stdlib.lua load_script fix

This commit is contained in:
MihailRis 2024-02-15 12:59:01 +03:00
parent f88623ddd6
commit 1f3d1e2640
2 changed files with 1 additions and 3 deletions

View File

@ -37,7 +37,7 @@ function load_script(path, nocache)
if not nocache and __cached_scripts[fullpath] ~= nil then
return __cached_results[fullpath]
end
if not file.isfile(fullpath) then
if not file.isfile(path) then
error("script '"..filename.."' not found in '"..packname.."'")
end

View File

@ -94,8 +94,6 @@ void EnginePaths::setContentPacks(std::vector<ContentPack>* contentPacks) {
this->contentPacks = contentPacks;
}
#include <iostream>
static fs::path toCanonic(fs::path path) {
std::stack<std::string> parts;
path = path.lexically_normal();