add player.get_selected_entity(...) & update docs

This commit is contained in:
MihailRis 2024-07-14 12:00:58 +03:00
parent c17f3fec54
commit e73ccaded1
5 changed files with 72 additions and 43 deletions

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@ -105,6 +105,18 @@ player.get_selected_block(playerid: int) -> x,y,z
Returns position of the selected block or nil
```python
player.get_selected_entity(playerid: int) -> int
```
Returns unique indentifier of the entity selected by player
```python
player.get_entity(playerid: int) -> int
```
Returns unique identifier of the player entity
## *world* library
## Библиотека *world*

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@ -101,6 +101,18 @@ player.get_selected_block(playerid: int) -> x,y,z
Возвращает координаты выделенного блока, либо nil
```python
player.get_selected_entity(playerid: int) -> int
```
Возвращает уникальный идентификатор сущности, на которую нацелен игрок
```python
player.get_entity(playerid: int) -> int
```
Возвращает уникальный идентификатор сущности игрока
## Библиотека *world*
```python

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@ -72,7 +72,7 @@ function on_fall()
end
function on_sensor_enter(index, oid)
local playerentity = player.get_entity(hud.get_player()):get_uid()
local playerentity = player.get_entity(hud.get_player())
if ready and oid == playerentity and index == 0 then
entity:despawn()
inventory.add(player.get_inventory(oid), dropitem.id, dropitem.count)

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@ -15,14 +15,14 @@ inline std::shared_ptr<Player> get_player(lua::State* L, int idx) {
return level->getObject<Player>(lua::tointeger(L, idx));
}
static int l_player_get_pos(lua::State* L) {
static int l_get_pos(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushvec3(L, player->getPosition());
}
return 0;
}
static int l_player_set_pos(lua::State* L) {
static int l_set_pos(lua::State* L) {
auto player = get_player(L, 1);
if (!player) {
return 0;
@ -34,7 +34,7 @@ static int l_player_set_pos(lua::State* L) {
return 0;
}
static int l_player_get_vel(lua::State* L) {
static int l_get_vel(lua::State* L) {
if (auto player = get_player(L, 1)) {
if (auto hitbox = player->getHitbox()) {
return lua::pushvec3(L, hitbox->velocity);
@ -43,7 +43,7 @@ static int l_player_get_vel(lua::State* L) {
return 0;
}
static int l_player_set_vel(lua::State* L) {
static int l_set_vel(lua::State* L) {
auto player = get_player(L, 1);
if (!player) {
return 0;
@ -57,14 +57,14 @@ static int l_player_set_vel(lua::State* L) {
return 0;
}
static int l_player_get_rot(lua::State* L) {
static int l_get_rot(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushvec3(L, player->cam);
}
return 0;
}
static int l_player_set_rot(lua::State* L) {
static int l_set_rot(lua::State* L) {
auto player = get_player(L, 1);
if (!player) {
return 0;
@ -83,14 +83,14 @@ static int l_player_set_rot(lua::State* L) {
return 0;
}
static int l_player_get_dir(lua::State* L) {
static int l_get_dir(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushvec3_arr(L, player->camera->front);
}
return 0;
}
static int l_player_get_inv(lua::State* L) {
static int l_get_inv(lua::State* L) {
auto player = get_player(L, 1);
if (!player) {
return 0;
@ -100,35 +100,35 @@ static int l_player_get_inv(lua::State* L) {
return 2;
}
static int l_player_is_flight(lua::State* L) {
static int l_is_flight(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushboolean(L, player->isFlight());
}
return 0;
}
static int l_player_set_flight(lua::State* L) {
static int l_set_flight(lua::State* L) {
if (auto player = get_player(L, 1)) {
player->setFlight(lua::toboolean(L, 2));
}
return 0;
}
static int l_player_is_noclip(lua::State* L) {
static int l_is_noclip(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushboolean(L, player->isNoclip());
}
return 0;
}
static int l_player_set_noclip(lua::State* L) {
static int l_set_noclip(lua::State* L) {
if (auto player = get_player(L, 1)) {
player->setNoclip(lua::toboolean(L, 2));
}
return 0;
}
static int l_player_get_selected_block(lua::State* L) {
static int l_get_selected_block(lua::State* L) {
if (auto player = get_player(L, 1)) {
if (player->selection.vox.id == BLOCK_VOID) {
return 0;
@ -138,7 +138,16 @@ static int l_player_get_selected_block(lua::State* L) {
return 0;
}
static int l_player_get_spawnpoint(lua::State* L) {
static int l_get_selected_entity(lua::State* L) {
if (auto player = get_player(L, 1)) {
if (player->selection.entity) {
return lua::pushinteger(L, player->selection.entity);
}
}
return 0;
}
static int l_get_spawnpoint(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushvec3(L, player->getSpawnPoint());
}
@ -146,7 +155,7 @@ static int l_player_get_spawnpoint(lua::State* L) {
}
static int l_player_set_spawnpoint(lua::State* L) {
static int l_set_spawnpoint(lua::State* L) {
auto player = get_player(L, 1);
if (player) {
@ -158,19 +167,15 @@ static int l_player_set_spawnpoint(lua::State* L) {
return 0;
}
static int l_player_get_entity(lua::State* L) {
static int l_get_entity(lua::State* L) {
auto player = get_player(L, 1);
if (player == nullptr) {
return 0;
}
if (lua::get_from(L, "entities", "get")) {
lua::pushinteger(L, player->getEntity());
return lua::call(L, 1);
}
return 0;
return lua::pushinteger(L, player->getEntity());
}
static int l_player_set_entity(lua::State* L) {
static int l_set_entity(lua::State* L) {
auto player = get_player(L, 1);
if (player == nullptr) {
return 0;
@ -181,7 +186,7 @@ static int l_player_set_entity(lua::State* L) {
return 0;
}
static int l_player_set_camera(lua::State* L) {
static int l_set_camera(lua::State* L) {
auto player = get_player(L, 1);
if (player == nullptr) {
return 0;
@ -192,23 +197,24 @@ static int l_player_set_camera(lua::State* L) {
}
const luaL_Reg playerlib [] = {
{"get_pos", lua::wrap<l_player_get_pos>},
{"set_pos", lua::wrap<l_player_set_pos>},
{"get_vel", lua::wrap<l_player_get_vel>},
{"set_vel", lua::wrap<l_player_set_vel>},
{"get_rot", lua::wrap<l_player_get_rot>},
{"set_rot", lua::wrap<l_player_set_rot>},
{"get_dir", lua::wrap<l_player_get_dir>},
{"get_inventory", lua::wrap<l_player_get_inv>},
{"is_flight", lua::wrap<l_player_is_flight>},
{"set_flight", lua::wrap<l_player_set_flight>},
{"is_noclip", lua::wrap<l_player_is_noclip>},
{"set_noclip", lua::wrap<l_player_set_noclip>},
{"get_selected_block", lua::wrap<l_player_get_selected_block>},
{"set_spawnpoint", lua::wrap<l_player_set_spawnpoint>},
{"get_spawnpoint", lua::wrap<l_player_get_spawnpoint>},
{"get_entity", lua::wrap<l_player_get_entity>},
{"set_entity", lua::wrap<l_player_set_entity>},
{"set_camera", lua::wrap<l_player_set_camera>},
{"get_pos", lua::wrap<l_get_pos>},
{"set_pos", lua::wrap<l_set_pos>},
{"get_vel", lua::wrap<l_get_vel>},
{"set_vel", lua::wrap<l_set_vel>},
{"get_rot", lua::wrap<l_get_rot>},
{"set_rot", lua::wrap<l_set_rot>},
{"get_dir", lua::wrap<l_get_dir>},
{"get_inventory", lua::wrap<l_get_inv>},
{"is_flight", lua::wrap<l_is_flight>},
{"set_flight", lua::wrap<l_set_flight>},
{"is_noclip", lua::wrap<l_is_noclip>},
{"set_noclip", lua::wrap<l_set_noclip>},
{"get_selected_block", lua::wrap<l_get_selected_block>},
{"get_selected_entity", lua::wrap<l_get_selected_entity>},
{"set_spawnpoint", lua::wrap<l_set_spawnpoint>},
{"get_spawnpoint", lua::wrap<l_get_spawnpoint>},
{"get_entity", lua::wrap<l_get_entity>},
{"set_entity", lua::wrap<l_set_entity>},
{"set_camera", lua::wrap<l_set_camera>},
{NULL, NULL}
};

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@ -60,7 +60,6 @@ Hitbox* Player::getHitbox() {
return nullptr;
}
#include "EntityDef.hpp"
void Player::updateInput(PlayerInput& input, float delta) {
auto hitbox = getHitbox();
if (hitbox == nullptr) {