1.2 KiB
1.2 KiB
Run in windows with compiled executable file:
EXE for windows
MinGW libraries (include & lib) + glew32.dll
Controls:
- Tab - toggle camera control
- W,A,S,D - movement
- Space - jump
- LMB - remove block
- RMB - place block
- F - toggle flight mode
- Esc - exit
Build with CMake
git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake ../
cmake --build .
Instal libs:
Debian-based distro:
$ sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev
RHEL-based distro:
$ sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel openal-devel
Arch-based distro:
If you use X11
$ sudo pacman -S glfw-x11 glew glm libpng openal
If you use Wayland
$ sudo pacman -S glfw-wayland glew glm libpng openal
Note for MinGW compiling:
To fix problem with #include <mingw.thread.h> get headers mingw.thread.h and mingw.invoke.h from:
https://github.com/meganz/mingw-std-threads