public inheritance
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@ -13,7 +13,7 @@
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class ContentLUT;
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class ContentIndices;
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class Inventory : Serializable {
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class Inventory : public Serializable {
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int64_t id;
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std::vector<ItemStack> slots;
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public:
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@ -33,7 +33,7 @@ struct PlayerInput {
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bool flight;
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};
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class Player : Object, Serializable {
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class Player : public Object, public Serializable {
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float speed;
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int chosenSlot;
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glm::vec3 spawnpoint {};
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@ -26,7 +26,7 @@ public:
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world_load_error(std::string message);
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};
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class World : Serializable {
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class World : public Serializable {
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std::string name;
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uint64_t seed;
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EngineSettings& settings;
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