VoxelEngine/README.md
2024-01-14 16:36:28 +03:00

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# Run with compiled executable file:
[Windows 64 bit](https://github.com/MihailRis/VoxelEngine-Cpp/releases/download/v17/voxelengine_v17_win64.zip)
[Linux x86_64 (.AppImage)](https://github.com/MihailRis/VoxelEngine-Cpp/releases/download/v17/VoxelEngine-0.17-x86_64.AppImage)
# Controls:
- <kbd>**Esc**</kbd> - pause
- <kbd>**Tab**</kbd> - open inventory
- <kbd>**W**</kbd> <kbd>**A**</kbd> <kbd>**S**</kbd> <kbd>**D**</kbd> - movement
- <kbd>**Space**</kbd> - jump
- <kbd>**LMB**</kbd> - remove block
- <kbd>**RMB**</kbd> - place block
- <kbd>**F**</kbd> - toggle flight mode
- <kbd>**N**</kbd> - noclip mode
- <kbd>**F1**</kbd> - toggle interface
- <kbd>**F2**</kbd> - save screenshot
- <kbd>**F3**</kbd> - debug mode
- <kbd>**F5**</kbd> - reload chunks
#### Build with CMake
```sh
git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .
```
## Install libs:
#### Debian-based distro:
```sh
sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev
```
CMake missing LUA_INCLUDE_DIR and LUA_LIBRARIES fix:
```sh
sudo ln -s /usr/lib/x86_64-linux-gnu/libluajit-5.1.a /usr/lib/x86_64-linux-gnu/liblua5.1.a
sudo ln -s /usr/include/luajit-2.1 /usr/include/lua
```
#### RHEL-based distro:
```sh
sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel openal-devel
```
\+ install LuaJIT
#### Arch-based distro:
If you use X11
```sh
sudo pacman -S glfw-x11 glew glm libpng openal
```
If you use Wayland
```sh
sudo pacman -S glfw-wayland glew glm libpng openal
```
\+ install LuaJIT
#### LuaJIT installation:
```sh
git clone https://luajit.org/git/luajit.git
cd luajit
make && sudo make install INSTALL_INC=/usr/include/lua
```
#### macOS:
```
brew install glfw3 glew glm libpng lua luajit openal-soft
```
If homebrew for some reason could not install the necessary packages: ```lua luajit openal-soft```, then download, install and compile them manually (Lua, LuaJIT and OpenAL).