VoxelEngine/src/items/Inventory.h
2024-02-19 10:26:48 +03:00

59 lines
1.2 KiB
C++

#ifndef ITEMS_INVENTORY_H_
#define ITEMS_INVENTORY_H_
#include <vector>
#include <memory>
#include "ItemStack.h"
#include "../typedefs.h"
#include "../data/dynamic.h"
#include "../interfaces/Serializable.h"
class ContentLUT;
class ContentIndices;
class Inventory : public Serializable {
int64_t id;
std::vector<ItemStack> slots;
public:
Inventory(int64_t id, size_t size);
ItemStack& getSlot(size_t index);
size_t findEmptySlot(size_t begin=0, size_t end=-1) const;
size_t findSlotByItem(itemid_t id, size_t begin=0, size_t end=-1);
inline size_t size() const {
return slots.size();
}
void move(
ItemStack& item,
const ContentIndices* indices,
size_t begin=0,
size_t end=-1);
/* deserializing inventory */
void deserialize(dynamic::Map* src) override;
/* serializing inventory */
std::unique_ptr<dynamic::Map> serialize() const override;
static void convert(dynamic::Map* data, const ContentLUT* lut);
inline void setId(int64_t id) {
this->id = id;
}
inline int64_t getId() const {
return id;
}
inline bool isVirtual() const {
return id < 0;
}
static const size_t npos;
};
#endif // ITEMS_INVENTORY_H_