VoxelEngine/src/world/WorldGenerators.cpp
2024-02-23 17:12:00 +09:00

33 lines
995 B
C++

#include "WorldGenerators.h"
#include "../voxels/WorldGenerator.h"
#include "../voxels/FlatWorldGenerator.h"
#include "../content/Content.h"
#include <vector>
#include <map>
#include <string>
#include <iostream>
std::vector<std::string> WorldGenerators::getGeneratorsIDs() {
std::vector<std::string> ids;
for(std::map<std::string, gen_constructor>::iterator it = generators.begin(); it != generators.end(); ++it) {
ids.push_back(it->first);
}
return ids;
}
std::string WorldGenerators::getDefaultGeneratorID() {
return "core:default";
}
WorldGenerator* WorldGenerators::createGenerator(std::string id, const Content* content) {
for(std::map<std::string, gen_constructor>::iterator it = generators.begin(); it != generators.end(); ++it) {
if(id == it->first) {
return (WorldGenerator*) it->second(content);
}
}
std::cerr << "unknown generator id: " << id << std::endl;
return nullptr;
}