add heightmap-based test generation
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res/generators/default.lua
Normal file
15
res/generators/default.lua
Normal file
@ -0,0 +1,15 @@
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function generate_heightmap(x, y, w, h)
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local umap = Heightmap(w, h)
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local vmap = Heightmap(w, h)
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umap:noise({x+521, y+73}, 0.05, 1, 20.8)
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umap:noise({x+51, y+75}, 0.05, 1, 21.8)
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vmap:noise({x+521, y+70}, 0.1, 3, 35.8)
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vmap:noise({x+95, y+246}, 0.15, 3, 35.8)
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local map = Heightmap(w, h)
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map:noise({x, y}, 0.02, 6, 0.2)
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map:noise({x, y}, 0.06, 7, 0.5, umap, vmap)
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map:mul(0.3)
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map:add(0.3)
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return map
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end
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@ -1,30 +0,0 @@
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function generate_heightmap(x, y, w, h)
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local umap = Heightmap(w, h)
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local vmap = Heightmap(w, h)
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umap:noise({x+521, y+73}, 0.05, 1, 20.8)
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umap:noise({x+51, y+75}, 0.05, 1, 21.8)
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vmap:noise({x+521, y+70}, 0.1, 3, 35.8)
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vmap:noise({x+95, y+246}, 0.15, 3, 35.8)
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local bmap = Heightmap(w, h)
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bmap:noise({x+3, y+6}, 0.1, 1, 3)
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local map = Heightmap(w, h)
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map:noise({x, y}, 0.06, 5, 0.2, umap, vmap)
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map:noise({x, y}, 0.12, 6, 0.5, umap, vmap)
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map:mul(bmap)
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map:mul(0.7)
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local rivermap = Heightmap(w, h)
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rivermap:noise({x+21, y+12}, 0.1, 3)
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rivermap:abs()
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rivermap:min(0.5)
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rivermap:mul(2.0)
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rivermap:pow(0.6)
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map:add(1.2)
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map:mul(rivermap)
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map:add(-1.0)
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map:mul(0.5)
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return map
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end
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@ -120,6 +120,10 @@ public:
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}
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return *found->second;
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}
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const auto& getDefs() const {
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return defs;
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}
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};
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class ResourceIndices {
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@ -30,13 +30,10 @@
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#include "logic/scripting/scripting.hpp"
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#include "util/listutil.hpp"
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#include "util/platform.hpp"
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#include "voxels/DefaultWorldGenerator.hpp"
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#include "voxels/FlatWorldGenerator.hpp"
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#include "window/Camera.hpp"
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#include "window/Events.hpp"
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#include "window/input.hpp"
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#include "window/Window.hpp"
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#include "world/WorldGenerators.hpp"
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#include "settings.hpp"
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#include <iostream>
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@ -50,11 +47,6 @@ static debug::Logger logger("engine");
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namespace fs = std::filesystem;
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static void add_world_generators() {
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WorldGenerators::addGenerator<DefaultWorldGenerator>("core:default");
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WorldGenerators::addGenerator<FlatWorldGenerator>("core:flat");
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}
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static void create_channel(Engine* engine, std::string name, NumberSetting& setting) {
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if (name != "master") {
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audio::create_channel(name);
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@ -114,7 +106,6 @@ Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, Engin
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keepAlive(settings.ui.language.observe([=](auto lang) {
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setLanguage(lang);
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}, true));
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add_world_generators();
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scripting::initialize(this);
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basePacks = files::read_list(resdir/fs::path("config/builtins.list"));
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@ -18,7 +18,6 @@
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#include "voxels/WorldGenerator.hpp"
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#include "world/Level.hpp"
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#include "world/World.hpp"
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#include "world/WorldGenerators.hpp"
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const uint MAX_WORK_PER_FRAME = 128;
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const uint MIN_SURROUNDING = 9;
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@ -28,10 +27,10 @@ ChunksController::ChunksController(Level* level, uint padding)
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chunks(level->chunks.get()),
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lighting(level->lighting.get()),
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padding(padding),
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generator(WorldGenerators::createGenerator(
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level->getWorld()->getGenerator(), level->content
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)) {
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}
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generator(std::make_unique<WorldGenerator>(
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level->content->generators.require(level->getWorld()->getGenerator()),
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level->content
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)) {}
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ChunksController::~ChunksController() = default;
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@ -3,6 +3,7 @@
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#include "constants.hpp"
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#include "engine.hpp"
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#include "content/Content.hpp"
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#include "files/engine_paths.hpp"
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#include "files/settings_io.hpp"
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#include "frontend/menu.hpp"
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@ -11,8 +12,8 @@
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#include "logic/LevelController.hpp"
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#include "window/Events.hpp"
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#include "window/Window.hpp"
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#include "voxels/WorldGenerator.hpp"
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#include "world/Level.hpp"
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#include "world/WorldGenerators.hpp"
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#include "api_lua.hpp"
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using namespace scripting;
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@ -173,18 +174,19 @@ static int l_quit(lua::State*) {
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/// @brief Get the default world generator
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/// @return The ID of the default world generator
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static int l_get_default_generator(lua::State* L) {
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return lua::pushstring(L, WorldGenerators::getDefaultGeneratorID());
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return lua::pushstring(L, WorldGenerator::DEFAULT);
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}
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/// @brief Get a list of all world generators
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/// @return A table with the IDs of all world generators
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static int l_get_generators(lua::State* L) {
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const auto& generators = WorldGenerators::getGeneratorsIDs();
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const auto& generators = content->generators.getDefs();
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lua::createtable(L, generators.size(), 0);
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int i = 0;
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for (auto& id : generators) {
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lua::pushstring(L, id);
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for (auto& [name, _] : generators) {
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std::cout << name << std::endl;
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lua::pushstring(L, name);
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lua::rawseti(L, i + 1);
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i++;
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}
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@ -37,7 +37,7 @@ namespace lua {
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LuaHeightmap(uint width, uint height)
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: map(std::make_shared<Heightmap>(width, height)) {}
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virtual ~LuaHeightmap() = default;
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virtual ~LuaHeightmap();
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uint getWidth() const {
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return map->getWidth();
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@ -6,6 +6,7 @@
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#include <filesystem>
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#include "util/functional_util.hpp"
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#define FNL_IMPL
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#include "maths/FastNoiseLite.h"
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#include "coders/png.hpp"
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#include "files/util.hpp"
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@ -16,6 +17,9 @@ using namespace lua;
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static fnl_state noise = fnlCreateState();
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LuaHeightmap::~LuaHeightmap() {;
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}
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static int l_dump(lua::State* L) {
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if (auto heightmap = touserdata<LuaHeightmap>(L, 1)) {
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auto filename = tostring(L, 2);
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@ -95,7 +99,7 @@ static int l_noise(lua::State* L) {
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template<template<class> class Op>
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static int l_binop_func(lua::State* L) {
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Op<float> op;
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if (auto heightmap = touserdata<Heightmap>(L, 1)) {
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if (auto heightmap = touserdata<LuaHeightmap>(L, 1)) {
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uint w = heightmap->getWidth();
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uint h = heightmap->getHeight();
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auto heights = heightmap->getValues();
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@ -124,7 +128,7 @@ static int l_binop_func(lua::State* L) {
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template<template<class> class Op>
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static int l_unaryop_func(lua::State* L) {
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Op<float> op;
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if (auto heightmap = touserdata<Heightmap>(L, 1)) {
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if (auto heightmap = touserdata<LuaHeightmap>(L, 1)) {
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uint w = heightmap->getWidth();
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uint h = heightmap->getHeight();
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auto heights = heightmap->getValues();
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@ -698,9 +698,12 @@ public:
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lua::pushivec_stack(L, offset);
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lua::pushivec_stack(L, size);
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if (lua::call_nothrow(L, 4)) {
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return lua::touserdata<lua::LuaHeightmap>(L, -1)->getHeightmap();
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auto map = lua::touserdata<lua::LuaHeightmap>(L, -1)->getHeightmap();
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lua::pop(L, 2);
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return map;
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}
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}
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lua::pop(L);
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return std::make_shared<Heightmap>(size.x, size.y);
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}
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};
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@ -1,241 +0,0 @@
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#include "DefaultWorldGenerator.hpp"
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#include "Block.hpp"
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#include "Chunk.hpp"
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#include "voxel.hpp"
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#define FNL_IMPL
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#include <math.h>
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#include <time.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/noise.hpp>
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#include <iostream>
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#include <stdexcept>
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#include <vector>
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#include "content/Content.hpp"
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#include "core_defs.hpp"
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#include "maths/FastNoiseLite.h"
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#include "maths/util.hpp"
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#include "maths/voxmaths.hpp"
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// will be refactored in generators update
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const int SEA_LEVEL = 55;
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enum class MAPS { SAND, TREE, CLIFF, HEIGHT };
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#define MAPS_LEN 4
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class Map2D {
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int x, z;
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int w, d;
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float* heights[MAPS_LEN];
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public:
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Map2D(int x, int z, int w, int d) : x(x), z(z), w(w), d(d) {
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for (int i = 0; i < MAPS_LEN; i++) heights[i] = new float[w * d];
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}
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~Map2D() {
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for (int i = 0; i < MAPS_LEN; i++) delete[] heights[i];
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}
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inline float get(MAPS map, int x, int z) {
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x -= this->x;
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z -= this->z;
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if (x < 0 || z < 0 || x >= w || z >= d) {
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throw std::runtime_error("out of heightmap");
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}
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return heights[(int)map][z * w + x];
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}
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inline void set(MAPS map, int x, int z, float value) {
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x -= this->x;
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z -= this->z;
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if (x < 0 || z < 0 || x >= w || z >= d) {
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throw std::runtime_error("out of heightmap");
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}
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heights[(int)map][z * w + x] = value;
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}
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};
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float calc_height(fnl_state* noise, int cur_x, int cur_z) {
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float height = 0;
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height += fnlGetNoise2D(
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noise, cur_x * 0.0125f * 8 - 125567, cur_z * 0.0125f * 8 + 3546
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);
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height += fnlGetNoise2D(
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noise, cur_x * 0.025f * 8 + 4647, cur_z * 0.025f * 8 - 3436
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) *
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0.5f;
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height += fnlGetNoise2D(
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noise, cur_x * 0.05f * 8 - 834176, cur_z * 0.05f * 8 + 23678
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) *
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0.25f;
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height +=
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fnlGetNoise2D(
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noise,
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cur_x * 0.2f * 8 +
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fnlGetNoise2D(
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noise, cur_x * 0.1f * 8 - 23557, cur_z * 0.1f * 8 - 6568
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) * 50,
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cur_z * 0.2f * 8 +
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fnlGetNoise2D(
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noise, cur_x * 0.1f * 8 + 4363, cur_z * 0.1f * 8 + 4456
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) * 50
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) *
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fnlGetNoise2D(noise, cur_x * 0.01f - 834176, cur_z * 0.01f + 23678) *
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0.25;
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height +=
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fnlGetNoise2D(noise, cur_x * 0.1f * 8 - 3465, cur_z * 0.1f * 8 + 4534) *
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0.125f;
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height *=
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fnlGetNoise2D(noise, cur_x * 0.1f + 1000, cur_z * 0.1f + 1000) * 0.5f +
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0.5f;
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height += 1.0f;
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height *= 64.0f;
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return height;
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}
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int generate_tree(
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fnl_state* noise,
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PseudoRandom* random,
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Map2D& heights,
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// Map2D& humidity,
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int cur_x,
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int cur_y,
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int cur_z,
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int tileSize,
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blockid_t idWood,
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blockid_t idLeaves
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) {
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const int tileX = floordiv(cur_x, tileSize);
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const int tileZ = floordiv(cur_z, tileSize);
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random->setSeed(tileX * 4325261 + tileZ * 12160951 + tileSize * 9431111);
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int randomX = (random->rand() % (tileSize / 2)) - tileSize / 4;
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int randomZ = (random->rand() % (tileSize / 2)) - tileSize / 4;
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int centerX = tileX * tileSize + tileSize / 2 + randomX;
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int centerZ = tileZ * tileSize + tileSize / 2 + randomZ;
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bool gentree =
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(random->rand() % 10) < heights.get(MAPS::TREE, centerX, centerZ) * 13;
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if (!gentree) return 0;
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int height = (int)(heights.get(MAPS::HEIGHT, centerX, centerZ));
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if (height < SEA_LEVEL + 1) return 0;
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int lx = cur_x - centerX;
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int radius = random->rand() % 4 + 2;
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int ly = cur_y - height - 3 * radius;
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int lz = cur_z - centerZ;
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if (lx == 0 && lz == 0 && cur_y - height < (3 * radius + radius / 2))
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return idWood;
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if (lx * lx + ly * ly / 2 + lz * lz < radius * radius) return idLeaves;
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return 0;
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}
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void DefaultWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed) {
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const int treesTile = 12;
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fnl_state noise = fnlCreateState();
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noise.noise_type = FNL_NOISE_OPENSIMPLEX2;
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noise.seed = seed * 60617077 % 25896307;
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PseudoRandom randomtree;
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PseudoRandom randomgrass;
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int padding = 8;
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Map2D heights(
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cx * CHUNK_W - padding,
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cz * CHUNK_D - padding,
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CHUNK_W + padding * 2,
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CHUNK_D + padding * 2
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);
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for (int z = -padding; z < CHUNK_D + padding; z++) {
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for (int x = -padding; x < CHUNK_W + padding; x++) {
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int cur_x = x + cx * CHUNK_W;
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int cur_z = z + cz * CHUNK_D;
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float height = calc_height(&noise, cur_x, cur_z);
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float hum = fnlGetNoise2D(&noise, cur_x * 0.3 + 633, cur_z * 0.3);
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float sand =
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fnlGetNoise2D(&noise, cur_x * 0.1 - 633, cur_z * 0.1 + 1000);
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float cliff = pow((sand + abs(sand)) / 2, 2);
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float w = pow(fmax(-abs(height - SEA_LEVEL) + 4, 0) / 6, 2) * cliff;
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float h1 = -abs(height - SEA_LEVEL - 0.03);
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float h2 = abs(height - SEA_LEVEL + 0.04);
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float h = (h1 + h2) * 100;
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height += (h * w);
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heights.set(MAPS::HEIGHT, cur_x, cur_z, height);
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heights.set(MAPS::TREE, cur_x, cur_z, hum);
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heights.set(MAPS::SAND, cur_x, cur_z, sand);
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heights.set(MAPS::CLIFF, cur_x, cur_z, cliff);
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}
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}
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for (int z = 0; z < CHUNK_D; z++) {
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int cur_z = z + cz * CHUNK_D;
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for (int x = 0; x < CHUNK_W; x++) {
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int cur_x = x + cx * CHUNK_W;
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float height = heights.get(MAPS::HEIGHT, cur_x, cur_z);
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for (int cur_y = 0; cur_y < CHUNK_H; cur_y++) {
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// int cur_y = y;
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int id = cur_y < SEA_LEVEL ? idWater : BLOCK_AIR;
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blockstate state {};
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if ((cur_y == (int)height) && (SEA_LEVEL - 2 < cur_y)) {
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id = idGrassBlock;
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} else if (cur_y < (height - 6)) {
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id = idStone;
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} else if (cur_y < height) {
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id = idDirt;
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} else {
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int tree = generate_tree(
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&noise,
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&randomtree,
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heights,
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cur_x,
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cur_y,
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cur_z,
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treesTile,
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idWood,
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idLeaves
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);
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if (tree) {
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id = tree;
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state.rotation = BLOCK_DIR_UP;
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}
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}
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float sand = fmax(
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heights.get(MAPS::SAND, cur_x, cur_z),
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heights.get(MAPS::CLIFF, cur_x, cur_z)
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);
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if (((height - (1.1 - 0.2 * pow(height - 54, 4)) + (5 * sand)) <
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cur_y + (height - 0.01 - (int)height)) &&
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(cur_y < height)) {
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id = idSand;
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}
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||||
if (cur_y <= 2) id = idBazalt;
|
||||
|
||||
randomgrass.setSeed(cur_x, cur_z);
|
||||
if ((id == 0) && ((height > SEA_LEVEL + 0.4) || (sand > 0.1)) &&
|
||||
((int)(height + 1) == cur_y) &&
|
||||
((unsigned short)randomgrass.rand() > 56000)) {
|
||||
id = idGrass;
|
||||
}
|
||||
if ((id == 0) && (height > SEA_LEVEL + 0.4) &&
|
||||
((int)(height + 1) == cur_y) &&
|
||||
((unsigned short)randomgrass.rand() > 65000)) {
|
||||
id = idFlower;
|
||||
}
|
||||
if ((height > SEA_LEVEL + 1) && ((int)(height + 1) == cur_y) &&
|
||||
((unsigned short)randomgrass.rand() > 65533)) {
|
||||
id = idWood;
|
||||
state.rotation = BLOCK_DIR_UP;
|
||||
}
|
||||
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].id = id;
|
||||
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].state = state;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,15 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "typedefs.hpp"
|
||||
#include "WorldGenerator.hpp"
|
||||
|
||||
struct voxel;
|
||||
class Content;
|
||||
|
||||
class DefaultWorldGenerator : WorldGenerator {
|
||||
public:
|
||||
DefaultWorldGenerator(const Content* content) : WorldGenerator(content) {
|
||||
}
|
||||
|
||||
void generate(voxel* voxels, int x, int z, int seed);
|
||||
};
|
||||
@ -1,28 +0,0 @@
|
||||
#include "FlatWorldGenerator.hpp"
|
||||
|
||||
#include "content/Content.hpp"
|
||||
#include "core_defs.hpp"
|
||||
#include "Chunk.hpp"
|
||||
#include "voxel.hpp"
|
||||
|
||||
void FlatWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed) {
|
||||
for (int z = 0; z < CHUNK_D; z++) {
|
||||
for (int x = 0; x < CHUNK_W; x++) {
|
||||
for (int cur_y = 0; cur_y < CHUNK_H; cur_y++) {
|
||||
int id = BLOCK_AIR;
|
||||
blockstate state {};
|
||||
|
||||
if (cur_y == 2) {
|
||||
id = idBazalt;
|
||||
} else if (cur_y == 6) {
|
||||
id = idGrassBlock;
|
||||
} else if (cur_y > 2 && cur_y <= 5) {
|
||||
id = idDirt;
|
||||
}
|
||||
|
||||
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].id = id;
|
||||
voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].state = state;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,15 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "typedefs.hpp"
|
||||
#include "WorldGenerator.hpp"
|
||||
|
||||
struct voxel;
|
||||
class Content;
|
||||
|
||||
class FlatWorldGenerator : WorldGenerator {
|
||||
public:
|
||||
FlatWorldGenerator(const Content* content) : WorldGenerator(content) {
|
||||
}
|
||||
|
||||
void generate(voxel* voxels, int x, int z, int seed);
|
||||
};
|
||||
@ -4,16 +4,33 @@
|
||||
#include "Block.hpp"
|
||||
#include "Chunk.hpp"
|
||||
#include "voxel.hpp"
|
||||
#include "world/generator/GeneratorDef.hpp"
|
||||
|
||||
WorldGenerator::WorldGenerator(const Content* content)
|
||||
: idStone(content->blocks.require("base:stone").rt.id),
|
||||
idDirt(content->blocks.require("base:dirt").rt.id),
|
||||
idGrassBlock(content->blocks.require("base:grass_block").rt.id),
|
||||
idSand(content->blocks.require("base:sand").rt.id),
|
||||
idWater(content->blocks.require("base:water").rt.id),
|
||||
idWood(content->blocks.require("base:wood").rt.id),
|
||||
idLeaves(content->blocks.require("base:leaves").rt.id),
|
||||
idGrass(content->blocks.require("base:grass").rt.id),
|
||||
idFlower(content->blocks.require("base:flower").rt.id),
|
||||
idBazalt(content->blocks.require("base:bazalt").rt.id) {
|
||||
WorldGenerator::WorldGenerator(
|
||||
const GeneratorDef& def,
|
||||
const Content* content
|
||||
) : def(def), content(content) {
|
||||
}
|
||||
|
||||
#include "util/timeutil.hpp"
|
||||
void WorldGenerator::generate(voxel* voxels, int chunkX, int chunkZ, int seed) {
|
||||
timeutil::ScopeLogTimer log(555);
|
||||
auto heightmap = def.script->generateHeightmap(
|
||||
{chunkX*CHUNK_W, chunkZ*CHUNK_D}, {CHUNK_W, CHUNK_D}
|
||||
);
|
||||
auto& baseStone = content->blocks.require("base:stone");
|
||||
auto& baseWater = content->blocks.require("base:water");
|
||||
for (uint z = 0; z < CHUNK_D; z++) {
|
||||
for (uint x = 0; x < CHUNK_W; x++) {
|
||||
auto height = heightmap->getValues()[z * CHUNK_W + x] * 255 + 10;
|
||||
for (uint y = 0; y < CHUNK_H; y++) {
|
||||
voxels[vox_index(x, y, z)].state = {};
|
||||
if (y > height) {
|
||||
voxels[vox_index(x, y, z)].id = y <= 64 ? baseWater.rt.id : 0;
|
||||
} else {
|
||||
voxels[vox_index(x, y, z)].id = baseStone.rt.id;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -6,22 +6,19 @@
|
||||
|
||||
struct voxel;
|
||||
class Content;
|
||||
class GeneratorDef;
|
||||
|
||||
class WorldGenerator {
|
||||
protected:
|
||||
blockid_t const idStone;
|
||||
blockid_t const idDirt;
|
||||
blockid_t const idGrassBlock;
|
||||
blockid_t const idSand;
|
||||
blockid_t const idWater;
|
||||
blockid_t const idWood;
|
||||
blockid_t const idLeaves;
|
||||
blockid_t const idGrass;
|
||||
blockid_t const idFlower;
|
||||
blockid_t const idBazalt;
|
||||
const GeneratorDef& def;
|
||||
const Content* content;
|
||||
public:
|
||||
WorldGenerator(const Content* content);
|
||||
WorldGenerator(
|
||||
const GeneratorDef& def,
|
||||
const Content* content
|
||||
);
|
||||
virtual ~WorldGenerator() = default;
|
||||
|
||||
virtual void generate(voxel* voxels, int x, int z, int seed) = 0;
|
||||
virtual void generate(voxel* voxels, int x, int z, int seed);
|
||||
|
||||
inline static std::string DEFAULT = "core:default";
|
||||
};
|
||||
|
||||
@ -15,7 +15,8 @@
|
||||
#include "voxels/Chunk.hpp"
|
||||
#include "voxels/Chunks.hpp"
|
||||
#include "voxels/ChunksStorage.hpp"
|
||||
#include "WorldGenerators.hpp"
|
||||
#include "voxels/WorldGenerator.hpp"
|
||||
#include "world/generator/GeneratorDef.hpp"
|
||||
#include "Level.hpp"
|
||||
|
||||
static debug::Logger logger("world");
|
||||
@ -205,7 +206,7 @@ void WorldInfo::deserialize(dynamic::Map* root) {
|
||||
seed = root->get("seed", seed);
|
||||
|
||||
if (generator.empty()) {
|
||||
generator = WorldGenerators::getDefaultGeneratorID();
|
||||
generator = WorldGenerator::DEFAULT;
|
||||
}
|
||||
if (auto verobj = root->map("version")) {
|
||||
verobj->num("major", major);
|
||||
|
||||
@ -1,29 +0,0 @@
|
||||
#include "WorldGenerators.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "content/Content.hpp"
|
||||
#include "voxels/FlatWorldGenerator.hpp"
|
||||
#include "voxels/WorldGenerator.hpp"
|
||||
|
||||
std::vector<std::string> WorldGenerators::getGeneratorsIDs() {
|
||||
std::vector<std::string> ids;
|
||||
for (auto& entry : generators) {
|
||||
ids.push_back(entry.first);
|
||||
}
|
||||
return ids;
|
||||
}
|
||||
|
||||
std::string WorldGenerators::getDefaultGeneratorID() {
|
||||
return "core:default";
|
||||
}
|
||||
|
||||
std::unique_ptr<WorldGenerator> WorldGenerators::createGenerator(
|
||||
const std::string& id, const Content* content
|
||||
) {
|
||||
auto found = generators.find(id);
|
||||
if (found == generators.end()) {
|
||||
throw std::runtime_error("unknown generator id: " + id);
|
||||
}
|
||||
return std::unique_ptr<WorldGenerator>(found->second(content));
|
||||
}
|
||||
@ -1,33 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "voxels/WorldGenerator.hpp"
|
||||
|
||||
class Content;
|
||||
|
||||
typedef WorldGenerator* (*gen_constructor)(const Content*);
|
||||
|
||||
class WorldGenerators {
|
||||
static inline std::map<std::string, gen_constructor> generators;
|
||||
public:
|
||||
template <typename T>
|
||||
static void addGenerator(std::string id);
|
||||
|
||||
static std::vector<std::string> getGeneratorsIDs();
|
||||
|
||||
static std::string getDefaultGeneratorID();
|
||||
|
||||
static std::unique_ptr<WorldGenerator> createGenerator(
|
||||
const std::string& id, const Content* content
|
||||
);
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
void WorldGenerators::addGenerator(std::string id) {
|
||||
generators[id] = [](const Content* content) {
|
||||
return (WorldGenerator*)new T(content);
|
||||
};
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user