build time decreased

This commit is contained in:
MihailRis 2024-05-23 02:05:08 +03:00
parent 41ef80e938
commit 0ad3dd7ab8
15 changed files with 34 additions and 24 deletions

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@ -35,6 +35,7 @@
#include "window/input.hpp"
#include "window/Window.hpp"
#include "world/WorldGenerators.hpp"
#include "settings.hpp"
#include <iostream>
#include <assert.h>

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@ -2,7 +2,6 @@
#define ENGINE_HPP_
#include "delegates.hpp"
#include "settings.hpp"
#include "typedefs.hpp"
#include "assets/Assets.hpp"
@ -27,6 +26,7 @@ class ResPaths;
class Batch2D;
class EngineController;
class SettingsHandler;
struct EngineSettings;
namespace fs = std::filesystem;

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@ -13,6 +13,7 @@
#include "../objects/Player.hpp"
#include "../physics/Hitbox.hpp"
#include "../typedefs.hpp"
#include "../settings.hpp"
#include "../util/data_io.hpp"
#include "../voxels/Block.hpp"
#include "../voxels/Chunk.hpp"

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@ -5,7 +5,6 @@
#include "files.hpp"
#include "../typedefs.hpp"
#include "../settings.hpp"
#include "../content/ContentPack.hpp"
#include "../voxels/Chunk.hpp"
@ -24,6 +23,7 @@ class Player;
class Content;
class ContentIndices;
class World;
struct DebugSettings;
namespace fs = std::filesystem;

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@ -1,6 +1,7 @@
#include "../audio/audio.hpp"
#include "../delegates.hpp"
#include "../engine.hpp"
#include "../settings.hpp"
#include "../graphics/core/Mesh.hpp"
#include "../graphics/ui/elements/CheckBox.hpp"
#include "../graphics/ui/elements/TextBox.hpp"

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@ -1,4 +1,6 @@
#include "LevelController.hpp"
#include "../settings.hpp"
#include "../files/WorldFiles.hpp"
#include "../debug/Logger.hpp"
#include "../world/Level.hpp"

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@ -2,7 +2,6 @@
#define LOGIC_LEVEL_CONTROLLER_HPP_
#include <memory>
#include "../settings.hpp"
#include "PlayerController.hpp"
#include "BlocksController.hpp"
@ -10,6 +9,7 @@
class Level;
class Player;
struct EngineSettings;
/// @brief LevelController manages other controllers
class LevelController {

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@ -22,6 +22,7 @@
#include "../items/ItemStack.hpp"
#include "../items/Inventory.hpp"
#include "../core_defs.hpp"
#include "../settings.hpp"
const float CAM_SHAKE_OFFSET = 0.025f;
const float CAM_SHAKE_OFFSET_Y = 0.031f;

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@ -1,7 +1,6 @@
#ifndef PLAYER_CONTROL_HPP_
#define PLAYER_CONTROL_HPP_
#include "../settings.hpp"
#include "../objects/Player.hpp"
#include <memory>
@ -12,7 +11,9 @@
class Camera;
class Level;
class Block;
class Chunks;
class BlocksController;
struct CameraSettings;
class CameraControl {
std::shared_ptr<Player> player;

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@ -1,9 +1,9 @@
#ifndef SRC_OBJECTS_PLAYER_HPP_
#define SRC_OBJECTS_PLAYER_HPP_
#include "../settings.hpp"
#include "../data/dynamic.hpp"
#include "../voxels/voxel.hpp"
#include "../settings.hpp"
#include "../interfaces/Serializable.hpp"
#include "../interfaces/Object.hpp"
@ -14,23 +14,22 @@ class Camera;
class Hitbox;
class Inventory;
class ContentLUT;
class PhysicsSolver;
class Chunks;
class Level;
struct EngineSettings;
struct PlayerInput {
bool zoom;
bool cameraMode;
bool moveForward;
bool moveBack;
bool moveRight;
bool moveLeft;
bool sprint;
bool shift;
bool cheat;
bool jump;
bool noclip;
bool flight;
bool zoom : 1;
bool cameraMode : 1;
bool moveForward : 1;
bool moveBack : 1;
bool moveRight : 1;
bool moveLeft : 1;
bool sprint : 1;
bool shift : 1;
bool cheat : 1;
bool jump : 1;
bool noclip : 1;
bool flight : 1;
};
class Player : public Object, public Serializable {
@ -46,8 +45,7 @@ public:
bool noclip = false;
bool debug = false;
voxel selectedVoxel {0, 0};
glm::vec2 cam = {};
glm::vec2 cam {};
Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv);
~Player();
@ -77,4 +75,4 @@ public:
}
};
#endif /* SRC_OBJECTS_PLAYER_HPP_ */
#endif // SRC_OBJECTS_PLAYER_HPP_

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@ -1,9 +1,11 @@
#include "engine.hpp"
#include "settings.hpp"
#include "files/settings_io.hpp"
#include "files/engine_paths.hpp"
#include "util/platform.hpp"
#include "util/command_line.hpp"
#include "debug/Logger.hpp"
#include "objects/Player.hpp"
#include <stdexcept>
@ -11,6 +13,7 @@ static debug::Logger logger("main");
int main(int argc, char** argv) {
debug::Logger::init("latest.log");
std::cout << sizeof(PlayerInput) << std::endl;
EnginePaths paths;
if (!parse_cmdline(argc, argv, paths))

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@ -1,6 +1,7 @@
#include "Level.hpp"
#include "World.hpp"
#include "LevelEvents.hpp"
#include "../settings.hpp"
#include "../content/Content.hpp"
#include "../lighting/Lighting.hpp"
#include "../voxels/Chunk.hpp"

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@ -1,7 +1,6 @@
#ifndef WORLD_LEVEL_HPP_
#define WORLD_LEVEL_HPP_
#include "../settings.hpp"
#include "../interfaces/Object.hpp"
#include <memory>
@ -21,6 +20,7 @@ class LevelEvents;
class Lighting;
class PhysicsSolver;
class ChunksStorage;
struct EngineSettings;
/// @brief A level, contains chunks and objects
class Level {

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@ -2,6 +2,7 @@
#include "Level.hpp"
#include "../settings.hpp"
#include "../content/Content.hpp"
#include "../content/ContentLUT.hpp"
#include "../debug/Logger.hpp"

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@ -2,7 +2,6 @@
#define WORLD_WORLD_HPP_
#include "../typedefs.hpp"
#include "../settings.hpp"
#include "../util/timeutil.hpp"
#include "../data/dynamic.hpp"
#include "../interfaces/Serializable.hpp"
@ -17,6 +16,7 @@ class Content;
class WorldFiles;
class Level;
class ContentLUT;
struct EngineSettings;
namespace fs = std::filesystem;