Refactor, world.bin file, BinaryWriter, BinaryReader

This commit is contained in:
MihailRis 2023-11-16 19:32:44 +03:00
parent 9bc236b71a
commit 6cd775c27d
14 changed files with 378 additions and 126 deletions

View File

@ -2,6 +2,7 @@
#include "files.h"
#include "rle.h"
#include "binary_io.h"
#include "../window/Camera.h"
#include "../objects/Player.h"
#include "../physics/Hitbox.h"
@ -23,6 +24,8 @@
#define PLAYER_FLAG_FLIGHT 0x1
#define PLAYER_FLAG_NOCLIP 0x2
#define WORLD_SECTION_MAIN 1
using glm::ivec2;
using glm::vec3;
using std::ios;
@ -40,14 +43,6 @@ void int2Bytes(int value, ubyte* dest, size_t offset){
dest[offset+3] = (char) (value >> 0 & 255);
}
void floatToBytes(float fvalue, ubyte* dest, size_t offset){
uint32_t value = *((uint32_t*)&fvalue);
dest[offset] = (char) (value >> 24 & 255);
dest[offset+1] = (char) (value >> 16 & 255);
dest[offset+2] = (char) (value >> 8 & 255);
dest[offset+3] = (char) (value >> 0 & 255);
}
float bytes2Float(ubyte* src, uint offset){
uint32_t value = ((src[offset] << 24) |
(src[offset+1] << 16) |
@ -56,7 +51,7 @@ float bytes2Float(ubyte* src, uint offset){
return *(float*)(&value);
}
WorldFiles::WorldFiles(path directory, size_t mainBufferCapacity, bool generatorTestMode)
WorldFiles::WorldFiles(path directory, bool generatorTestMode)
: directory(directory), generatorTestMode(generatorTestMode) {
compressionBuffer = new ubyte[CHUNK_DATA_LEN * 2];
}
@ -115,14 +110,18 @@ void WorldFiles::put(Chunk* chunk){
region.compressedSizes[chunk_index] = compressedSize;
}
path WorldFiles::getRegionFile(int x, int y) {
path WorldFiles::getRegionFile(int x, int y) const {
return directory/path(std::to_string(x) + "_" + std::to_string(y) + ".bin");
}
path WorldFiles::getPlayerFile() {
path WorldFiles::getPlayerFile() const {
return directory/path("player.bin");
}
path WorldFiles::getWorldFile() const {
return directory/path("world.bin");
}
ubyte* WorldFiles::getChunk(int x, int y){
int regionX = floordiv(x, REGION_SIZE);
int regionY = floordiv(y, REGION_SIZE);
@ -199,10 +198,11 @@ ubyte* WorldFiles::readChunkData(int x, int y, uint32_t& length){
return data;
}
void WorldFiles::write(){
void WorldFiles::write(const WorldInfo info){
if (!std::filesystem::is_directory(directory)) {
std::filesystem::create_directories(directory);
}
writeWorldInfo(info);
if (generatorTestMode)
return;
for (auto it = regions.begin(); it != regions.end(); it++){
@ -213,26 +213,58 @@ void WorldFiles::write(){
}
}
void WorldFiles::writePlayer(Player* player){
ubyte dst[1+3*4 + 1+2*4 + 1+1];
void WorldFiles::writeWorldInfo(const WorldInfo& info) {
BinaryWriter out;
out.putCStr(WORLD_FORMAT_MAGIC);
out.put(WORLD_FORMAT_VERSION);
out.put(WORLD_SECTION_MAIN);
out.putInt64(info.seed);
out.put(info.name);
files::write_bytes(getWorldFile(), (const char*)out.data(), out.size());
}
bool WorldFiles::readWorldInfo(WorldInfo& info) {
size_t length = 0;
ubyte* data = (ubyte*)files::read_bytes(getPlayerFile(), length);
if (data == nullptr){
std::cerr << "could not to read world.bin (ignored)" << std::endl;
return false;
}
BinaryReader inp(data, length);
inp.checkMagic(WORLD_FORMAT_MAGIC, length);
/*ubyte version = */inp.get();
while (inp.hasNext()) {
ubyte section = inp.get();
switch (section) {
case WORLD_SECTION_MAIN:
info.seed = inp.getInt64();
info.name = inp.getString();
break;
}
}
return false;
}
void WorldFiles::writePlayer(Player* player){
vec3 position = player->hitbox->position;
size_t offset = 0;
dst[offset++] = SECTION_POSITION;
floatToBytes(position.x, dst, offset); offset += 4;
floatToBytes(position.y, dst, offset); offset += 4;
floatToBytes(position.z, dst, offset); offset += 4;
BinaryWriter out;
out.put(SECTION_POSITION);
out.putFloat32(position.x);
out.putFloat32(position.y);
out.putFloat32(position.z);
dst[offset++] = SECTION_ROTATION;
floatToBytes(player->camX, dst, offset); offset += 4;
floatToBytes(player->camY, dst, offset); offset += 4;
out.put(SECTION_ROTATION);
out.putFloat32(player->camX);
out.putFloat32(player->camY);
dst[offset++] = SECTION_FLAGS;
dst[offset++] = player->flight * PLAYER_FLAG_FLIGHT |
player->noclip * PLAYER_FLAG_NOCLIP;
out.put(SECTION_FLAGS);
out.put(player->flight * PLAYER_FLAG_FLIGHT |
player->noclip * PLAYER_FLAG_NOCLIP);
files::write_bytes(getPlayerFile(), (const char*)dst, sizeof(dst));
files::write_bytes(getPlayerFile(), (const char*)out.data(), out.size());
}
bool WorldFiles::readPlayer(Player* player) {
@ -243,28 +275,29 @@ bool WorldFiles::readPlayer(Player* player) {
return false;
}
vec3 position = player->hitbox->position;
size_t offset = 0;
while (offset < length){
char section = data[offset++];
switch (section){
BinaryReader inp(data, length);
while (inp.hasNext()) {
ubyte section = inp.get();
switch (section) {
case SECTION_POSITION:
position.x = bytes2Float(data, offset); offset += 4;
position.y = bytes2Float(data, offset); offset += 4;
position.z = bytes2Float(data, offset); offset += 4;
position.x = inp.getFloat32();
position.y = inp.getFloat32();
position.z = inp.getFloat32();
break;
case SECTION_ROTATION:
player->camX = bytes2Float(data, offset); offset += 4;
player->camY = bytes2Float(data, offset); offset += 4;
player->camX = inp.getFloat32();
player->camY = inp.getFloat32();
break;
case SECTION_FLAGS:
case SECTION_FLAGS:
{
ubyte flags = data[offset++];
ubyte flags = inp.get();
player->flight = flags & PLAYER_FLAG_FLIGHT;
player->noclip = flags & PLAYER_FLAG_NOCLIP;
}
break;
}
}
player->hitbox->position = position;
player->camera->position = position + vec3(0, 1, 0);
return true;
@ -281,7 +314,7 @@ void WorldFiles::writeRegion(int x, int y, WorldRegion& entry){
}
}
char header[10] = ".VOXREG";
char header[10] = REGION_FORMAT_MAGIC;
header[8] = REGION_FORMAT_VERSION;
header[9] = 0; // flags
std::ofstream file(getRegionFile(x, y), ios::out | ios::binary);

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@ -17,6 +17,9 @@
#define REGION_SIZE (1 << (REGION_SIZE_BIT))
#define REGION_VOL ((REGION_SIZE) * (REGION_SIZE))
#define REGION_FORMAT_VERSION 1
#define REGION_FORMAT_MAGIC ".VOXREG"
#define WORLD_FORMAT_MAGIC ".VOXWLD"
#define WORLD_FORMAT_VERSION 1
class Player;
class Chunk;
@ -27,27 +30,35 @@ struct WorldRegion {
bool unsaved;
};
struct WorldInfo {
std::string name;
std::filesystem::path directory;
uint64_t seed;
};
class WorldFiles {
void writeWorldInfo(const WorldInfo& info);
std::filesystem::path getRegionFile(int x, int y) const;
std::filesystem::path getPlayerFile() const;
std::filesystem::path getWorldFile() const;
public:
std::unordered_map<glm::ivec2, WorldRegion> regions;
std::filesystem::path directory;
ubyte* compressionBuffer;
bool generatorTestMode;
WorldFiles(std::filesystem::path directory, size_t mainBufferCapacity, bool generatorTestMode);
WorldFiles(std::filesystem::path directory, bool generatorTestMode);
~WorldFiles();
void put(Chunk* chunk);
bool readWorldInfo(WorldInfo& info);
bool readPlayer(Player* player);
ubyte* readChunkData(int x, int y, uint32_t& length);
ubyte* getChunk(int x, int y);
void writeRegion(int x, int y, WorldRegion& entry);
void writePlayer(Player* player);
void write();
std::filesystem::path getRegionFile(int x, int y);
std::filesystem::path getPlayerFile();
void write(const WorldInfo info);
};
#endif /* FILES_WORLDFILES_H_ */

140
src/files/binary_io.cpp Normal file
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@ -0,0 +1,140 @@
#include "binary_io.h"
#include <string.h>
#include <limits>
#include <stdexcept>
using std::string;
void BinaryWriter::put(ubyte b) {
buffer.push_back(b);
}
void BinaryWriter::putCStr(const char* str) {
size_t size = strlen(str)+1;
buffer.reserve(buffer.size() + size);
for (size_t i = 0; i < size; i++) {
buffer.push_back(str[i]);
}
}
void BinaryWriter::put(const string& s) {
size_t len = s.length();
if (len > INT16_MAX) {
throw std::domain_error("length > INT16_MAX");
}
putInt16(len);
put((const ubyte*)s.data(), len);
}
void BinaryWriter::put(const ubyte* arr, size_t size) {
buffer.reserve(buffer.size() + size);
for (size_t i = 0; i < size; i++) {
buffer.push_back(arr[i]);
}
}
void BinaryWriter::putInt16(int16_t val) {
buffer.push_back((char) (val >> 8 & 255));
buffer.push_back((char) (val >> 0 & 255));
}
void BinaryWriter::putInt32(int32_t val) {
buffer.reserve(buffer.size() + 4);
buffer.push_back((char) (val >> 24 & 255));
buffer.push_back((char) (val >> 16 & 255));
buffer.push_back((char) (val >> 8 & 255));
buffer.push_back((char) (val >> 0 & 255));
}
void BinaryWriter::putInt64(int64_t val) {
buffer.reserve(buffer.size() + 8);
buffer.push_back((char) (val >> 56 & 255));
buffer.push_back((char) (val >> 48 & 255));
buffer.push_back((char) (val >> 40 & 255));
buffer.push_back((char) (val >> 32 & 255));
buffer.push_back((char) (val >> 24 & 255));
buffer.push_back((char) (val >> 16 & 255));
buffer.push_back((char) (val >> 8 & 255));
buffer.push_back((char) (val >> 0 & 255));
}
void BinaryWriter::putFloat32(float val) {
putInt32(*((uint32_t*)&val));
}
BinaryReader::BinaryReader(const ubyte* data, size_t size)
: data(data), size(size), pos(0) {
}
void BinaryReader::checkMagic(const char* data, size_t size) {
if (pos + size >= this->size) {
throw std::runtime_error("invalid magic number");
}
for (size_t i = 0; i < size; i++) {
if (this->data[pos + i] != (ubyte)data[i]){
throw std::runtime_error("invalid magic number");
}
}
pos += size;
}
ubyte BinaryReader::get() {
if (pos == size) {
throw std::underflow_error("buffer underflow");
}
return data[pos++];
}
int16_t BinaryReader::getInt16() {
if (pos+2 >= size) {
throw std::underflow_error("unexpected end");
}
pos += 2;
return (data[pos - 2] << 8) |
(data[pos - 1]);
}
int32_t BinaryReader::getInt32() {
if (pos+4 >= size) {
throw std::underflow_error("unexpected end");
}
pos += 4;
return (data[pos - 4] << 24) |
(data[pos - 3] << 16) |
(data[pos - 2] << 8) |
(data[pos - 1]);
}
int64_t BinaryReader::getInt64() {
if (pos+8 >= size) {
throw std::underflow_error("unexpected end");
}
pos += 8;
return ((int64_t)data[pos - 8] << 56) |
((int64_t)data[pos - 7] << 48) |
((int64_t)data[pos - 6] << 40) |
((int64_t)data[pos - 5] << 32) |
((int64_t)data[pos - 4] << 24) |
((int64_t)data[pos - 3] << 16) |
((int64_t)data[pos - 2] << 8) |
((int64_t)data[pos - 1]);
}
float BinaryReader::getFloat32() {
int32_t value = getInt32();
return *(float*)(&value);
}
string BinaryReader::getString() {
uint16_t length = (uint16_t)getInt16();
if (pos+length >= size) {
throw std::underflow_error("unexpected end");
}
pos += length;
return string((const char*)(data+pos-length), length);
}
bool BinaryReader::hasNext() const {
return pos < size;
}

45
src/files/binary_io.h Normal file
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@ -0,0 +1,45 @@
#ifndef FILES_BINARY_WRITER_H_
#define FILES_BINARY_WRITER_H_
#include <string>
#include <vector>
#include "../typedefs.h"
class BinaryWriter {
std::vector<ubyte> buffer;
public:
void put(ubyte b);
void putCStr(const char* str);
void putInt16(int16_t val);
void putInt32(int32_t val);
void putInt64(int64_t val);
void putFloat32(float val);
void put(const std::string& s);
void put(const ubyte* arr, size_t size);
inline size_t size() const {
return buffer.size();
}
inline const ubyte* data() const {
return buffer.data();
}
};
class BinaryReader {
const ubyte* data;
size_t size;
size_t pos;
public:
BinaryReader(const ubyte* data, size_t size);
void checkMagic(const char* data, size_t size);
ubyte get();
int16_t getInt16();
int32_t getInt32();
int64_t getInt64();
float getFloat32();
std::string getString();
bool hasNext() const;
};
#endif // FILES_BINARY_WRITER_H_

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@ -46,7 +46,7 @@ MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
path folder = enginefs::get_worlds_folder()/path("world");
World* world = new World("world", folder, 42, settings);
auto screen = new LevelScreen(engine, world->loadLevel(settings));
auto screen = new LevelScreen(engine, world->load(settings));
engine->setScreen(shared_ptr<Screen>(screen));
});
panel->add(shared_ptr<UINode>(button));

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@ -97,17 +97,15 @@ light_t Chunks::getLight(int x, int y, int z){
}
Chunk* Chunks::getChunkByVoxel(int x, int y, int z){
if (y < 0 || y >= CHUNK_H)
return nullptr;
x -= ox * CHUNK_W;
z -= oz * CHUNK_D;
int cx = x / CHUNK_W;
int cy = y / CHUNK_H;
int cz = z / CHUNK_D;
if (x < 0) cx--;
if (y < 0) cy--;
if (z < 0) cz--;
if (cx < 0 || cy < 0 || cz < 0 || cx >= w || cy >= 1 || cz >= d)
int cx = floordiv(x, CHUNK_W);
int cz = floordiv(z, CHUNK_D);
if (cx < 0 || cz < 0 || cx >= w || cz >= d)
return nullptr;
return chunks[(cy * d + cz) * w + cx].get();
return chunks[cz * w + cx].get();
}
Chunk* Chunks::getChunk(int x, int z){
@ -119,14 +117,12 @@ Chunk* Chunks::getChunk(int x, int z){
}
void Chunks::set(int x, int y, int z, int id, uint8_t states){
x -= ox * CHUNK_W;
z -= oz * CHUNK_D;
int cx = x / CHUNK_W;
if (y < 0 || y >= CHUNK_H)
return;
int cz = z / CHUNK_D;
if (x < 0) cx--;
if (z < 0) cz--;
x -= ox * CHUNK_W;
z -= oz * CHUNK_D;
int cx = floordiv(x, CHUNK_W);
int cz = floordiv(z, CHUNK_D);
if (cx < 0 || cz < 0 || cx >= w || cz >= d)
return;
Chunk* chunk = chunks[cz * w + cx].get();
@ -143,17 +139,26 @@ void Chunks::set(int x, int y, int z, int id, uint8_t states){
else if (y + 1 > chunk->top) chunk->top = y + 1;
else if (id == 0) chunk->updateHeights();
if (lx == 0 && (chunk = getChunk(cx+ox-1, cz+oz))) chunk->setModified(true);
if (lz == 0 && (chunk = getChunk(cx+ox, cz+oz-1))) chunk->setModified(true);
if (lx == 0 && (chunk = getChunk(cx+ox-1, cz+oz)))
chunk->setModified(true);
if (lz == 0 && (chunk = getChunk(cx+ox, cz+oz-1)))
chunk->setModified(true);
if (lx == CHUNK_W-1 && (chunk = getChunk(cx+ox+1, cz+oz))) chunk->setModified(true);
if (lz == CHUNK_D-1 && (chunk = getChunk(cx+ox, cz+oz+1))) chunk->setModified(true);
if (lx == CHUNK_W-1 && (chunk = getChunk(cx+ox+1, cz+oz)))
chunk->setModified(true);
if (lz == CHUNK_D-1 && (chunk = getChunk(cx+ox, cz+oz+1)))
chunk->setModified(true);
}
voxel* Chunks::rayCast(vec3 a, vec3 dir, float maxDist, vec3& end, vec3& norm, vec3& iend) {
float px = a.x;
float py = a.y;
float pz = a.z;
voxel* Chunks::rayCast(vec3 start,
vec3 dir,
float maxDist,
vec3& end,
vec3& norm,
vec3& iend) {
float px = start.x;
float py = start.y;
float pz = start.z;
float dx = dir.x;
float dy = dir.y;
@ -239,14 +244,10 @@ voxel* Chunks::rayCast(vec3 a, vec3 dir, float maxDist, vec3& end, vec3& norm, v
}
void Chunks::setCenter(int x, int z) {
int cx = x / CHUNK_W;
int cz = z / CHUNK_D;
cx -= ox;
cz -= oz;
if (x < 0) cx--;
if (z < 0) cz--;
cx -= w/2;
cz -= d/2;
int cx = floordiv(x, CHUNK_W);
int cz = floordiv(z, CHUNK_D);
cx -= ox + w / 2;
cz -= oz + d / 2;
if (cx | cz) {
translate(cx,cz);
}
@ -295,8 +296,8 @@ void Chunks::resize(int newW, int newD) {
translate(0, delta);
}
const int newVolume = newW * newD;
shared_ptr<Chunk>* newChunks = new shared_ptr<Chunk>[newVolume] {};
shared_ptr<Chunk>* newChunksSecond = new shared_ptr<Chunk>[newVolume] {};
auto newChunks = new shared_ptr<Chunk>[newVolume] {};
auto newChunksSecond = new shared_ptr<Chunk>[newVolume] {};
for (int z = 0; z < d && z < newD; z++) {
for (int x = 0; x < w && x < newW; x++) {
newChunks[z * newW + x] = chunks[z * w + x];

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@ -13,6 +13,7 @@ class voxel;
class WorldFiles;
class LevelEvents;
/* Player-centred chunks matrix */
class Chunks {
public:
std::shared_ptr<Chunk>* chunks;
@ -25,7 +26,8 @@ public:
WorldFiles* worldFiles;
LevelEvents* events;
Chunks(int w, int d, int ox, int oz, WorldFiles* worldFiles, LevelEvents* events);
Chunks(int w, int d, int ox, int oz,
WorldFiles* worldFiles, LevelEvents* events);
~Chunks();
bool putChunk(std::shared_ptr<Chunk> chunk);
@ -36,7 +38,13 @@ public:
light_t getLight(int x, int y, int z);
ubyte getLight(int x, int y, int z, int channel);
void set(int x, int y, int z, int id, uint8_t states);
voxel* rayCast(glm::vec3 start, glm::vec3 dir, float maxLength, glm::vec3& end, glm::vec3& norm, glm::vec3& iend);
voxel* rayCast(glm::vec3 start,
glm::vec3 dir,
float maxLength,
glm::vec3& end,
glm::vec3& norm,
glm::vec3& iend);
bool isObstacle(int x, int y, int z);

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@ -15,16 +15,10 @@
#include <memory>
#include <chrono>
#if defined(_WIN32) && defined(__MINGW32__)
#define _WIN32_WINNT 0x0501
#include <mingw.thread.h>
#else
#include <thread>
#endif
#define MAX_WORK_PER_FRAME 16
#define MIN_SURROUNDING 9
using std::unique_ptr;
using std::shared_ptr;
using std::chrono::high_resolution_clock;
using std::chrono::duration_cast;
@ -63,8 +57,8 @@ bool ChunksController::loadVisible(){
int nearX = 0;
int nearZ = 0;
int minDistance = ((w-padding*2)/2)*((w-padding*2)/2);
for (int z = padding; z < d-padding; z++){
for (int x = padding; x < w-padding; x++){
for (uint z = padding; z < d-padding; z++){
for (uint x = padding; x < w-padding; x++){
int index = z * w + x;
shared_ptr<Chunk> chunk = chunks->chunks[index];
if (chunk != nullptr){
@ -101,14 +95,7 @@ bool ChunksController::loadVisible(){
return false;
}
chunk = shared_ptr<Chunk>(new Chunk(nearX+ox, nearZ+oz));
level->chunksStorage->store(chunk);
ubyte* data = level->world->wfile->getChunk(chunk->x, chunk->z);
if (data) {
chunk->decode(data);
chunk->setLoaded(true);
delete[] data;
}
chunk = level->chunksStorage->create(nearX+ox, nearZ+oz);
chunks->putChunk(chunk);
if (!chunk->isLoaded()) {

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@ -4,14 +4,18 @@
#include "VoxelsVolume.h"
#include "Chunk.h"
#include "../files/WorldFiles.h"
#include "../world/Level.h"
#include "../world/World.h"
#include "../maths/voxmaths.h"
#include "../lighting/Lightmap.h"
#include "../typedefs.h"
using glm::ivec2;
using std::unique_ptr;
using std::shared_ptr;
ChunksStorage::ChunksStorage() {
ChunksStorage::ChunksStorage(Level* level) : level(level) {
}
ChunksStorage::~ChunksStorage() {
@ -36,6 +40,17 @@ void ChunksStorage::remove(int x, int z) {
}
}
std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
auto chunk = shared_ptr<Chunk>(new Chunk(x, z));
store(chunk);
unique_ptr<ubyte> data(level->world->wfile->getChunk(chunk->x, chunk->z));
if (data) {
chunk->decode(data.get());
chunk->setLoaded(true);
}
return chunk;
}
// some magic code
void ChunksStorage::getVoxels(VoxelsVolume* volume) const {
voxel* voxels = volume->getVoxels();
@ -70,13 +85,13 @@ void ChunksStorage::getVoxels(VoxelsVolume* volume) const {
for (int lx = max(x, cx * CHUNK_W);
lx < min(x + w, (cx + 1) * CHUNK_W);
lx++) {
voxels[vox_index(lx - x, ly - y, lz - z, w, d)].id = BLOCK_VOID;
lights[vox_index(lx - x, ly - y, lz - z, w, d)] = 0;
uint idx = vox_index(lx - x, ly - y, lz - z, w, d);
voxels[idx].id = BLOCK_VOID;
lights[idx] = 0;
}
}
}
}
else {
} else {
const std::shared_ptr<Chunk>& chunk = found->second;
const voxel* cvoxels = chunk->voxels;
const light_t* clights = chunk->lightmap->getLights();
@ -87,10 +102,11 @@ void ChunksStorage::getVoxels(VoxelsVolume* volume) const {
for (int lx = max(x, cx * CHUNK_W);
lx < min(x + w, (cx + 1) * CHUNK_W);
lx++) {
voxels[vox_index(lx - x, ly - y, lz - z, w, d)] =
cvoxels[vox_index(lx - cx * CHUNK_W, ly, lz - cz * CHUNK_D, CHUNK_W, CHUNK_D)];
lights[vox_index(lx - x, ly - y, lz - z, w, d)] =
clights[vox_index(lx - cx * CHUNK_W, ly, lz - cz * CHUNK_D, CHUNK_W, CHUNK_D)];
uint vidx = vox_index(lx - x, ly - y, lz - z, w, d);
uint cidx = vox_index(lx - cx * CHUNK_W, ly,
lz - cz * CHUNK_D, CHUNK_W, CHUNK_D);
voxels[vidx] = cvoxels[cidx];
lights[vidx] = clights[cidx];
}
}
}

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@ -10,18 +10,21 @@
#include "glm/gtx/hash.hpp"
class Chunk;
class Level;
class VoxelsVolume;
class ChunksStorage {
Level* level;
std::unordered_map<glm::ivec2, std::shared_ptr<Chunk>> chunksMap;
public:
ChunksStorage();
ChunksStorage(Level* level);
virtual ~ChunksStorage();
std::shared_ptr<Chunk> get(int x, int y) const;
std::shared_ptr<Chunk> get(int x, int z) const;
void store(std::shared_ptr<Chunk> chunk);
void remove(int x, int y);
void getVoxels(VoxelsVolume* volume) const;
std::shared_ptr<Chunk> create(int x, int z);
light_t getLight(int x, int y, int z, ubyte channel) const;
};

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@ -11,11 +11,11 @@
#include "../objects/Player.h"
#include "../objects/player_control.h"
Level::Level(World* world, Player* player, ChunksStorage* chunksStorage, LevelEvents* events, EngineSettings& settings) :
world(world),
Level::Level(World* world, Player* player, EngineSettings& settings)
: world(world),
player(player),
chunksStorage(chunksStorage),
events(events) {
chunksStorage(new ChunksStorage(this)),
events(new LevelEvents()) {
physics = new PhysicsSolver(vec3(0, -19.6f, 0));
uint matrixSize = (settings.chunks.loadDistance+
@ -25,7 +25,8 @@ Level::Level(World* world, Player* player, ChunksStorage* chunksStorage, LevelEv
world->wfile,
events);
lighting = new Lighting(chunks);
chunksController = new ChunksController(this, chunks, lighting, settings.chunks.padding);
chunksController = new ChunksController(this, chunks, lighting,
settings.chunks.padding);
playerController = new PlayerController(this, settings);
events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type type, Chunk* chunk) {

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@ -28,8 +28,6 @@ public:
Level(World* world,
Player* player,
ChunksStorage* chunksStorage,
LevelEvents* events,
EngineSettings& settings);
~Level();

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@ -9,15 +9,19 @@
#include "../voxels/Chunks.h"
#include "../voxels/ChunksStorage.h"
#include "../objects/Player.h"
#include "../physics/PhysicsSolver.h"
#include "../window/Camera.h"
#include "../world/LevelEvents.h"
using glm::vec3;
using std::shared_ptr;
using std::string;
using std::filesystem::path;
World::World(std::string name, std::filesystem::path directory, int seed, EngineSettings& settings) : name(name), seed(seed) {
wfile = new WorldFiles(directory, REGION_VOL * (CHUNK_DATA_LEN * 2 + 8), settings.debug.generatorTestMode);
World::World(string name,
path directory,
uint64_t seed,
EngineSettings& settings)
: name(name), seed(seed) {
wfile = new WorldFiles(directory, settings.debug.generatorTestMode);
}
World::~World(){
@ -34,18 +38,20 @@ void World::write(Level* level, bool writeChunks) {
wfile->put(chunk.get());
}
wfile->write();
wfile->write(WorldInfo {name, wfile->directory, seed});
wfile->writePlayer(level->player);
}
Level* World::loadLevel(EngineSettings& settings) {
ChunksStorage* storage = new ChunksStorage();
LevelEvents* events = new LevelEvents();
Level* World::load(EngineSettings& settings) {
WorldInfo info {name, wfile->directory, seed};
wfile->readWorldInfo(info);
seed = info.seed;
name = info.name;
vec3 playerPosition = vec3(0, 64, 0);
Camera* camera = new Camera(playerPosition, glm::radians(90.0f));
Player* player = new Player(playerPosition, 4.0f, camera);
Level* level = new Level(this, player, storage, events, settings);
Level* level = new Level(this, player, settings);
wfile->readPlayer(player);
camera->rotation = mat4(1.0f);

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@ -15,13 +15,16 @@ class World {
public:
std::string name;
WorldFiles* wfile;
int seed;
uint64_t seed;
World(std::string name, std::filesystem::path directory, int seed, EngineSettings& settings);
World(std::string name,
std::filesystem::path directory,
uint64_t seed,
EngineSettings& settings);
~World();
void write(Level* level, bool writeChunks);
Level* loadLevel(EngineSettings& settings);
Level* load(EngineSettings& settings);
};
#endif /* WORLD_WORLD_H_ */