2024-06-13 19:08:46 +03:00

1.9 KiB

Engine events

Block events

Callbacks specified in block script.

function on_placed(x, y, z, playerid)

Called on block placed by player

function on_broken(x, y, z, playerid)

Called on block broken by player

function on_interact(x, y, z, playerid) -> bool

Called on block RMB click interaction. Prevents block placing if true returned.

function on_update(x, y, z)

Called on block update (near block changed)

function on_random_update(x, y, z)

Called on random block update (grass growth)

function on_blocks_tick(tps: int)

Called tps (20) times per second.

Item events

Callbacks specified in item script.

function on_use(playerid: int)

Called on RMB click out of a block.

function on_use_on_block(x: int, y: int, z: int, playerid: int)

Called on block RMB click. Prevents block placing-block placing if returns true

function on_block_break_by(x: int, y: int, z: int, playerid: int)

Called on block LMB click (unbreakable blocks included). Prevents block destruction if returns true.

World events

Callbacks specified in world.lua script.

function on_world_open()

Called on world open.

function on_world_save()

Called before world save.

function on_world_tick()

Called 20 times per second

function on_world_quit()

Called on world close (after saving)

Layout events

Script layouts/layout_name.xml.lua events.

function on_open(invid: int, x: int, y: int, z: int)

Called on element added to the screen. invid=0 if no inventory bound x,y,z=0 if no block bound

function on_close(invid: int)

Called on element removed from the screen.

HUD events

Callbacks specified in hud.lua script.

function on_hud_open(playerid: int)

Called after world open.

function on_hud_close(playerid: int)

Called on world close (before saving)