add GeneratorScript
This commit is contained in:
parent
6f5eb6be48
commit
95cf451cc8
@ -1,24 +1,21 @@
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local W = 256
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local H = 256
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function generate_heightmap(x, y)
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local umap = Heightmap(W, H)
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local vmap = Heightmap(W, H)
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function generate_heightmap(x, y, w, h)
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local umap = Heightmap(w, h)
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local vmap = Heightmap(w, h)
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umap:noise({x+521, y+73}, 0.05, 1, 20.8)
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umap:noise({x+51, y+75}, 0.05, 1, 21.8)
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umap:noise({x+521, y+70}, 0.1, 3, 35.8)
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vmap:noise({x+521, y+70}, 0.1, 3, 35.8)
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vmap:noise({x+95, y+246}, 0.15, 3, 35.8)
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local bmap = Heightmap(W, H)
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local bmap = Heightmap(w, h)
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bmap:noise({x+3, y+6}, 0.1, 1, 3)
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local map = Heightmap(W, H)
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local map = Heightmap(w, h)
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map:noise({x, y}, 0.06, 5, 0.2, umap, vmap)
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map:noise({x, y}, 0.12, 6, 0.5, umap, vmap)
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map:mul(bmap)
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map:mul(0.7)
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local rivermap = Heightmap(W, H)
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local rivermap = Heightmap(w, h)
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rivermap:noise({x+21, y+12}, 0.1, 3)
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rivermap:abs()
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rivermap:min(0.5)
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@ -31,6 +28,3 @@ function generate_heightmap(x, y)
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return map
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end
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local map = generate_heightmap(0, 0)
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map:dump("heightmap.png")
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@ -376,6 +376,18 @@ void ContentLoader::loadEntity(
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if (fs::exists(configFile)) loadEntity(def, full, configFile);
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}
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void ContentLoader::loadGenerator(
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GeneratorDef& def, const std::string& full, const std::string& name
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) {
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auto folder = pack->folder;
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auto generatorFile = folder / fs::path("generators/" + name + ".lua");
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if (!fs::exists(generatorFile)) {
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return;
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}
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def.script = scripting::load_generator(generatorFile);
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}
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void ContentLoader::loadBlock(
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Block& def, const std::string& full, const std::string& name
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) {
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@ -450,6 +462,21 @@ void ContentLoader::load() {
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);
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}
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fs::path generatorsDir = folder / fs::u8path("generators");
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if (fs::is_directory(generatorsDir)) {
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for (const auto& entry : fs::directory_iterator(generatorsDir)) {
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const auto& file = entry.path();
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std::string name = file.stem().u8string();
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auto [packid, full, filename] =
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create_unit_id(pack->id, file.stem().u8string());
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auto& def = builder.generators.create(full);
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loadGenerator(def, full, name);
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}
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}
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if (!fs::is_regular_file(pack->getContentFile())) return;
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auto root = files::read_json(pack->getContentFile());
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@ -486,7 +513,6 @@ void ContentLoader::load() {
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if (auto entitiesarr = root->list("entities")) {
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for (size_t i = 0; i < entitiesarr->size(); i++) {
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std::string name = entitiesarr->str(i);
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auto [packid, full, filename] = create_unit_id(pack->id, name);
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auto& def = builder.entities.create(full);
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@ -499,7 +525,7 @@ void ContentLoader::load() {
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fs::path materialsDir = folder / fs::u8path("block_materials");
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if (fs::is_directory(materialsDir)) {
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for (const auto& entry : fs::directory_iterator(materialsDir)) {
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const fs::path& file = entry.path();
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const auto& file = entry.path();
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auto [packid, full, filename] =
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create_unit_id(pack->id, file.stem().u8string());
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loadBlockMaterial(
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@ -512,7 +538,7 @@ void ContentLoader::load() {
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fs::path skeletonsDir = folder / fs::u8path("skeletons");
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if (fs::is_directory(skeletonsDir)) {
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for (const auto& entry : fs::directory_iterator(skeletonsDir)) {
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const fs::path& file = entry.path();
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const auto& file = entry.path();
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std::string name = pack->id + ":" + file.stem().u8string();
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std::string text = files::read_string(file);
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builder.add(
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@ -13,6 +13,7 @@ struct BlockMaterial;
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struct ItemDef;
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struct EntityDef;
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struct ContentPack;
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struct GeneratorDef;
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class ContentBuilder;
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class ContentPackRuntime;
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@ -39,6 +40,9 @@ class ContentLoader {
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void loadEntity(
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EntityDef& def, const std::string& full, const std::string& name
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);
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void loadGenerator(
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GeneratorDef& def, const std::string& full, const std::string& name
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);
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static void loadCustomBlockModel(Block& def, dynamic::Map* primitives);
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static void loadBlockMaterial(BlockMaterial& def, const fs::path& file);
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16
src/files/util.hpp
Normal file
16
src/files/util.hpp
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@ -0,0 +1,16 @@
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#pragma once
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#include <string>
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#include <stdexcept>
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namespace files {
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inline bool is_valid_name(std::string_view name) {
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static std::string illegalChars = "\\/%?!<>:; ";
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for (char c : illegalChars) {
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if (name.find(c) != std::string::npos) {
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return false;
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}
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}
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return !name.empty();
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}
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}
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@ -4,6 +4,7 @@
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#include <vector>
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#include "lua_commons.hpp"
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#include "maths/Heightmap.hpp"
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namespace lua {
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class Userdata {
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@ -27,37 +28,42 @@ namespace lua {
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}
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static int createMetatable(lua::State*);
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inline static std::string TYPENAME = "bytearray";
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inline static std::string TYPENAME = "Bytearray";
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};
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class Heightmap : public Userdata {
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std::vector<float> buffer;
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uint width, height;
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class LuaHeightmap : public Userdata {
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std::shared_ptr<Heightmap> map;
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public:
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Heightmap(uint width, uint height);
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virtual ~Heightmap();
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LuaHeightmap(uint width, uint height)
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: map(std::make_shared<Heightmap>(width, height)) {}
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virtual ~LuaHeightmap() = default;
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uint getWidth() const {
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return width;
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return map->getWidth();
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}
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uint getHeight() const {
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return height;
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return map->getHeight();
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}
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float* getValues() {
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return map->getValues();
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}
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const float* getValues() const {
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return map->getValues();
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}
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const std::string& getTypeName() const override {
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return TYPENAME;
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}
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float* getValues() {
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return buffer.data();
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}
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const float* getValues() const {
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return buffer.data();
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std::shared_ptr<Heightmap> getHeightmap() const {
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return map;
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}
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static int createMetatable(lua::State*);
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inline static std::string TYPENAME = "heightmap";
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inline static std::string TYPENAME = "Heightmap";
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};
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}
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@ -97,7 +97,7 @@ void lua::initialize() {
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initialize_libs_extends(L);
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newusertype<Bytearray, Bytearray::createMetatable>(L, "Bytearray");
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newusertype<Heightmap, Heightmap::createMetatable>(L, "Heightmap");
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newusertype<LuaHeightmap, LuaHeightmap::createMetatable>(L, "Heightmap");
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}
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void lua::finalize() {
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@ -8,6 +8,7 @@
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#include "util/functional_util.hpp"
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#include "maths/FastNoiseLite.h"
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#include "coders/png.hpp"
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#include "files/util.hpp"
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#include "graphics/core/ImageData.hpp"
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#include "lua_util.hpp"
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@ -15,16 +16,12 @@ using namespace lua;
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static fnl_state noise = fnlCreateState();
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Heightmap::Heightmap(uint width, uint height) : width(width), height(height) {
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buffer.resize(width*height);
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}
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Heightmap::~Heightmap() {
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}
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static int l_dump(lua::State* L) {
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if (auto heightmap = touserdata<Heightmap>(L, 1)) {
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if (auto heightmap = touserdata<LuaHeightmap>(L, 1)) {
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auto filename = tostring(L, 2);
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if (!files::is_valid_name(filename)) {
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throw std::runtime_error("invalid file name");
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}
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uint w = heightmap->getWidth();
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uint h = heightmap->getHeight();
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ImageData image(ImageFormat::rgb888, w, h);
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@ -46,7 +43,7 @@ static int l_dump(lua::State* L) {
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}
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static int l_noise(lua::State* L) {
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if (auto heightmap = touserdata<Heightmap>(L, 1)) {
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if (auto heightmap = touserdata<LuaHeightmap>(L, 1)) {
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uint w = heightmap->getWidth();
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uint h = heightmap->getHeight();
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auto heights = heightmap->getValues();
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@ -62,13 +59,13 @@ static int l_noise(lua::State* L) {
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if (gettop(L) > 4) {
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multiplier = tonumber(L, 5);
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}
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const Heightmap* shiftMapX = nullptr;
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const Heightmap* shiftMapY = nullptr;
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const LuaHeightmap* shiftMapX = nullptr;
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const LuaHeightmap* shiftMapY = nullptr;
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if (gettop(L) > 5) {
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shiftMapX = touserdata<Heightmap>(L, 6);
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shiftMapX = touserdata<LuaHeightmap>(L, 6);
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}
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if (gettop(L) > 6) {
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shiftMapY = touserdata<Heightmap>(L, 7);
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shiftMapY = touserdata<LuaHeightmap>(L, 7);
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}
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for (uint y = 0; y < h; y++) {
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for (uint x = 0; x < w; x++) {
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@ -159,13 +156,13 @@ static int l_meta_meta_call(lua::State* L) {
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if (width <= 0 || height <= 0) {
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throw std::runtime_error("width and height must be greather than 0");
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}
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return newuserdata<Heightmap>(
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return newuserdata<LuaHeightmap>(
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L, static_cast<uint>(width), static_cast<uint>(height)
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);
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}
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static int l_meta_index(lua::State* L) {
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auto map = touserdata<Heightmap>(L, 1);
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auto map = touserdata<LuaHeightmap>(L, 1);
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if (map == nullptr) {
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return 0;
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}
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@ -186,7 +183,7 @@ static int l_meta_index(lua::State* L) {
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}
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static int l_meta_tostring(lua::State* L) {
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auto map = touserdata<Heightmap>(L, 1);
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auto map = touserdata<LuaHeightmap>(L, 1);
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if (map == nullptr) {
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return 0;
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}
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@ -201,7 +198,7 @@ static int l_meta_tostring(lua::State* L) {
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);
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}
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int Heightmap::createMetatable(lua::State* L) {
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int LuaHeightmap::createMetatable(lua::State* L) {
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createtable(L, 0, 2);
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pushcfunction(L, lua::wrap<l_meta_tostring>);
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setfield(L, "__tostring");
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@ -153,6 +153,14 @@ namespace lua {
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return 3;
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}
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template<int n>
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inline int pushivec_stack(lua::State* L, glm::vec<n, int> vec) {
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for (int i = 0; i < n; i++) {
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pushinteger(L, vec[i]);
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}
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return n;
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}
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inline int pushivec3_stack(lua::State* L, glm::ivec3 vec) {
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pushinteger(L, vec.x);
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pushinteger(L, vec.y);
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@ -14,6 +14,9 @@
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#include "items/ItemDef.hpp"
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#include "logic/BlocksController.hpp"
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#include "logic/LevelController.hpp"
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#include "lua/lua_engine.hpp"
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#include "lua/lua_custom_types.hpp"
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#include "maths/Heightmap.hpp"
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#include "objects/Entities.hpp"
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#include "objects/EntityDef.hpp"
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#include "objects/Player.hpp"
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@ -21,7 +24,7 @@
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#include "util/timeutil.hpp"
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#include "voxels/Block.hpp"
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#include "world/Level.hpp"
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#include "lua/lua_engine.hpp"
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#include "world/generator/GeneratorDef.hpp"
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using namespace scripting;
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@ -62,6 +65,15 @@ void scripting::initialize(Engine* engine) {
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return std::make_shared<int>(0);
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}
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[[nodiscard]] scriptenv scripting::create_environment() {
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auto L = lua::get_main_thread();
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int id = lua::create_environment(L, 0);
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return std::shared_ptr<int>(new int(id), [=](int* id) { //-V508
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lua::removeEnvironment(L, *id);
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delete id;
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});
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}
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[[nodiscard]] scriptenv scripting::create_pack_environment(
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const ContentPack& pack
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) {
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@ -672,6 +684,35 @@ void scripting::load_entity_component(
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lua::store_in(L, lua::CHUNKS_TABLE, name);
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}
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class LuaGeneratorScript : public GeneratorScript {
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scriptenv env;
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public:
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LuaGeneratorScript(scriptenv env) : env(std::move(env)) {}
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std::shared_ptr<Heightmap> generateHeightmap(
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const glm::ivec2& offset, const glm::ivec2& size
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) override {
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auto L = lua::get_main_thread();
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lua::pushenv(L, *env);
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if (lua::getfield(L, "generate_heightmap")) {
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lua::pushivec_stack(L, offset);
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lua::pushivec_stack(L, size);
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if (lua::call_nothrow(L, 4)) {
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return lua::touserdata<lua::LuaHeightmap>(L, -1)->getHeightmap();
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}
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}
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return std::make_shared<Heightmap>(size.x, size.y);
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}
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};
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std::unique_ptr<GeneratorScript> scripting::load_generator(
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const fs::path& file
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) {
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auto env = create_environment();
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load_script(*env, "generator", file);
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return std::make_unique<LuaGeneratorScript>(std::move(env));
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}
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void scripting::load_world_script(
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const scriptenv& senv,
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const std::string& prefix,
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@ -32,6 +32,7 @@ class BlocksController;
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class LevelController;
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class Entity;
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struct EntityDef;
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class GeneratorScript;
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namespace scripting {
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extern Engine* engine;
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@ -50,6 +51,7 @@ namespace scripting {
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scriptenv get_root_environment();
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scriptenv create_pack_environment(const ContentPack& pack);
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scriptenv create_environment();
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scriptenv create_doc_environment(
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const scriptenv& parent, const std::string& name
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);
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@ -144,6 +146,10 @@ namespace scripting {
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void load_entity_component(const std::string& name, const fs::path& file);
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std::unique_ptr<GeneratorScript> load_generator(
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const fs::path& file
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);
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/// @brief Load package-specific world script
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/// @param env environment
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/// @param packid content-pack id
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34
src/maths/Heightmap.hpp
Normal file
34
src/maths/Heightmap.hpp
Normal file
@ -0,0 +1,34 @@
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#pragma once
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#include <vector>
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#include <string>
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#include "typedefs.hpp"
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class Heightmap {
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std::vector<float> buffer;
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uint width, height;
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public:
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Heightmap(uint width, uint height)
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: width(width), height(height) {
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buffer.resize(width*height);
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}
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~Heightmap() = default;
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uint getWidth() const {
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return width;
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}
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uint getHeight() const {
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return height;
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}
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float* getValues() {
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return buffer.data();
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}
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const float* getValues() const {
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return buffer.data();
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}
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};
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@ -1,10 +1,23 @@
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#pragma once
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#include <string>
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#include <glm/glm.hpp>
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#include "typedefs.hpp"
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#include "maths/Heightmap.hpp"
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class GeneratorScript {
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public:
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virtual ~GeneratorScript() = default;
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virtual std::shared_ptr<Heightmap> generateHeightmap(
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const glm::ivec2& offset, const glm::ivec2& size) = 0;
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};
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struct GeneratorDef {
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std::string name;
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scriptenv env;
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std::unique_ptr<GeneratorScript> script;
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GeneratorDef(std::string name) : name(std::move(name)) {}
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GeneratorDef(const GeneratorDef&) = delete;
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};
|
||||
|
||||
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