219 lines
7.0 KiB
C++
219 lines
7.0 KiB
C++
#ifndef FRONTEND_GUI_CONTROLS_H_
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#define FRONTEND_GUI_CONTROLS_H_
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#include <string>
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#include <memory>
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#include <vector>
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#include <functional>
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#include <glm/glm.hpp>
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#include "GUI.h"
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#include "UINode.h"
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#include "panels.h"
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#include "../../window/input.h"
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#include "../../delegates.h"
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class Batch2D;
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class Assets;
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namespace gui {
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class Label : public UINode {
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protected:
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std::wstring text;
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std::string fontName;
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wstringsupplier supplier = nullptr;
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public:
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Label(std::string text, std::string fontName="normal");
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Label(std::wstring text, std::string fontName="normal");
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virtual void setText(std::wstring text);
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std::wstring getText() const;
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virtual void draw(const GfxContext* pctx, Assets* assets) override;
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virtual void textSupplier(wstringsupplier supplier);
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};
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class Image : public UINode {
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protected:
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std::string texture;
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bool autoresize = false;
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public:
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Image(std::string texture, glm::vec2 size=glm::vec2(32,32));
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virtual void draw(const GfxContext* pctx, Assets* assets) override;
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virtual void setAutoResize(bool flag);
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virtual bool isAutoResize() const;
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};
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class Button : public Panel {
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protected:
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glm::vec4 pressedColor {0.0f, 0.0f, 0.0f, 0.95f};
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std::vector<onaction> actions;
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std::shared_ptr<Label> label = nullptr;
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public:
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Button(std::shared_ptr<UINode> content,
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glm::vec4 padding=glm::vec4(2.0f));
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Button(std::wstring text,
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glm::vec4 padding,
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onaction action,
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glm::vec2 size=glm::vec2(-1));
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virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
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virtual void mouseRelease(GUI*, int x, int y) override;
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virtual Button* listenAction(onaction action);
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virtual Align getTextAlign() const;
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virtual void setTextAlign(Align align);
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virtual void setText(std::wstring text);
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virtual std::wstring getText() const;
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virtual Button* textSupplier(wstringsupplier supplier);
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virtual void refresh() override;
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};
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class RichButton : public Container {
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protected:
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glm::vec4 pressedColor {0.0f, 0.0f, 0.0f, 0.95f};
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std::vector<onaction> actions;
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public:
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RichButton(glm::vec2 size);
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virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
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virtual void mouseRelease(GUI*, int x, int y) override;
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virtual RichButton* listenAction(onaction action);
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};
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class TextBox : public Panel {
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protected:
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glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
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glm::vec4 invalidColor {0.1f, 0.05f, 0.03f, 1.0f};
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std::shared_ptr<Label> label;
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std::wstring input;
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std::wstring placeholder;
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wstringsupplier supplier = nullptr;
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wstringconsumer consumer = nullptr;
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wstringchecker validator = nullptr;
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runnable onEditStart = nullptr;
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bool valid = true;
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public:
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TextBox(std::wstring placeholder,
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glm::vec4 padding=glm::vec4(4.0f));
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
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virtual void typed(unsigned int codepoint) override;
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virtual void keyPressed(int key) override;
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virtual void textSupplier(wstringsupplier supplier);
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virtual void textConsumer(wstringconsumer consumer);
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virtual void textValidator(wstringchecker validator);
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virtual bool isFocuskeeper() const override {return true;}
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virtual std::wstring getText() const;
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virtual void setText(std::wstring value);
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virtual bool validate();
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virtual void setValid(bool valid);
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virtual bool isValid() const;
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virtual void setOnEditStart(runnable oneditstart);
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virtual void focus(GUI*) override;
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virtual void refresh() override;
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};
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class InputBindBox : public Panel {
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protected:
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glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
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glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
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std::shared_ptr<Label> label;
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Binding& binding;
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public:
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InputBindBox(Binding& binding, glm::vec4 padding=glm::vec4(6.0f));
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virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
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virtual void clicked(GUI*, int button) override;
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virtual void keyPressed(int key) override;
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virtual bool isFocuskeeper() const override {return true;}
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};
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class TrackBar : public UINode {
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protected:
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glm::vec4 hoverColor {0.01f, 0.02f, 0.03f, 0.5f};
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glm::vec4 trackColor {1.0f, 1.0f, 1.0f, 0.4f};
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doublesupplier supplier = nullptr;
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doubleconsumer consumer = nullptr;
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double min;
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double max;
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double value;
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double step;
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int trackWidth;
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public:
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TrackBar(double min,
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double max,
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double value,
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double step=1.0,
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int trackWidth=1);
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virtual void draw(const GfxContext* pctx, Assets* assets) override;
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virtual void setSupplier(doublesupplier supplier);
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virtual void setConsumer(doubleconsumer consumer);
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virtual void mouseMove(GUI*, int x, int y) override;
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};
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class CheckBox : public UINode {
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protected:
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glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
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glm::vec4 checkColor {1.0f, 1.0f, 1.0f, 0.4f};
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boolsupplier supplier = nullptr;
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boolconsumer consumer = nullptr;
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bool checked = false;
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public:
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CheckBox(bool checked=false);
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virtual void draw(const GfxContext* pctx, Assets* assets) override;
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virtual void mouseRelease(GUI*, int x, int y) override;
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virtual void setSupplier(boolsupplier supplier);
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virtual void setConsumer(boolconsumer consumer);
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virtual CheckBox* setChecked(bool flag);
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virtual bool isChecked() const {
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if (supplier)
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return supplier();
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return checked;
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}
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};
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class FullCheckBox : public Panel {
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protected:
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std::shared_ptr<CheckBox> checkbox;
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public:
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FullCheckBox(std::wstring text, glm::vec2 size, bool checked=false);
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virtual void setSupplier(boolsupplier supplier) {
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checkbox->setSupplier(supplier);
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}
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virtual void setConsumer(boolconsumer consumer) {
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checkbox->setConsumer(consumer);
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}
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virtual void setChecked(bool flag) {
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checkbox->setChecked(flag);
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}
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virtual bool isChecked() const {
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return checkbox->isChecked();
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}
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};
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}
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#endif // FRONTEND_GUI_CONTROLS_H_
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