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PulseStudio/VoxelEngine
PulseStudio/VoxelEngine
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VoxelEngine/src/logic
History
MihailRis 8bb736bef0 add skeleton:is_visible(...), skeleton:set_visible(...)
2024-07-15 12:05:11 +03:00
..
scripting
add skeleton:is_visible(...), skeleton:set_visible(...)
2024-07-15 12:05:11 +03:00
BlocksController.cpp
add new world events: on_block_broken, on_block_placed
2024-07-14 01:37:11 +03:00
BlocksController.hpp
the final rename
2024-05-06 03:38:19 +03:00
ChunksController.cpp
Optimize parameter passing to avoid unnecessary copying
2024-06-07 04:00:38 +03:00
ChunksController.hpp
Optimize parameter passing to avoid unnecessary copying
2024-06-07 04:00:38 +03:00
CommandsInterpreter.cpp
Optimize parameter passing to avoid unnecessary copying
2024-06-07 04:00:38 +03:00
CommandsInterpreter.hpp
fix: function returns by const value
2024-06-07 15:17:32 +03:00
EngineController.cpp
arch compability fixes and unwarning changes
2024-06-07 22:20:40 +03:00
EngineController.hpp
Optimize parameter passing to avoid unnecessary copying
2024-06-07 04:00:38 +03:00
LevelController.cpp
feat: cameras saving/loading
2024-07-11 22:45:57 +03:00
LevelController.hpp
build time decreased
2024-05-23 02:05:08 +03:00
PlayerController.cpp
add entities raycast
2024-07-14 10:50:06 +03:00
PlayerController.hpp
refactor and cleanup player controller
2024-07-08 19:43:13 +03:00
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