World structure update + new blocks
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cc556bc19b
commit
275e4af9fd
BIN
res/textures/blocks/blue_lamp.png
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res/textures/blocks/blue_lamp.png
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res/textures/blocks/green_lamp.png
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res/textures/blocks/green_lamp.png
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After Width: | Height: | Size: 6.1 KiB |
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res/textures/blocks/red_lamp.png
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res/textures/blocks/red_lamp.png
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@ -89,6 +89,18 @@ void setup_definitions(ContentBuilder* builder) {
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block = new Block("base:rust", "rust");
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builder->add(block);
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block = new Block("base:red_lamp", "red_lamp");
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block->emission[0] = 15;
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builder->add(block);
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block = new Block("base:green_lamp", "green_lamp");
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block->emission[1] = 15;
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builder->add(block);
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block = new Block("base:blue_lamp", "blue_lamp");
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block->emission[2] = 15;
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builder->add(block);
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}
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void setup_bindings() {
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@ -4,9 +4,11 @@
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#include "rle.h"
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#include "binary_io.h"
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#include "../window/Camera.h"
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#include "../content/Content.h"
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#include "../objects/Player.h"
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#include "../physics/Hitbox.h"
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#include "../voxels/voxel.h"
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#include "../voxels/Block.h"
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#include "../voxels/Chunk.h"
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#include "../typedefs.h"
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#include "../maths/voxmaths.h"
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@ -102,8 +104,12 @@ void WorldFiles::put(Chunk* chunk){
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region.compressedSizes[chunk_index] = compressedSize;
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}
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path WorldFiles::getRegionsFolder() const {
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return directory/path("regions");
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}
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path WorldFiles::getRegionFile(int x, int y) const {
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return directory/path(std::to_string(x) + "_" + std::to_string(y) + ".bin");
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return getRegionsFolder()/path(std::to_string(x) + "_" + std::to_string(y) + ".bin");
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}
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path WorldFiles::getPlayerFile() const {
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@ -114,6 +120,10 @@ path WorldFiles::getWorldFile() const {
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return directory/path("world.bin");
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}
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path WorldFiles::getBlockIndicesFile() const {
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return directory/path("blocks.idx");
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}
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ubyte* WorldFiles::getChunk(int x, int y){
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int regionX = floordiv(x, REGION_SIZE);
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int regionY = floordiv(y, REGION_SIZE);
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@ -190,13 +200,15 @@ ubyte* WorldFiles::readChunkData(int x, int y, uint32_t& length){
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return data;
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}
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void WorldFiles::write(const WorldInfo info){
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void WorldFiles::write(const WorldInfo info, const Content* content) {
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path directory = getRegionsFolder();
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if (!std::filesystem::is_directory(directory)) {
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std::filesystem::create_directories(directory);
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}
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writeWorldInfo(info);
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if (generatorTestMode)
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return;
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writeIndices(content->indices);
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for (auto it = regions.begin(); it != regions.end(); it++){
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if (it->second.chunksData == nullptr || !it->second.unsaved)
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continue;
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@ -205,6 +217,20 @@ void WorldFiles::write(const WorldInfo info){
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}
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}
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void WorldFiles::writeIndices(const ContentIndices* indices) {
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/* Blocks indices */ {
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BinaryWriter out;
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uint count = indices->countBlockDefs();
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out.putInt16(count);
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for (uint i = 0; i < count; i++) {
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const Block* def = indices->getBlockDef(i);
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out.putShortStr(def->name);
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}
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files::write_bytes(getBlockIndicesFile(),
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(const char*)out.data(), out.size());
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}
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}
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void WorldFiles::writeWorldInfo(const WorldInfo& info) {
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BinaryWriter out;
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out.putCStr(WORLD_FORMAT_MAGIC);
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@ -23,6 +23,8 @@
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class Player;
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class Chunk;
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class Content;
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class ContentIndices;
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struct WorldRegion {
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ubyte** chunksData;
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@ -38,9 +40,11 @@ struct WorldInfo {
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class WorldFiles {
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void writeWorldInfo(const WorldInfo& info);
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std::filesystem::path getRegionsFolder() const;
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std::filesystem::path getRegionFile(int x, int y) const;
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std::filesystem::path getPlayerFile() const;
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std::filesystem::path getWorldFile() const;
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std::filesystem::path getBlockIndicesFile() const;
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public:
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std::unordered_map<glm::ivec2, WorldRegion> regions;
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std::filesystem::path directory;
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@ -58,7 +62,8 @@ public:
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ubyte* getChunk(int x, int y);
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void writeRegion(int x, int y, WorldRegion& entry);
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void writePlayer(Player* player);
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void write(const WorldInfo info);
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void write(const WorldInfo info, const Content* content);
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void writeIndices(const ContentIndices* indices);
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};
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#endif /* FILES_WORLDFILES_H_ */
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@ -27,6 +27,15 @@ void BinaryWriter::put(const string& s) {
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put((const ubyte*)s.data(), len);
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}
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void BinaryWriter::putShortStr(const string& s) {
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size_t len = s.length();
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if (len > 255) {
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throw std::domain_error("length > 255");
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}
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put(len);
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put((const ubyte*)s.data(), len);
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}
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void BinaryWriter::put(const ubyte* arr, size_t size) {
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buffer.reserve(buffer.size() + size);
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for (size_t i = 0; i < size; i++) {
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@ -144,6 +153,15 @@ string BinaryReader::getString() {
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return string((const char*)(data+pos-length), length);
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}
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string BinaryReader::getShortString() {
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ubyte length = get();
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if (pos+length > size) {
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throw std::underflow_error("unexpected end");
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}
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pos += length;
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return string((const char*)(data+pos-length), length);
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}
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bool BinaryReader::hasNext() const {
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return pos < size;
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}
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@ -16,6 +16,7 @@ public:
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void putFloat32(float val);
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void put(const std::string& s);
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void put(const ubyte* arr, size_t size);
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void putShortStr(const std::string& s);
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inline size_t size() const {
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return buffer.size();
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@ -39,6 +40,7 @@ public:
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int64_t getInt64();
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float getFloat32();
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std::string getString();
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std::string getShortString();
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bool hasNext() const;
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};
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@ -5,6 +5,7 @@
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#include "Level.h"
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#include "../files/WorldFiles.h"
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#include "../content/Content.h"
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#include "../voxels/Chunk.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/ChunksStorage.h"
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@ -29,6 +30,8 @@ World::~World(){
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}
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void World::write(Level* level) {
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const Content* content = level->content;
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Chunks* chunks = level->chunks;
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for (size_t i = 0; i < chunks->volume; i++) {
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@ -38,7 +41,7 @@ void World::write(Level* level) {
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wfile->put(chunk.get());
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}
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wfile->write(WorldInfo {name, wfile->directory, seed});
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wfile->write(WorldInfo {name, wfile->directory, seed}, content);
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wfile->writePlayer(level->player);
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}
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