misc hud-related updates
This commit is contained in:
parent
1f3d1e2640
commit
11bb9e5926
@ -1,26 +1,4 @@
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<inventory color="#1F1F1FE0" size="0,600">
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<slots-grid rows="4" count="40" sharefunc="inventory_share_func"/>
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<panel coord="10,230" padding="4,4,4,4" size="300,100">
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<label>fps: 62 / 59</label>
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<label>meshes: 4143</label>
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<label>frustum-culling: on</label>
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<label>chunks: 3206 visible: 1153</label>
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<label>block: 0 0 (core:air)</label>
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<label>seed: 42</label>
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<container size="200,30">
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<label size="100,30">x:</label>
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<textbox coord="40,0">4321.40</textbox>
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</container>
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<container size="200,30">
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<label size="100,30">y:</label>
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<textbox coord="40,0">120.0</textbox>
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</container>
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<container size="200,30">
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<label size="100,30">z:</label>
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<textbox coord="40,0">-424.10</textbox>
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</container>
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<label>time: 19:50</label>
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<trackbar min="0.0" max="1.0" step="0.005f" track-width="8" consumer="time_change"/>
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<trackbar min="0.0" max="1.0" step="0.005f" value="0.5" track-width="8"/>
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</panel>
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<inventory color="#1F1F1FE0" position-func="inventory_reposition">
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<slots-grid coord="0, 164" rows="1" count="10" sharefunc="inventory_share_func"/>
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<slots-grid rows="3" start-index="10" count="30" sharefunc="inventory_share_func"/>
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</inventory>
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@ -10,6 +10,6 @@ function inventory_share_func(invid, slotid)
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inventory.set(invid, slotid, 0, 0)
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end
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function time_change(x)
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world.set_day_time(x)
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function inventory_reposition()
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return 10, gui.get_viewport()[2] - document.root.size[2] - 100
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end
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@ -1,17 +1,23 @@
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#ifndef DELEGATES_H_
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#define DELEGATES_H_
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#include <glm/glm.hpp>
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#include <functional>
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#include <string>
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using runnable = std::function<void()>;
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using stringconsumer = std::function<void(const std::string&)>;
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// data sources
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using wstringsupplier = std::function<std::wstring()>;
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using wstringconsumer = std::function<void(const std::wstring&)>;
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using doublesupplier = std::function<double()>;
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using doubleconsumer = std::function<void(double)>;
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using boolsupplier = std::function<bool()>;
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using vec2supplier = std::function<glm::vec2()>;
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using stringconsumer = std::function<void(const std::string&)>;
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using wstringconsumer = std::function<void(const std::wstring&)>;
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using doubleconsumer = std::function<void(double)>;
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using boolconsumer = std::function<void(bool)>;
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using int_array_consumer = std::function<void(const int[], size_t)>;
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using wstringchecker = std::function<bool(const std::wstring&)>;
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#endif // DELEGATES_H_
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@ -44,6 +44,15 @@ InventoryBuilder::InventoryBuilder() {
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view = std::make_shared<InventoryView>();
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}
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/** Add slots grid to inventory view
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* @param cols grid columns
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* @param count total number of grid slots
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* @param coord position of the first slot of the grid
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* @param padding additional space around the grid
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* @param addpanel automatically create panel behind the grid
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* with size including padding
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* @param slotLayout slot settings (index and position are ignored)
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*/
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void InventoryBuilder::addGrid(
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int cols, int count,
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glm::vec2 coord,
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@ -70,7 +79,7 @@ void InventoryBuilder::addGrid(
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if (addpanel) {
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auto panel = std::make_shared<gui::Container>(coord, glm::vec2(width, height));
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view->setColor(glm::vec4(0, 0, 0, 0.5f));
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view->setColor(glm::vec4(0.122f, 0.122f, 0.122f, 0.878f));
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view->add(panel);
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}
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@ -416,7 +425,7 @@ static void readSlotsGrid(InventoryView* view, gui::UiXmlReader& reader, xml::xm
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slotLayout.index = startIndex + idx;
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slotLayout.position += glm::vec2(
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padding + col * (slotSize + interval),
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padding + row * (slotSize + interval)
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padding + (rows-row-1) * (slotSize + interval)
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);
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auto slot = view->addSlot(slotLayout);
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view->add(slot, slotLayout.position);
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@ -69,6 +69,7 @@ std::unique_ptr<UiDocument> UiDocument::read(AssetsLoader& loader, int penv, std
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auto view = reader.readXML(
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file.u8string(), xmldoc->getRoot()
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);
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view->setId("root");
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uidocscript script {};
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auto scriptFile = fs::path(file.u8string()+".lua");
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if (fs::is_regular_file(scriptFile)) {
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@ -170,3 +170,7 @@ void GUI::setFocus(std::shared_ptr<UINode> node) {
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focus->focus(this);
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}
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}
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std::shared_ptr<Container> GUI::getContainer() const {
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return container;
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}
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@ -76,6 +76,8 @@ namespace gui {
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std::shared_ptr<UINode> get(std::string name);
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void remove(std::string name);
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void setFocus(std::shared_ptr<UINode> node);
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std::shared_ptr<Container> getContainer() const;
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};
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}
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@ -119,7 +119,18 @@ glm::vec2 UINode::getSize() const {
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}
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void UINode::setSize(glm::vec2 size) {
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this->size = size;
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this->size = glm::vec2(
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glm::max(minSize.x, size.x), glm::max(minSize.y, size.y)
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);
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}
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glm::vec2 UINode::getMinSize() const {
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return minSize;
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}
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void UINode::setMinSize(glm::vec2 minSize) {
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this->minSize = minSize;
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setSize(getSize());
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}
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void UINode::setColor(glm::vec4 color) {
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@ -158,6 +169,14 @@ int UINode::getZIndex() const {
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void UINode::lock() {
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}
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vec2supplier UINode::getPositionFunc() const {
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return positionfunc;
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}
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void UINode::setPositionFunc(vec2supplier func) {
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positionfunc = func;
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}
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void UINode::setId(const std::string& id) {
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this->id = id;
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}
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@ -165,3 +184,9 @@ void UINode::setId(const std::string& id) {
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const std::string& UINode::getId() const {
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return id;
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}
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void UINode::reposition() {
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if (positionfunc) {
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setCoord(positionfunc());
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}
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}
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@ -6,6 +6,7 @@
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#include <memory>
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#include <string>
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#include <functional>
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#include "../../delegates.h"
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class GfxContext;
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class Assets;
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@ -26,6 +27,7 @@ namespace gui {
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protected:
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glm::vec2 coord;
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glm::vec2 size;
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glm::vec2 minSize {1.0f};
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glm::vec4 color {1.0f};
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glm::vec4 hoverColor {1.0f};
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glm::vec4 margin {1.0f};
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@ -38,6 +40,7 @@ namespace gui {
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int zindex = 0;
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Align align = Align::left;
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UINode* parent = nullptr;
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vec2supplier positionfunc = nullptr;
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UINode(glm::vec2 coord, glm::vec2 size);
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public:
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virtual ~UINode();
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@ -112,14 +115,22 @@ namespace gui {
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/* Calculate screen position of the element */
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virtual glm::vec2 calcCoord() const;
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virtual void setCoord(glm::vec2 coord);
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glm::vec2 getCoord() const;
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virtual glm::vec2 getCoord() const;
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virtual glm::vec2 getSize() const;
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virtual void setSize(glm::vec2 size);
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virtual glm::vec2 getMinSize() const;
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virtual void setMinSize(glm::vec2 size);
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virtual void refresh() {};
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virtual void lock();
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virtual vec2supplier getPositionFunc() const;
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virtual void setPositionFunc(vec2supplier);
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void setId(const std::string& id);
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const std::string& getId() const;
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/* Fetch coord from positionfunc if assigned */
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void reposition();
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};
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}
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@ -6,6 +6,7 @@
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#include "../../assets/Assets.h"
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#include "../../graphics/Batch2D.h"
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#include "../../graphics/Font.h"
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#include "../../graphics/Texture.h"
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#include "../../graphics/GfxContext.h"
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#include "../../util/stringutil.h"
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#include "GUI.h"
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@ -64,9 +65,8 @@ void Label::draw(const GfxContext* pctx, Assets* assets) {
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font->draw(batch, text, coord.x, coord.y);
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}
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Label* Label::textSupplier(wstringsupplier supplier) {
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void Label::textSupplier(wstringsupplier supplier) {
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this->supplier = supplier;
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return this;
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}
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// ================================= Image ====================================
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@ -78,12 +78,24 @@ void Image::draw(const GfxContext* pctx, Assets* assets) {
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glm::vec2 coord = calcCoord();
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glm::vec4 color = getColor();
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auto batch = pctx->getBatch2D();
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batch->texture(assets->getTexture(texture));
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auto texture = assets->getTexture(this->texture);
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if (texture && autoresize) {
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setSize(glm::vec2(texture->width, texture->height));
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}
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batch->texture(texture);
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batch->color = color;
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batch->rect(coord.x, coord.y, size.x, size.y,
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0, 0, 0, UVRegion(), false, true, color);
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}
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void Image::setAutoResize(bool flag) {
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autoresize = flag;
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}
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bool Image::isAutoResize() const {
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return autoresize;
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}
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// ================================= Button ===================================
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Button::Button(std::shared_ptr<UINode> content, glm::vec4 padding)
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: Panel(glm::vec2(), padding, 0) {
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@ -31,16 +31,20 @@ namespace gui {
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virtual void draw(const GfxContext* pctx, Assets* assets) override;
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virtual Label* textSupplier(wstringsupplier supplier);
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virtual void textSupplier(wstringsupplier supplier);
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};
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class Image : public UINode {
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protected:
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std::string texture;
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bool autoresize = false;
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public:
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Image(std::string texture, glm::vec2 size=glm::vec2(32,32));
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virtual void draw(const GfxContext* pctx, Assets* assets) override;
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virtual void setAutoResize(bool flag);
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virtual bool isAutoResize() const;
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};
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class Button : public Panel {
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@ -21,7 +21,7 @@ static Align align_from_string(const std::string& str, Align def) {
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}
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/* Read basic UINode properties */
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static void _readUINode(xml::xmlelement element, UINode& node) {
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static void _readUINode(UiXmlReader& reader, xml::xmlelement element, UINode& node) {
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if (element->has("id")) {
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node.setId(element->attr("id").getText());
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}
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@ -40,13 +40,21 @@ static void _readUINode(xml::xmlelement element, UINode& node) {
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if (element->has("z-index")) {
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node.setZIndex(element->attr("z-index").asInt());
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}
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if (element->has("position-func")) {
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auto supplier = scripting::create_vec2_supplier(
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reader.getEnvironment().getId(),
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element->attr("position-func").getText(),
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reader.getFilename()+".lua"
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);
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node.setPositionFunc(supplier);
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}
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std::string alignName = element->attr("align", "").getText();
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node.setAlign(align_from_string(alignName, node.getAlign()));
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}
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static void _readContainer(UiXmlReader& reader, xml::xmlelement element, Container& container) {
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_readUINode(element, container);
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_readUINode(reader, element, container);
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if (element->has("scrollable")) {
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container.setScrollable(element->attr("scrollable").asBool());
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@ -66,11 +74,11 @@ void UiXmlReader::readUINode(UiXmlReader& reader, xml::xmlelement element, Conta
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}
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void UiXmlReader::readUINode(UiXmlReader& reader, xml::xmlelement element, UINode& node) {
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_readUINode(element, node);
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_readUINode(reader, element, node);
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}
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static void _readPanel(UiXmlReader& reader, xml::xmlelement element, Panel& panel) {
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_readUINode(element, panel);
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_readUINode(reader, element, panel);
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if (element->has("padding")) {
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glm::vec4 padding = element->attr("padding").asVec4();
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@ -114,7 +122,7 @@ static std::wstring readAndProcessInnerText(xml::xmlelement element) {
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static std::shared_ptr<UINode> readLabel(UiXmlReader& reader, xml::xmlelement element) {
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std::wstring text = readAndProcessInnerText(element);
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auto label = std::make_shared<Label>(text);
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_readUINode(element, *label);
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_readUINode(reader, element, *label);
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return label;
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}
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@ -173,7 +181,7 @@ static std::shared_ptr<UINode> readTextBox(UiXmlReader& reader, xml::xmlelement
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static std::shared_ptr<UINode> readImage(UiXmlReader& reader, xml::xmlelement element) {
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std::string src = element->attr("src", "").getText();
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auto image = std::make_shared<Image>(src);
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_readUINode(element, *image);
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_readUINode(reader, element, *image);
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reader.getAssetsLoader().add(ASSET_TEXTURE, "textures/"+src+".png", src, nullptr);
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return image;
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}
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@ -185,7 +193,7 @@ static std::shared_ptr<UINode> readTrackBar(UiXmlReader& reader, xml::xmlelement
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float step = element->attr("step", "1.0").asFloat();
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int trackWidth = element->attr("track-width", "1.0").asInt();
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auto bar = std::make_shared<TrackBar>(min, max, def, step, trackWidth);
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_readUINode(element, *bar);
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_readUINode(reader, element, *bar);
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if (element->has("consumer")) {
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auto consumer = scripting::create_number_consumer(
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reader.getEnvironment().getId(),
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@ -115,6 +115,7 @@ void Container::addBack(std::shared_ptr<UINode> node) {
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void Container::add(std::shared_ptr<UINode> node) {
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nodes.push_back(node);
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node->setParent(this);
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node->reposition();
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refresh();
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}
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@ -138,8 +139,15 @@ void Container::listenInterval(float interval, ontimeout callback, int repeat) {
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}
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void Container::setSize(glm::vec2 size) {
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if (size == getSize()) {
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refresh();
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return;
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}
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UINode::setSize(size);
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refresh();
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for (auto& node : nodes) {
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node->reposition();
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}
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}
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void Container::refresh() {
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@ -20,6 +20,7 @@
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#include "../graphics/Font.h"
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#include "../graphics/Atlas.h"
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#include "../graphics/Mesh.h"
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#include "../graphics/Texture.h"
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#include "../window/Camera.h"
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#include "../window/Window.h"
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#include "../window/Events.h"
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@ -57,6 +58,42 @@ static std::shared_ptr<Label> create_label(wstringsupplier supplier) {
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return label;
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}
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HudElement::HudElement(
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hud_element_mode mode,
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UiDocument* document,
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std::shared_ptr<gui::UINode> node,
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bool debug
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) : mode(mode), document(document), node(node), debug(debug) {
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}
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void HudElement::update(bool pause, bool inventoryOpen, bool debugMode) {
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if (debug && !debugMode) {
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node->setVisible(false);
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}
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switch (mode) {
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case hud_element_mode::permanent:
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node->setVisible(true);
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break;
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case hud_element_mode::ingame:
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node->setVisible(!pause && !inventoryOpen);
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break;
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case hud_element_mode::inventory_any:
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node->setVisible(inventoryOpen);
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break;
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case hud_element_mode::inventory_bound:
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removed = !inventoryOpen;
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break;
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}
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}
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UiDocument* HudElement::getDocument() const {
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return document;
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}
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std::shared_ptr<gui::UINode> HudElement::getNode() const {
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return node;
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}
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std::shared_ptr<UINode> HudRenderer::createDebugPanel(Engine* engine) {
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auto level = frontend->getLevel();
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@ -96,7 +133,7 @@ std::shared_ptr<UINode> HudRenderer::createDebugPanel(Engine* engine) {
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return L"seed: "+std::to_wstring(level->world->getSeed());
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}));
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for (int ax = 0; ax < 3; ax++){
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for (int ax = 0; ax < 3; ax++) {
|
||||
auto sub = std::make_shared<Container>(glm::vec2(), glm::vec2(250, 27));
|
||||
|
||||
std::wstring str = L"x: ";
|
||||
@ -193,6 +230,7 @@ std::shared_ptr<InventoryView> HudRenderer::createContentAccess() {
|
||||
builder.addGrid(8, itemsCount-1, glm::vec2(), 8, true, slotLayout);
|
||||
auto view = builder.build();
|
||||
view->bind(accessInventory, frontend, interaction.get());
|
||||
view->setMargin(glm::vec4());
|
||||
return view;
|
||||
}
|
||||
|
||||
@ -265,8 +303,8 @@ HudRenderer::HudRenderer(Engine* engine, LevelFrontend* frontend)
|
||||
HudRenderer::~HudRenderer() {
|
||||
// removing all controlled ui
|
||||
gui->remove(grabbedItemView);
|
||||
if (inventoryView) {
|
||||
gui->remove(inventoryView);
|
||||
for (auto& element : elements) {
|
||||
remove(element);
|
||||
}
|
||||
gui->remove(hotbarView);
|
||||
gui->remove(darkOverlay);
|
||||
@ -318,7 +356,8 @@ void HudRenderer::update(bool visible) {
|
||||
glm::vec2 invSize = contentAccessPanel->getSize();
|
||||
contentAccessPanel->setVisible(inventoryOpen);
|
||||
contentAccessPanel->setSize(glm::vec2(invSize.x, Window::height));
|
||||
hotbarView->setVisible(visible);
|
||||
contentAccess->setMinSize(glm::vec2(1, Window::height));
|
||||
// hotbarView->setVisible(visible && !inventoryOpen);
|
||||
|
||||
for (int i = keycode::NUM_1; i <= keycode::NUM_9; i++) {
|
||||
if (Events::jpressed(i)) {
|
||||
@ -336,6 +375,17 @@ void HudRenderer::update(bool visible) {
|
||||
}
|
||||
player->setChosenSlot(slot);
|
||||
}
|
||||
|
||||
for (auto& element : elements) {
|
||||
element.update(pause, inventoryOpen, player->debug);
|
||||
if (element.isRemoved()) {
|
||||
remove(element);
|
||||
}
|
||||
}
|
||||
auto it = std::remove_if(elements.begin(), elements.end(), [](const HudElement& e) {
|
||||
return e.isRemoved();
|
||||
});
|
||||
elements.erase(it, elements.end());
|
||||
}
|
||||
|
||||
/**
|
||||
@ -348,25 +398,48 @@ void HudRenderer::openInventory() {
|
||||
|
||||
inventoryOpen = true;
|
||||
|
||||
inventoryDocument = assets->getLayout("core:inventory");
|
||||
auto inventoryDocument = assets->getLayout("core:inventory");
|
||||
inventoryView = std::dynamic_pointer_cast<InventoryView>(inventoryDocument->getRoot());
|
||||
inventoryView->bind(inventory, frontend, interaction.get());
|
||||
scripting::on_ui_open(inventoryDocument, inventory.get());
|
||||
|
||||
gui->add(inventoryView);
|
||||
add(HudElement(hud_element_mode::inventory_bound, inventoryDocument, inventoryView, false));
|
||||
}
|
||||
|
||||
/**
|
||||
* Hide inventory and turn off inventory mode
|
||||
*/
|
||||
void HudRenderer::closeInventory() {
|
||||
scripting::on_ui_close(inventoryDocument, inventoryView->getInventory().get());
|
||||
inventoryOpen = false;
|
||||
ItemStack& grabbed = interaction->getGrabbedItem();
|
||||
grabbed.clear();
|
||||
gui->remove(inventoryView);
|
||||
inventoryView = nullptr;
|
||||
inventoryDocument = nullptr;
|
||||
}
|
||||
|
||||
void HudRenderer::add(HudElement element) {
|
||||
gui->add(element.getNode());
|
||||
auto invview = std::dynamic_pointer_cast<InventoryView>(element.getNode());
|
||||
auto document = element.getDocument();
|
||||
if (document) {
|
||||
if (invview) {
|
||||
auto inventory = invview->getInventory();
|
||||
scripting::on_ui_open(element.getDocument(), inventory.get());
|
||||
} else {
|
||||
scripting::on_ui_open(element.getDocument(), nullptr);
|
||||
}
|
||||
}
|
||||
elements.push_back(element);
|
||||
}
|
||||
|
||||
void HudRenderer::remove(HudElement& element) {
|
||||
auto document = element.getDocument();
|
||||
if (document) {
|
||||
Inventory* inventory = nullptr;
|
||||
auto invview = std::dynamic_pointer_cast<InventoryView>(element.getNode());
|
||||
if (invview) {
|
||||
inventory = invview->getInventory().get();
|
||||
}
|
||||
scripting::on_ui_close(document, inventory);
|
||||
}
|
||||
gui->remove(element.getNode());
|
||||
}
|
||||
|
||||
void HudRenderer::draw(const GfxContext& ctx){
|
||||
@ -393,11 +466,13 @@ void HudRenderer::draw(const GfxContext& ctx){
|
||||
if (!pause && Events::_cursor_locked && !level->player->debug) {
|
||||
GfxContext chctx = ctx.sub();
|
||||
chctx.blendMode(blendmode::inversion);
|
||||
batch->texture(assets->getTexture("gui/crosshair"));
|
||||
int chsize = 16;
|
||||
auto texture = assets->getTexture("gui/crosshair");
|
||||
batch->texture(texture);
|
||||
int chsizex = texture != nullptr ? texture->width : 16;
|
||||
int chsizey = texture != nullptr ? texture->height : 16;
|
||||
batch->rect(
|
||||
(width-chsize)/2, (height-chsize)/2,
|
||||
chsize, chsize, 0,0, 1,1, 1,1,1,1
|
||||
(width-chsizex)/2, (height-chsizey)/2,
|
||||
chsizex, chsizey, 0,0, 1,1, 1,1,1,1
|
||||
);
|
||||
batch->render();
|
||||
}
|
||||
@ -424,10 +499,10 @@ void HudRenderer::draw(const GfxContext& ctx){
|
||||
contentAccessPanel->setCoord(glm::vec2(width-caWidth, 0));
|
||||
|
||||
glm::vec2 invSize = inventoryView->getSize();
|
||||
inventoryView->setCoord(glm::vec2(
|
||||
glm::min(width/2-invSize.x/2, width-caWidth-10-invSize.x),
|
||||
height/2-invSize.y/2
|
||||
));
|
||||
//inventoryView->setCoord(glm::vec2(
|
||||
// glm::min(width/2-invSize.x/2, width-caWidth-10-invSize.x),
|
||||
// height/2-invSize.y/2
|
||||
//));
|
||||
}
|
||||
grabbedItemView->setCoord(glm::vec2(Events::cursor));
|
||||
batch->render();
|
||||
|
||||
@ -25,8 +25,40 @@ namespace gui {
|
||||
class GUI;
|
||||
class UINode;
|
||||
class Panel;
|
||||
class Container;
|
||||
}
|
||||
|
||||
enum class hud_element_mode {
|
||||
// element is hidden if menu or inventory open
|
||||
ingame,
|
||||
// element is visible if hud is visible
|
||||
permanent,
|
||||
// element is visible in inventory mode
|
||||
inventory_any,
|
||||
// element will be removed on inventory close
|
||||
inventory_bound
|
||||
};
|
||||
|
||||
class HudElement {
|
||||
hud_element_mode mode;
|
||||
UiDocument* document;
|
||||
std::shared_ptr<gui::UINode> node;
|
||||
|
||||
bool debug;
|
||||
bool removed = false;
|
||||
public:
|
||||
HudElement(hud_element_mode mode, UiDocument* document, std::shared_ptr<gui::UINode> node, bool debug);
|
||||
|
||||
void update(bool pause, bool inventoryOpen, bool debug);
|
||||
|
||||
UiDocument* getDocument() const;
|
||||
std::shared_ptr<gui::UINode> getNode() const;
|
||||
|
||||
bool isRemoved() const {
|
||||
return removed;
|
||||
}
|
||||
};
|
||||
|
||||
class HudRenderer {
|
||||
Assets* assets;
|
||||
std::unique_ptr<Camera> uicamera;
|
||||
@ -38,7 +70,7 @@ class HudRenderer {
|
||||
bool inventoryOpen = false;
|
||||
bool pause = false;
|
||||
|
||||
std::shared_ptr<gui::Panel> contentAccessPanel;
|
||||
std::shared_ptr<gui::Container> contentAccessPanel;
|
||||
std::shared_ptr<InventoryView> contentAccess;
|
||||
std::shared_ptr<InventoryView> hotbarView;
|
||||
std::shared_ptr<gui::UINode> debugPanel;
|
||||
@ -48,8 +80,9 @@ class HudRenderer {
|
||||
gui::GUI* gui;
|
||||
LevelFrontend* frontend;
|
||||
|
||||
std::vector<HudElement> elements;
|
||||
|
||||
std::shared_ptr<InventoryView> inventoryView = nullptr;
|
||||
UiDocument* inventoryDocument = nullptr;
|
||||
|
||||
std::shared_ptr<gui::UINode> createDebugPanel(Engine* engine);
|
||||
std::shared_ptr<InventoryView> createContentAccess();
|
||||
@ -68,6 +101,9 @@ public:
|
||||
|
||||
void openInventory();
|
||||
void closeInventory();
|
||||
|
||||
void add(HudElement element);
|
||||
void remove(HudElement& element);
|
||||
};
|
||||
|
||||
#endif /* SRC_HUD_H_ */
|
||||
|
||||
@ -217,12 +217,16 @@ void lua::LuaState::setfield(const std::string& name, int idx) {
|
||||
lua_setfield(L, idx, name.c_str());
|
||||
}
|
||||
|
||||
bool lua::LuaState::toboolean(int index) {
|
||||
return lua_toboolean(L, index);
|
||||
bool lua::LuaState::toboolean(int idx) {
|
||||
return lua_toboolean(L, idx);
|
||||
}
|
||||
|
||||
lua::luaint lua::LuaState::tointeger(int index) {
|
||||
return lua_tointeger(L, index);
|
||||
lua::luaint lua::LuaState::tointeger(int idx) {
|
||||
return lua_tointeger(L, idx);
|
||||
}
|
||||
|
||||
lua::luanumber lua::LuaState::tonumber(int idx) {
|
||||
return lua_tonumber(L, idx);
|
||||
}
|
||||
|
||||
void lua::LuaState::openlib(const std::string& name, const luaL_Reg* libfuncs, int nup) {
|
||||
|
||||
@ -42,8 +42,9 @@ namespace lua {
|
||||
void pop(int n=1);
|
||||
bool getfield(const std::string& name);
|
||||
void setfield(const std::string& name, int idx=-2);
|
||||
bool toboolean(int index);
|
||||
luaint tointeger(int index);
|
||||
bool toboolean(int idx);
|
||||
luaint tointeger(int idx);
|
||||
luanumber tonumber(int idx);
|
||||
int call(int argc);
|
||||
int callNoThrow(int argc);
|
||||
int execute(int env, const std::string& src, const std::string& file="<string>");
|
||||
|
||||
@ -85,6 +85,11 @@ int l_gui_getattr(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_gui_getviewport(lua_State* L) {
|
||||
lua::pushvec2_arr(L, scripting::engine->getGUI()->getContainer()->getSize());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_gui_setattr(lua_State* L) {
|
||||
auto docname = lua_tostring(L, 1);
|
||||
auto element = lua_tostring(L, 2);
|
||||
|
||||
@ -3,10 +3,12 @@
|
||||
|
||||
#include <lua.hpp>
|
||||
|
||||
extern int l_gui_getviewport(lua_State* L);
|
||||
extern int l_gui_getattr(lua_State* L);
|
||||
extern int l_gui_setattr(lua_State* L);
|
||||
|
||||
static const luaL_Reg guilib [] = {
|
||||
{"get_viewport", l_gui_getviewport},
|
||||
{"getattr", l_gui_getattr},
|
||||
{"setattr", l_gui_setattr},
|
||||
{NULL, NULL}
|
||||
|
||||
@ -60,70 +60,6 @@ void scripting::initialize(Engine* engine) {
|
||||
load_script(fs::path("stdlib.lua"));
|
||||
}
|
||||
|
||||
runnable scripting::create_runnable(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](){
|
||||
state->execute(env, src, file);
|
||||
};
|
||||
}
|
||||
|
||||
static bool processCallback(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
try {
|
||||
return state->eval(env, src, file) != 0;
|
||||
} catch (lua::luaerror& err) {
|
||||
std::cerr << err.what() << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
wstringconsumer scripting::create_wstring_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](const std::wstring& x){
|
||||
if (processCallback(env, src, file)) {
|
||||
state->pushstring(util::wstr2str_utf8(x));
|
||||
state->callNoThrow(1);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
doubleconsumer scripting::create_number_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](double x){
|
||||
if (processCallback(env, src, file)) {
|
||||
state->pushnumber(x);
|
||||
state->callNoThrow(1);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
int_array_consumer scripting::create_int_array_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](const int arr[], size_t len){
|
||||
if (processCallback(env, src, file)) {
|
||||
for (uint i = 0; i < len; i++) {
|
||||
state->pushinteger(arr[i]);
|
||||
}
|
||||
state->callNoThrow(len);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
std::unique_ptr<Environment> scripting::create_environment(int parent) {
|
||||
return std::make_unique<Environment>(state->createEnvironment(parent));
|
||||
}
|
||||
@ -274,7 +210,7 @@ bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x,
|
||||
void scripting::on_ui_open(UiDocument* layout, Inventory* inventory) {
|
||||
std::string name = layout->getId()+".open";
|
||||
if (state->getglobal(name)) {
|
||||
state->pushinteger(inventory->getId());
|
||||
state->pushinteger(inventory == nullptr ? 0 : inventory->getId());
|
||||
state->callNoThrow(1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -3,6 +3,8 @@
|
||||
|
||||
#include "../../delegates.h"
|
||||
|
||||
#include "scripting_functional.h"
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
class LuaState;
|
||||
@ -23,8 +25,6 @@ struct uidocscript;
|
||||
class BlocksController;
|
||||
|
||||
namespace scripting {
|
||||
using int_array_consumer = std::function<void(const int[], size_t)>;
|
||||
|
||||
extern Engine* engine;
|
||||
extern const Content* content;
|
||||
extern const ContentIndices* indices;
|
||||
@ -43,30 +43,6 @@ namespace scripting {
|
||||
|
||||
void initialize(Engine* engine);
|
||||
|
||||
runnable create_runnable(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
|
||||
wstringconsumer create_wstring_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
|
||||
doubleconsumer create_number_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
|
||||
int_array_consumer create_int_array_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
|
||||
std::unique_ptr<Environment> create_environment(int parent=0);
|
||||
std::unique_ptr<Environment> create_pack_environment(const ContentPack& pack);
|
||||
std::unique_ptr<Environment> create_doc_environment(int parent, const std::string& name);
|
||||
@ -81,10 +57,10 @@ namespace scripting {
|
||||
void on_block_broken(Player* player, const Block* block, int x, int y, int z);
|
||||
bool on_block_interact(Player* player, const Block* block, int x, int y, int z);
|
||||
|
||||
/* Called on RMB click on block with the item selected
|
||||
/** Called on RMB click on block with the item selected
|
||||
@return true if prevents default action */
|
||||
bool on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z);
|
||||
/* Called on LMB click on block with the item selected
|
||||
/** Called on LMB click on block with the item selected
|
||||
@return true if prevents default action */
|
||||
bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z);
|
||||
|
||||
|
||||
92
src/logic/scripting/scripting_functional.cpp
Normal file
92
src/logic/scripting/scripting_functional.cpp
Normal file
@ -0,0 +1,92 @@
|
||||
#include "scripting_functional.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "LuaState.h"
|
||||
#include "../../util/stringutil.h"
|
||||
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
runnable scripting::create_runnable(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](){
|
||||
state->execute(env, src, file);
|
||||
};
|
||||
}
|
||||
|
||||
static bool processCallback(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
try {
|
||||
return state->eval(env, src, file) != 0;
|
||||
} catch (lua::luaerror& err) {
|
||||
std::cerr << err.what() << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
wstringconsumer scripting::create_wstring_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](const std::wstring& x){
|
||||
if (processCallback(env, src, file)) {
|
||||
state->pushstring(util::wstr2str_utf8(x));
|
||||
state->callNoThrow(1);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
doubleconsumer scripting::create_number_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](double x){
|
||||
if (processCallback(env, src, file)) {
|
||||
state->pushnumber(x);
|
||||
state->callNoThrow(1);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
int_array_consumer scripting::create_int_array_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](const int arr[], size_t len){
|
||||
if (processCallback(env, src, file)) {
|
||||
for (uint i = 0; i < len; i++) {
|
||||
state->pushinteger(arr[i]);
|
||||
}
|
||||
state->callNoThrow(len);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
vec2supplier scripting::create_vec2_supplier(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](){
|
||||
if (processCallback(env, src, file)) {
|
||||
state->callNoThrow(0);
|
||||
lua::luanumber y = state->tonumber(-1); state->pop();
|
||||
lua::luanumber x = state->tonumber(-1); state->pop();
|
||||
return glm::vec2(x, y);
|
||||
}
|
||||
return glm::vec2(0, 0);
|
||||
};
|
||||
}
|
||||
40
src/logic/scripting/scripting_functional.h
Normal file
40
src/logic/scripting/scripting_functional.h
Normal file
@ -0,0 +1,40 @@
|
||||
#ifndef LOGIC_SCRIPTING_SCRIPTING_FUNCTIONAL_H_
|
||||
#define LOGIC_SCRIPTING_SCRIPTING_FUNCTIONAL_H_
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <string>
|
||||
#include "../../delegates.h"
|
||||
|
||||
namespace scripting {
|
||||
runnable create_runnable(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
|
||||
wstringconsumer create_wstring_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
|
||||
doubleconsumer create_number_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
|
||||
int_array_consumer create_int_array_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
|
||||
vec2supplier create_vec2_supplier(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
}
|
||||
|
||||
#endif // LOGIC_SCRIPTING_SCRIPTING_FUNCTIONAL_H_
|
||||
Loading…
x
Reference in New Issue
Block a user