State* L) {
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static int l_get_entity(lua::State* L) {
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auto player = get_player(L, 1);
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if (player == nullptr) {
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return 0;
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}
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if (lua::get_from(L, "entities", "get")) {
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lua::pushinteger(L, player->getEntity());
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return lua::call(L, 1);
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}
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return 0;
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return lua::pushinteger(L, player->getEntity());
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}
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static int l_player_set_entity(lua::State* L) {
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static int l_set_entity(lua::State* L) {
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auto player = get_player(L, 1);
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if (player == nullptr) {
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return 0;
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@ -181,7 +186,7 @@ static int l_player_set_entity(lua::State* L) {
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return 0;
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}
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static int l_player_set_camera(lua::State* L) {
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static int l_set_camera(lua::State* L) {
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auto player = get_player(L, 1);
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if (player == nullptr) {
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return 0;
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@ -192,23 +197,24 @@ static int l_player_set_camera(lua::State* L) {
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}
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const luaL_Reg playerlib [] = {
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{"get_pos", lua::wrap<l_player_get_pos>},
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{"set_pos", lua::wrap<l_player_set_pos>},
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{"get_vel", lua::wrap<l_player_get_vel>},
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{"set_vel", lua::wrap<l_player_set_vel>},
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{"get_rot", lua::wrap<l_player_get_rot>},
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{"set_rot", lua::wrap<l_player_set_rot>},
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{"get_dir", lua::wrap<l_player_get_dir>},
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{"get_inventory", lua::wrap<l_player_get_inv>},
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{"is_flight", lua::wrap<l_player_is_flight>},
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{"set_flight", lua::wrap<l_player_set_flight>},
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{"is_noclip", lua::wrap<l_player_is_noclip>},
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{"set_noclip", lua::wrap<l_player_set_noclip>},
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{"get_selected_block", lua::wrap<l_player_get_selected_block>},
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{"set_spawnpoint", lua::wrap<l_player_set_spawnpoint>},
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{"get_spawnpoint", lua::wrap<l_player_get_spawnpoint>},
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{"get_entity", lua::wrap<l_player_get_entity>},
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{"set_entity", lua::wrap<l_player_set_entity>},
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{"set_camera", lua::wrap<l_player_set_camera>},
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{"get_pos", lua::wrap<l_get_pos>},
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{"set_pos", lua::wrap<l_set_pos>},
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{"get_vel", lua::wrap<l_get_vel>},
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{"set_vel", lua::wrap<l_set_vel>},
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{"get_rot", lua::wrap<l_get_rot>},
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{"set_rot", lua::wrap<l_set_rot>},
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{"get_dir", lua::wrap<l_get_dir>},
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{"get_inventory", lua::wrap<l_get_inv>},
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{"is_flight", lua::wrap<l_is_flight>},
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{"set_flight", lua::wrap<l_set_flight>},
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{"is_noclip", lua::wrap<l_is_noclip>},
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{"set_noclip", lua::wrap<l_set_noclip>},
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{"get_selected_block", lua::wrap<l_get_selected_block>},
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{"get_selected_entity", lua::wrap<l_get_selected_entity>},
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{"set_spawnpoint", lua::wrap<l_set_spawnpoint>},
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{"get_spawnpoint", lua::wrap<l_get_spawnpoint>},
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{"get_entity", lua::wrap<l_get_entity>},
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{"set_entity", lua::wrap<l_set_entity>},
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{"set_camera", lua::wrap<l_set_camera>},
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{NULL, NULL}
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};
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@ -60,7 +60,6 @@ Hitbox* Player::getHitbox() {
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return nullptr;
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}
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#include "EntityDef.hpp"
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void Player::updateInput(PlayerInput& input, float delta) {
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auto hitbox = getHitbox();
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if (hitbox == nullptr) {
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