MihailRis
868ec6ee2e
Paths fix
2023-11-26 15:16:49 +03:00
MihailRis
6cb5ca653d
added missing files
2023-11-26 14:09:16 +03:00
MihailRis
fe220ee172
enginefs replaced with EnginePaths class + command line arguments
2023-11-26 14:07:18 +03:00
@clasher113
446edff4c4
Window fullscreen toggle & saving size
2023-11-25 20:01:43 +02:00
MihailRis
48b6c92472
show-chunk-borders is a setting now
2023-11-24 19:39:45 +03:00
MihailRis
275e4af9fd
World structure update + new blocks
2023-11-24 02:20:13 +03:00
MihailRis
cc556bc19b
GCC warnings fix
2023-11-23 19:26:40 +03:00
MihailRis
568c612970
Backlight setting
2023-11-23 14:10:08 +03:00
MihailRis
3b03464d27
Introduced Content, ContentIndices, no more integer ids hardcoded, common refactor
2023-11-21 11:38:59 +03:00
MihailRis
f2f9343737
screenshot file name format updated
2023-11-21 01:07:25 +03:00
MihailRis
6392f63604
Refactor, GUI::storage (map for direct access to panels)
2023-11-17 14:26:54 +03:00
MihailRis
4e1f19c911
Added world creation menu
2023-11-17 13:57:45 +03:00
MihailRis
47e24cb468
Fixes
2023-11-16 20:28:20 +03:00
MihailRis
6cd775c27d
Refactor, world.bin file, BinaryWriter, BinaryReader
2023-11-16 19:32:44 +03:00
MihailRis
8310b1b768
Windows build fix
2023-11-16 13:07:05 +03:00
MihailRis
5af04e20d1
Added missing files
2023-11-15 21:18:40 +03:00
MihailRis
fee25abb5e
Refactor: added Screen interface class, LevelScreen
2023-11-15 21:18:10 +03:00
MihailRis
91c06537eb
Generator test mode setting
2023-11-15 00:06:28 +03:00
MihailRis
a91fbe7166
World directory creation fix
2023-11-12 02:49:58 +03:00
MihailRis
5bd27c3e86
Solved some prehistoric issue
2023-11-09 20:21:15 +03:00
MihailRis
bfc7c85856
files module update
2023-11-08 16:09:58 +03:00
MihailRis
5d90501ce1
files module update
2023-11-08 16:00:38 +03:00
MihailRis
7730da0056
Project structure update
2023-11-05 22:30:52 +03:00
MihailRis
ae79f06ce8
GCC build fix
2023-11-05 15:39:37 +03:00
MihailRis
0cf8382e95
New world format, fixes
2023-11-05 15:32:46 +03:00
MihailRis
754c5b80d0
voxels renderer rebuilt, WorldFiles fix
2023-11-02 13:23:52 +03:00
MihailRis
4f20abe7ea
Warning fixes, refactor
2023-09-19 23:25:17 +03:00
MihailRis
eaf1fa54cd
Fixed some warnings, set -Wall, -Wextra
2023-09-19 14:14:50 +03:00
MihailRis
8a073e4e8a
world-wide commit to ruin everything
2022-10-28 22:44:32 +03:00
lllzebralll
420ae4e993
include fix
2022-08-10 20:26:35 +03:00
MihailRis
bdd3fbf7d4
Added 3 unicode pages for font, fixed UI, added Block.breakable
...
Added 1, 2, 3 and 4 unicode pages from Minecraft.
Font now uses std::wstring instead of std::string
Added Block.breakable field (the only unbreakable block is bedrock)
Bedrock is now selectable
2022-07-14 19:23:31 +03:00
MihailRis
4ceba017c7
Some refactor
2022-06-29 16:07:55 +03:00
lllzebralll
1bae1c1c7f
string in WorldFiles fix
2022-06-28 15:18:31 +03:00
lllzebralll
9571da03f1
fix string erorr
2022-06-07 22:51:24 +03:00
MihailRis
b7e8ff5bea
'Player' class, separated main file
...
Moved render code to world_render.h, declarations code (assets and blocks) to declarations.h
2022-03-02 23:45:09 +03:00
MihailRis
bc9d29cf68
A lot of changes in almost all files
2022-02-28 02:30:15 +03:00
LINUX_ADMIN
afa5de1a51
Fixed compilation error in linux.
2021-08-20 16:59:27 +03:00
MihailRis
1a00a11917
All changes made for 10th part of tutorial
...
voxel_engine.cpp - changed structure, added character controls, physics
almost all files are modified (including shaders)
+ new source directory - physics
2021-08-04 01:45:04 +03:00
MihailRis
e1cdcf01e9
Add files via upload
2021-04-25 16:08:48 +03:00