2024-02-15 14:43:03 +03:00

219 lines
7.0 KiB
C++

#ifndef FRONTEND_GUI_CONTROLS_H_
#define FRONTEND_GUI_CONTROLS_H_
#include <string>
#include <memory>
#include <vector>
#include <functional>
#include <glm/glm.hpp>
#include "GUI.h"
#include "UINode.h"
#include "panels.h"
#include "../../window/input.h"
#include "../../delegates.h"
class Batch2D;
class Assets;
namespace gui {
class Label : public UINode {
protected:
std::wstring text;
std::string fontName;
wstringsupplier supplier = nullptr;
public:
Label(std::string text, std::string fontName="normal");
Label(std::wstring text, std::string fontName="normal");
virtual void setText(std::wstring text);
std::wstring getText() const;
virtual void draw(const GfxContext* pctx, Assets* assets) override;
virtual void textSupplier(wstringsupplier supplier);
};
class Image : public UINode {
protected:
std::string texture;
bool autoresize = false;
public:
Image(std::string texture, glm::vec2 size=glm::vec2(32,32));
virtual void draw(const GfxContext* pctx, Assets* assets) override;
virtual void setAutoResize(bool flag);
virtual bool isAutoResize() const;
};
class Button : public Panel {
protected:
glm::vec4 pressedColor {0.0f, 0.0f, 0.0f, 0.95f};
std::vector<onaction> actions;
std::shared_ptr<Label> label = nullptr;
public:
Button(std::shared_ptr<UINode> content,
glm::vec4 padding=glm::vec4(2.0f));
Button(std::wstring text,
glm::vec4 padding,
onaction action,
glm::vec2 size=glm::vec2(-1));
virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
virtual void mouseRelease(GUI*, int x, int y) override;
virtual Button* listenAction(onaction action);
virtual Align getTextAlign() const;
virtual void setTextAlign(Align align);
virtual void setText(std::wstring text);
virtual std::wstring getText() const;
virtual Button* textSupplier(wstringsupplier supplier);
virtual void refresh() override;
};
class RichButton : public Container {
protected:
glm::vec4 pressedColor {0.0f, 0.0f, 0.0f, 0.95f};
std::vector<onaction> actions;
public:
RichButton(glm::vec2 size);
virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
virtual void mouseRelease(GUI*, int x, int y) override;
virtual RichButton* listenAction(onaction action);
};
class TextBox : public Panel {
protected:
glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
glm::vec4 invalidColor {0.1f, 0.05f, 0.03f, 1.0f};
std::shared_ptr<Label> label;
std::wstring input;
std::wstring placeholder;
wstringsupplier supplier = nullptr;
wstringconsumer consumer = nullptr;
wstringchecker validator = nullptr;
runnable onEditStart = nullptr;
bool valid = true;
public:
TextBox(std::wstring placeholder,
glm::vec4 padding=glm::vec4(4.0f));
virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
virtual void typed(unsigned int codepoint) override;
virtual void keyPressed(int key) override;
virtual void textSupplier(wstringsupplier supplier);
virtual void textConsumer(wstringconsumer consumer);
virtual void textValidator(wstringchecker validator);
virtual bool isFocuskeeper() const override {return true;}
virtual std::wstring getText() const;
virtual void setText(std::wstring value);
virtual bool validate();
virtual void setValid(bool valid);
virtual bool isValid() const;
virtual void setOnEditStart(runnable oneditstart);
virtual void focus(GUI*) override;
virtual void refresh() override;
};
class InputBindBox : public Panel {
protected:
glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
std::shared_ptr<Label> label;
Binding& binding;
public:
InputBindBox(Binding& binding, glm::vec4 padding=glm::vec4(6.0f));
virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
virtual void clicked(GUI*, int button) override;
virtual void keyPressed(int key) override;
virtual bool isFocuskeeper() const override {return true;}
};
class TrackBar : public UINode {
protected:
glm::vec4 hoverColor {0.01f, 0.02f, 0.03f, 0.5f};
glm::vec4 trackColor {1.0f, 1.0f, 1.0f, 0.4f};
doublesupplier supplier = nullptr;
doubleconsumer consumer = nullptr;
double min;
double max;
double value;
double step;
int trackWidth;
public:
TrackBar(double min,
double max,
double value,
double step=1.0,
int trackWidth=1);
virtual void draw(const GfxContext* pctx, Assets* assets) override;
virtual void setSupplier(doublesupplier supplier);
virtual void setConsumer(doubleconsumer consumer);
virtual void mouseMove(GUI*, int x, int y) override;
};
class CheckBox : public UINode {
protected:
glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
glm::vec4 checkColor {1.0f, 1.0f, 1.0f, 0.4f};
boolsupplier supplier = nullptr;
boolconsumer consumer = nullptr;
bool checked = false;
public:
CheckBox(bool checked=false);
virtual void draw(const GfxContext* pctx, Assets* assets) override;
virtual void mouseRelease(GUI*, int x, int y) override;
virtual void setSupplier(boolsupplier supplier);
virtual void setConsumer(boolconsumer consumer);
virtual CheckBox* setChecked(bool flag);
virtual bool isChecked() const {
if (supplier)
return supplier();
return checked;
}
};
class FullCheckBox : public Panel {
protected:
std::shared_ptr<CheckBox> checkbox;
public:
FullCheckBox(std::wstring text, glm::vec2 size, bool checked=false);
virtual void setSupplier(boolsupplier supplier) {
checkbox->setSupplier(supplier);
}
virtual void setConsumer(boolconsumer consumer) {
checkbox->setConsumer(consumer);
}
virtual void setChecked(bool flag) {
checkbox->setChecked(flag);
}
virtual bool isChecked() const {
return checkbox->isChecked();
}
};
}
#endif // FRONTEND_GUI_CONTROLS_H_