stdlib.lua load_script fix
This commit is contained in:
parent
f88623ddd6
commit
1f3d1e2640
@ -37,7 +37,7 @@ function load_script(path, nocache)
|
||||
if not nocache and __cached_scripts[fullpath] ~= nil then
|
||||
return __cached_results[fullpath]
|
||||
end
|
||||
if not file.isfile(fullpath) then
|
||||
if not file.isfile(path) then
|
||||
error("script '"..filename.."' not found in '"..packname.."'")
|
||||
end
|
||||
|
||||
|
||||
@ -94,8 +94,6 @@ void EnginePaths::setContentPacks(std::vector<ContentPack>* contentPacks) {
|
||||
this->contentPacks = contentPacks;
|
||||
}
|
||||
|
||||
#include <iostream>
|
||||
|
||||
static fs::path toCanonic(fs::path path) {
|
||||
std::stack<std::string> parts;
|
||||
path = path.lexically_normal();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user