add heightmap-based test generation

This commit is contained in:
MihailRis 2024-08-14 18:44:32 +03:00
parent 95cf451cc8
commit ae5671364a
18 changed files with 82 additions and 440 deletions

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@ -0,0 +1,15 @@
function generate_heightmap(x, y, w, h)
local umap = Heightmap(w, h)
local vmap = Heightmap(w, h)
umap:noise({x+521, y+73}, 0.05, 1, 20.8)
umap:noise({x+51, y+75}, 0.05, 1, 21.8)
vmap:noise({x+521, y+70}, 0.1, 3, 35.8)
vmap:noise({x+95, y+246}, 0.15, 3, 35.8)
local map = Heightmap(w, h)
map:noise({x, y}, 0.02, 6, 0.2)
map:noise({x, y}, 0.06, 7, 0.5, umap, vmap)
map:mul(0.3)
map:add(0.3)
return map
end

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@ -1,30 +0,0 @@
function generate_heightmap(x, y, w, h)
local umap = Heightmap(w, h)
local vmap = Heightmap(w, h)
umap:noise({x+521, y+73}, 0.05, 1, 20.8)
umap:noise({x+51, y+75}, 0.05, 1, 21.8)
vmap:noise({x+521, y+70}, 0.1, 3, 35.8)
vmap:noise({x+95, y+246}, 0.15, 3, 35.8)
local bmap = Heightmap(w, h)
bmap:noise({x+3, y+6}, 0.1, 1, 3)
local map = Heightmap(w, h)
map:noise({x, y}, 0.06, 5, 0.2, umap, vmap)
map:noise({x, y}, 0.12, 6, 0.5, umap, vmap)
map:mul(bmap)
map:mul(0.7)
local rivermap = Heightmap(w, h)
rivermap:noise({x+21, y+12}, 0.1, 3)
rivermap:abs()
rivermap:min(0.5)
rivermap:mul(2.0)
rivermap:pow(0.6)
map:add(1.2)
map:mul(rivermap)
map:add(-1.0)
map:mul(0.5)
return map
end

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@ -120,6 +120,10 @@ public:
}
return *found->second;
}
const auto& getDefs() const {
return defs;
}
};
class ResourceIndices {

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@ -30,13 +30,10 @@
#include "logic/scripting/scripting.hpp"
#include "util/listutil.hpp"
#include "util/platform.hpp"
#include "voxels/DefaultWorldGenerator.hpp"
#include "voxels/FlatWorldGenerator.hpp"
#include "window/Camera.hpp"
#include "window/Events.hpp"
#include "window/input.hpp"
#include "window/Window.hpp"
#include "world/WorldGenerators.hpp"
#include "settings.hpp"
#include <iostream>
@ -50,11 +47,6 @@ static debug::Logger logger("engine");
namespace fs = std::filesystem;
static void add_world_generators() {
WorldGenerators::addGenerator<DefaultWorldGenerator>("core:default");
WorldGenerators::addGenerator<FlatWorldGenerator>("core:flat");
}
static void create_channel(Engine* engine, std::string name, NumberSetting& setting) {
if (name != "master") {
audio::create_channel(name);
@ -114,7 +106,6 @@ Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, Engin
keepAlive(settings.ui.language.observe([=](auto lang) {
setLanguage(lang);
}, true));
add_world_generators();
scripting::initialize(this);
basePacks = files::read_list(resdir/fs::path("config/builtins.list"));

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@ -18,7 +18,6 @@
#include "voxels/WorldGenerator.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
#include "world/WorldGenerators.hpp"
const uint MAX_WORK_PER_FRAME = 128;
const uint MIN_SURROUNDING = 9;
@ -28,10 +27,10 @@ ChunksController::ChunksController(Level* level, uint padding)
chunks(level->chunks.get()),
lighting(level->lighting.get()),
padding(padding),
generator(WorldGenerators::createGenerator(
level->getWorld()->getGenerator(), level->content
)) {
}
generator(std::make_unique<WorldGenerator>(
level->content->generators.require(level->getWorld()->getGenerator()),
level->content
)) {}
ChunksController::~ChunksController() = default;

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@ -3,6 +3,7 @@
#include "constants.hpp"
#include "engine.hpp"
#include "content/Content.hpp"
#include "files/engine_paths.hpp"
#include "files/settings_io.hpp"
#include "frontend/menu.hpp"
@ -11,8 +12,8 @@
#include "logic/LevelController.hpp"
#include "window/Events.hpp"
#include "window/Window.hpp"
#include "voxels/WorldGenerator.hpp"
#include "world/Level.hpp"
#include "world/WorldGenerators.hpp"
#include "api_lua.hpp"
using namespace scripting;
@ -173,18 +174,19 @@ static int l_quit(lua::State*) {
/// @brief Get the default world generator
/// @return The ID of the default world generator
static int l_get_default_generator(lua::State* L) {
return lua::pushstring(L, WorldGenerators::getDefaultGeneratorID());
return lua::pushstring(L, WorldGenerator::DEFAULT);
}
/// @brief Get a list of all world generators
/// @return A table with the IDs of all world generators
static int l_get_generators(lua::State* L) {
const auto& generators = WorldGenerators::getGeneratorsIDs();
const auto& generators = content->generators.getDefs();
lua::createtable(L, generators.size(), 0);
int i = 0;
for (auto& id : generators) {
lua::pushstring(L, id);
for (auto& [name, _] : generators) {
std::cout << name << std::endl;
lua::pushstring(L, name);
lua::rawseti(L, i + 1);
i++;
}

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@ -37,7 +37,7 @@ namespace lua {
LuaHeightmap(uint width, uint height)
: map(std::make_shared<Heightmap>(width, height)) {}
virtual ~LuaHeightmap() = default;
virtual ~LuaHeightmap();
uint getWidth() const {
return map->getWidth();

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@ -6,6 +6,7 @@
#include <filesystem>
#include "util/functional_util.hpp"
#define FNL_IMPL
#include "maths/FastNoiseLite.h"
#include "coders/png.hpp"
#include "files/util.hpp"
@ -16,6 +17,9 @@ using namespace lua;
static fnl_state noise = fnlCreateState();
LuaHeightmap::~LuaHeightmap() {;
}
static int l_dump(lua::State* L) {
if (auto heightmap = touserdata<LuaHeightmap>(L, 1)) {
auto filename = tostring(L, 2);
@ -95,7 +99,7 @@ static int l_noise(lua::State* L) {
template<template<class> class Op>
static int l_binop_func(lua::State* L) {
Op<float> op;
if (auto heightmap = touserdata<Heightmap>(L, 1)) {
if (auto heightmap = touserdata<LuaHeightmap>(L, 1)) {
uint w = heightmap->getWidth();
uint h = heightmap->getHeight();
auto heights = heightmap->getValues();
@ -124,7 +128,7 @@ static int l_binop_func(lua::State* L) {
template<template<class> class Op>
static int l_unaryop_func(lua::State* L) {
Op<float> op;
if (auto heightmap = touserdata<Heightmap>(L, 1)) {
if (auto heightmap = touserdata<LuaHeightmap>(L, 1)) {
uint w = heightmap->getWidth();
uint h = heightmap->getHeight();
auto heights = heightmap->getValues();

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@ -698,9 +698,12 @@ public:
lua::pushivec_stack(L, offset);
lua::pushivec_stack(L, size);
if (lua::call_nothrow(L, 4)) {
return lua::touserdata<lua::LuaHeightmap>(L, -1)->getHeightmap();
auto map = lua::touserdata<lua::LuaHeightmap>(L, -1)->getHeightmap();
lua::pop(L, 2);
return map;
}
}
lua::pop(L);
return std::make_shared<Heightmap>(size.x, size.y);
}
};

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@ -1,241 +0,0 @@
#include "DefaultWorldGenerator.hpp"
#include "Block.hpp"
#include "Chunk.hpp"
#include "voxel.hpp"
#define FNL_IMPL
#include <math.h>
#include <time.h>
#include <glm/glm.hpp>
#include <glm/gtc/noise.hpp>
#include <iostream>
#include <stdexcept>
#include <vector>
#include "content/Content.hpp"
#include "core_defs.hpp"
#include "maths/FastNoiseLite.h"
#include "maths/util.hpp"
#include "maths/voxmaths.hpp"
// will be refactored in generators update
const int SEA_LEVEL = 55;
enum class MAPS { SAND, TREE, CLIFF, HEIGHT };
#define MAPS_LEN 4
class Map2D {
int x, z;
int w, d;
float* heights[MAPS_LEN];
public:
Map2D(int x, int z, int w, int d) : x(x), z(z), w(w), d(d) {
for (int i = 0; i < MAPS_LEN; i++) heights[i] = new float[w * d];
}
~Map2D() {
for (int i = 0; i < MAPS_LEN; i++) delete[] heights[i];
}
inline float get(MAPS map, int x, int z) {
x -= this->x;
z -= this->z;
if (x < 0 || z < 0 || x >= w || z >= d) {
throw std::runtime_error("out of heightmap");
}
return heights[(int)map][z * w + x];
}
inline void set(MAPS map, int x, int z, float value) {
x -= this->x;
z -= this->z;
if (x < 0 || z < 0 || x >= w || z >= d) {
throw std::runtime_error("out of heightmap");
}
heights[(int)map][z * w + x] = value;
}
};
float calc_height(fnl_state* noise, int cur_x, int cur_z) {
float height = 0;
height += fnlGetNoise2D(
noise, cur_x * 0.0125f * 8 - 125567, cur_z * 0.0125f * 8 + 3546
);
height += fnlGetNoise2D(
noise, cur_x * 0.025f * 8 + 4647, cur_z * 0.025f * 8 - 3436
) *
0.5f;
height += fnlGetNoise2D(
noise, cur_x * 0.05f * 8 - 834176, cur_z * 0.05f * 8 + 23678
) *
0.25f;
height +=
fnlGetNoise2D(
noise,
cur_x * 0.2f * 8 +
fnlGetNoise2D(
noise, cur_x * 0.1f * 8 - 23557, cur_z * 0.1f * 8 - 6568
) * 50,
cur_z * 0.2f * 8 +
fnlGetNoise2D(
noise, cur_x * 0.1f * 8 + 4363, cur_z * 0.1f * 8 + 4456
) * 50
) *
fnlGetNoise2D(noise, cur_x * 0.01f - 834176, cur_z * 0.01f + 23678) *
0.25;
height +=
fnlGetNoise2D(noise, cur_x * 0.1f * 8 - 3465, cur_z * 0.1f * 8 + 4534) *
0.125f;
height *=
fnlGetNoise2D(noise, cur_x * 0.1f + 1000, cur_z * 0.1f + 1000) * 0.5f +
0.5f;
height += 1.0f;
height *= 64.0f;
return height;
}
int generate_tree(
fnl_state* noise,
PseudoRandom* random,
Map2D& heights,
// Map2D& humidity,
int cur_x,
int cur_y,
int cur_z,
int tileSize,
blockid_t idWood,
blockid_t idLeaves
) {
const int tileX = floordiv(cur_x, tileSize);
const int tileZ = floordiv(cur_z, tileSize);
random->setSeed(tileX * 4325261 + tileZ * 12160951 + tileSize * 9431111);
int randomX = (random->rand() % (tileSize / 2)) - tileSize / 4;
int randomZ = (random->rand() % (tileSize / 2)) - tileSize / 4;
int centerX = tileX * tileSize + tileSize / 2 + randomX;
int centerZ = tileZ * tileSize + tileSize / 2 + randomZ;
bool gentree =
(random->rand() % 10) < heights.get(MAPS::TREE, centerX, centerZ) * 13;
if (!gentree) return 0;
int height = (int)(heights.get(MAPS::HEIGHT, centerX, centerZ));
if (height < SEA_LEVEL + 1) return 0;
int lx = cur_x - centerX;
int radius = random->rand() % 4 + 2;
int ly = cur_y - height - 3 * radius;
int lz = cur_z - centerZ;
if (lx == 0 && lz == 0 && cur_y - height < (3 * radius + radius / 2))
return idWood;
if (lx * lx + ly * ly / 2 + lz * lz < radius * radius) return idLeaves;
return 0;
}
void DefaultWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed) {
const int treesTile = 12;
fnl_state noise = fnlCreateState();
noise.noise_type = FNL_NOISE_OPENSIMPLEX2;
noise.seed = seed * 60617077 % 25896307;
PseudoRandom randomtree;
PseudoRandom randomgrass;
int padding = 8;
Map2D heights(
cx * CHUNK_W - padding,
cz * CHUNK_D - padding,
CHUNK_W + padding * 2,
CHUNK_D + padding * 2
);
for (int z = -padding; z < CHUNK_D + padding; z++) {
for (int x = -padding; x < CHUNK_W + padding; x++) {
int cur_x = x + cx * CHUNK_W;
int cur_z = z + cz * CHUNK_D;
float height = calc_height(&noise, cur_x, cur_z);
float hum = fnlGetNoise2D(&noise, cur_x * 0.3 + 633, cur_z * 0.3);
float sand =
fnlGetNoise2D(&noise, cur_x * 0.1 - 633, cur_z * 0.1 + 1000);
float cliff = pow((sand + abs(sand)) / 2, 2);
float w = pow(fmax(-abs(height - SEA_LEVEL) + 4, 0) / 6, 2) * cliff;
float h1 = -abs(height - SEA_LEVEL - 0.03);
float h2 = abs(height - SEA_LEVEL + 0.04);
float h = (h1 + h2) * 100;
height += (h * w);
heights.set(MAPS::HEIGHT, cur_x, cur_z, height);
heights.set(MAPS::TREE, cur_x, cur_z, hum);
heights.set(MAPS::SAND, cur_x, cur_z, sand);
heights.set(MAPS::CLIFF, cur_x, cur_z, cliff);
}
}
for (int z = 0; z < CHUNK_D; z++) {
int cur_z = z + cz * CHUNK_D;
for (int x = 0; x < CHUNK_W; x++) {
int cur_x = x + cx * CHUNK_W;
float height = heights.get(MAPS::HEIGHT, cur_x, cur_z);
for (int cur_y = 0; cur_y < CHUNK_H; cur_y++) {
// int cur_y = y;
int id = cur_y < SEA_LEVEL ? idWater : BLOCK_AIR;
blockstate state {};
if ((cur_y == (int)height) && (SEA_LEVEL - 2 < cur_y)) {
id = idGrassBlock;
} else if (cur_y < (height - 6)) {
id = idStone;
} else if (cur_y < height) {
id = idDirt;
} else {
int tree = generate_tree(
&noise,
&randomtree,
heights,
cur_x,
cur_y,
cur_z,
treesTile,
idWood,
idLeaves
);
if (tree) {
id = tree;
state.rotation = BLOCK_DIR_UP;
}
}
float sand = fmax(
heights.get(MAPS::SAND, cur_x, cur_z),
heights.get(MAPS::CLIFF, cur_x, cur_z)
);
if (((height - (1.1 - 0.2 * pow(height - 54, 4)) + (5 * sand)) <
cur_y + (height - 0.01 - (int)height)) &&
(cur_y < height)) {
id = idSand;
}
if (cur_y <= 2) id = idBazalt;
randomgrass.setSeed(cur_x, cur_z);
if ((id == 0) && ((height > SEA_LEVEL + 0.4) || (sand > 0.1)) &&
((int)(height + 1) == cur_y) &&
((unsigned short)randomgrass.rand() > 56000)) {
id = idGrass;
}
if ((id == 0) && (height > SEA_LEVEL + 0.4) &&
((int)(height + 1) == cur_y) &&
((unsigned short)randomgrass.rand() > 65000)) {
id = idFlower;
}
if ((height > SEA_LEVEL + 1) && ((int)(height + 1) == cur_y) &&
((unsigned short)randomgrass.rand() > 65533)) {
id = idWood;
state.rotation = BLOCK_DIR_UP;
}
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].id = id;
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].state = state;
}
}
}
}

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@ -1,15 +0,0 @@
#pragma once
#include "typedefs.hpp"
#include "WorldGenerator.hpp"
struct voxel;
class Content;
class DefaultWorldGenerator : WorldGenerator {
public:
DefaultWorldGenerator(const Content* content) : WorldGenerator(content) {
}
void generate(voxel* voxels, int x, int z, int seed);
};

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@ -1,28 +0,0 @@
#include "FlatWorldGenerator.hpp"
#include "content/Content.hpp"
#include "core_defs.hpp"
#include "Chunk.hpp"
#include "voxel.hpp"
void FlatWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed) {
for (int z = 0; z < CHUNK_D; z++) {
for (int x = 0; x < CHUNK_W; x++) {
for (int cur_y = 0; cur_y < CHUNK_H; cur_y++) {
int id = BLOCK_AIR;
blockstate state {};
if (cur_y == 2) {
id = idBazalt;
} else if (cur_y == 6) {
id = idGrassBlock;
} else if (cur_y > 2 && cur_y <= 5) {
id = idDirt;
}
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].id = id;
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].state = state;
}
}
}
}

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@ -1,15 +0,0 @@
#pragma once
#include "typedefs.hpp"
#include "WorldGenerator.hpp"
struct voxel;
class Content;
class FlatWorldGenerator : WorldGenerator {
public:
FlatWorldGenerator(const Content* content) : WorldGenerator(content) {
}
void generate(voxel* voxels, int x, int z, int seed);
};

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@ -4,16 +4,33 @@
#include "Block.hpp"
#include "Chunk.hpp"
#include "voxel.hpp"
#include "world/generator/GeneratorDef.hpp"
WorldGenerator::WorldGenerator(const Content* content)
: idStone(content->blocks.require("base:stone").rt.id),
idDirt(content->blocks.require("base:dirt").rt.id),
idGrassBlock(content->blocks.require("base:grass_block").rt.id),
idSand(content->blocks.require("base:sand").rt.id),
idWater(content->blocks.require("base:water").rt.id),
idWood(content->blocks.require("base:wood").rt.id),
idLeaves(content->blocks.require("base:leaves").rt.id),
idGrass(content->blocks.require("base:grass").rt.id),
idFlower(content->blocks.require("base:flower").rt.id),
idBazalt(content->blocks.require("base:bazalt").rt.id) {
WorldGenerator::WorldGenerator(
const GeneratorDef& def,
const Content* content
) : def(def), content(content) {
}
#include "util/timeutil.hpp"
void WorldGenerator::generate(voxel* voxels, int chunkX, int chunkZ, int seed) {
timeutil::ScopeLogTimer log(555);
auto heightmap = def.script->generateHeightmap(
{chunkX*CHUNK_W, chunkZ*CHUNK_D}, {CHUNK_W, CHUNK_D}
);
auto& baseStone = content->blocks.require("base:stone");
auto& baseWater = content->blocks.require("base:water");
for (uint z = 0; z < CHUNK_D; z++) {
for (uint x = 0; x < CHUNK_W; x++) {
auto height = heightmap->getValues()[z * CHUNK_W + x] * 255 + 10;
for (uint y = 0; y < CHUNK_H; y++) {
voxels[vox_index(x, y, z)].state = {};
if (y > height) {
voxels[vox_index(x, y, z)].id = y <= 64 ? baseWater.rt.id : 0;
} else {
voxels[vox_index(x, y, z)].id = baseStone.rt.id;
}
}
}
}
}

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@ -6,22 +6,19 @@
struct voxel;
class Content;
class GeneratorDef;
class WorldGenerator {
protected:
blockid_t const idStone;
blockid_t const idDirt;
blockid_t const idGrassBlock;
blockid_t const idSand;
blockid_t const idWater;
blockid_t const idWood;
blockid_t const idLeaves;
blockid_t const idGrass;
blockid_t const idFlower;
blockid_t const idBazalt;
const GeneratorDef& def;
const Content* content;
public:
WorldGenerator(const Content* content);
WorldGenerator(
const GeneratorDef& def,
const Content* content
);
virtual ~WorldGenerator() = default;
virtual void generate(voxel* voxels, int x, int z, int seed) = 0;
virtual void generate(voxel* voxels, int x, int z, int seed);
inline static std::string DEFAULT = "core:default";
};

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@ -15,7 +15,8 @@
#include "voxels/Chunk.hpp"
#include "voxels/Chunks.hpp"
#include "voxels/ChunksStorage.hpp"
#include "WorldGenerators.hpp"
#include "voxels/WorldGenerator.hpp"
#include "world/generator/GeneratorDef.hpp"
#include "Level.hpp"
static debug::Logger logger("world");
@ -205,7 +206,7 @@ void WorldInfo::deserialize(dynamic::Map* root) {
seed = root->get("seed", seed);
if (generator.empty()) {
generator = WorldGenerators::getDefaultGeneratorID();
generator = WorldGenerator::DEFAULT;
}
if (auto verobj = root->map("version")) {
verobj->num("major", major);

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@ -1,29 +0,0 @@
#include "WorldGenerators.hpp"
#include <iostream>
#include "content/Content.hpp"
#include "voxels/FlatWorldGenerator.hpp"
#include "voxels/WorldGenerator.hpp"
std::vector<std::string> WorldGenerators::getGeneratorsIDs() {
std::vector<std::string> ids;
for (auto& entry : generators) {
ids.push_back(entry.first);
}
return ids;
}
std::string WorldGenerators::getDefaultGeneratorID() {
return "core:default";
}
std::unique_ptr<WorldGenerator> WorldGenerators::createGenerator(
const std::string& id, const Content* content
) {
auto found = generators.find(id);
if (found == generators.end()) {
throw std::runtime_error("unknown generator id: " + id);
}
return std::unique_ptr<WorldGenerator>(found->second(content));
}

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@ -1,33 +0,0 @@
#pragma once
#include <map>
#include <string>
#include <vector>
#include "voxels/WorldGenerator.hpp"
class Content;
typedef WorldGenerator* (*gen_constructor)(const Content*);
class WorldGenerators {
static inline std::map<std::string, gen_constructor> generators;
public:
template <typename T>
static void addGenerator(std::string id);
static std::vector<std::string> getGeneratorsIDs();
static std::string getDefaultGeneratorID();
static std::unique_ptr<WorldGenerator> createGenerator(
const std::string& id, const Content* content
);
};
template <typename T>
void WorldGenerators::addGenerator(std::string id) {
generators[id] = [](const Content* content) {
return (WorldGenerator*)new T(content);
};
}