VoxelEngine/doc/en/scripting.md

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# Scripting
Project uses LuaJIT as a scripting language.
Subsections:
- [Engine events](scripting/events.md)
- [User input](scripting/user-input.md)
- [Filesystem and serialization](scripting/filesystem.md)
- [UI properties and methods](scripting/ui.md)
- [Entities and components](scripting/ecs.md)
- [Libraries](#)
- [base64](scripting/builtins/libbase64.md)
- [bjson, json, toml](scripting/filesystem.md)
- [block](scripting/builtins/libblock.md)
- [cameras](scripting/builtins/libcameras.md)
- [entities](scripting/builtins/libentities.md)
- [file](scripting/builtins/libfile.md)
- [gfx.particles](particles.md)
- [gui](scripting/builtins/libgui.md)
- [hud](scripting/builtins/libhud.md)
- [inventory](scripting/builtins/libinventory.md)
- [item](scripting/builtins/libitem.md)
- [mat4](scripting/builtins/libmat4.md)
- [pack](scripting/builtins/libpack.md)
- [player](scripting/builtins/libplayer.md)
- [quat](scripting/builtins/libquat.md)
- [rules](scripting/builtins/librules.md)
- [time](scripting/builtins/libtime.md)
- [utf8](scripting/builtins/libutf8.md)
- [vec2, vec3, vec4](scripting/builtins/libvecn.md)
- [world](scripting/builtins/libworld.md)
- [Module core:bit_converter](scripting/modules/core_bit_converter.md)
- [Module core:data_buffer](scripting/modules/core_data_buffer.md)
- [Module core:vector2, core:vector3](scripting/modules/core_vector2_vector3.md)
## Type annotations
The documentation for Lua libraries uses type annotations,
not part of Lua syntax.
- vector - an array of three or four numbers
- vec2 - array of two numbers
- vec3 - array of three numbers
- vec4 - array of four numbers
- quat - array of four numbers - quaternion
- matrix - array of 16 numbers - matrix
## Core functions
```lua
require "packid:module_name" -- load Lua module from pack-folder/modules/
-- no extension included, just name
```