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@ -25,6 +25,9 @@ world.Seed=Зерне
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world.Name=Назва
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menu.Create World=Стварыць Свет
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world.World generator=Генератар свету
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world.generators.default=Звычайны
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world.generators.flat=Плоскі
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world.convert-request=Ёсць змены ў індэксах! Канвертаваць свет?
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world.delete-confirm=Выдаліць свет незваротна?
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@ -4,6 +4,8 @@ world.convert-request=Content indices have changed! Convert world files?
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error.pack-not-found=Could not to find pack
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error.dependency-not-found=Dependency pack is not found
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world.delete-confirm=Do you want to delete world forever?
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world.generators.default=Default
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world.generators.flat=Flat
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# Bindings
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movement.forward=Forward
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@ -23,6 +23,9 @@ menu.Seed=Siemen
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menu.Name=Nimi
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menu.Create World=Luo Maailma
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world.World generator=Valon generaattori
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world.generators.default=Äärimmäinen
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world.generators.flat=Tasainen
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world.convert-request=Indeksit vaihdettu! Lataa maailma uudeleen?
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world.delete-confirm=Poistetaanko maailma ikuisesti?
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@ -22,6 +22,9 @@ world.Seed=Ziarno
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world.Name=Nazwa
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menu.Create World=Stwórz świat
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world.World generator=Generator światła
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world.generators.default=Ekstremalne
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world.generators.flat=Mieszkanie
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world.convert-request=Szykują się zmiany w indeksach! Przekształcić świat?
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# Ustawienia
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@ -23,6 +23,10 @@ menu.Settings=Настройки
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menu.Content=Контент
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world.Seed=Зерно
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world.Name=Название
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world.World generator=Генератор мира
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world.generators.default=Обычный
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world.generators.flat=Плоский
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menu.Create World=Создать Мир
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world.convert-request=Есть изменения в индексах! Конвертировать мир?
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@ -22,6 +22,9 @@ world.Seed=Зерно
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world.Name=Назва
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menu.Create World=Створити Світ
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world.World generator=Генератор світла
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world.generators.default=Звичайні
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world.generators.flat=Плоскі
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world.convert-request=Є зміни в індексах! Конвертувати світ?
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# Налаштування
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@ -7,6 +7,7 @@
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#include <glm/glm.hpp>
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#include <filesystem>
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#include <unordered_set>
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#include <functional>
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#define GLEW_STATIC
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#include "audio/Audio.h"
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@ -44,6 +45,11 @@
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namespace fs = std::filesystem;
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void addWorldGenerators() {
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WorldGenerators::addGenerator<DefaultWorldGenerator>("core:default");
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WorldGenerators::addGenerator<FlatWorldGenerator>("core:flat");
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}
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Engine::Engine(EngineSettings& settings, EnginePaths* paths)
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: settings(settings), paths(paths)
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{
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@ -86,11 +92,6 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
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addWorldGenerators();
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}
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void addWorldGenerators() {
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WorldGenerators::addWorldGenerator<DefaultWorldGenerator>("core:default");
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WorldGenerators::addWorldGenerator<FlatWorldGenerator>("core:flat");
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}
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void Engine::updateTimers() {
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frame++;
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double currentTime = Window::time();
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@ -186,6 +186,18 @@ void create_languages_panel(Engine* engine) {
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panel->add(guiutil::backButton(menu));
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}
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std::string translate_generator_id(std::string& id) {
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int delimiterPosition = id.find(":");
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std::string pack = id.substr(0, delimiterPosition);
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std::string generator = id.substr(delimiterPosition + 1);
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if(pack == "core") {
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return util::wstr2str_utf8(langs::get(util::str2wstr_utf8(generator), L"world.generators"));
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} else {
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return id;
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}
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}
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void create_world_generators_panel(Engine* engine) {
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auto menu = engine->getGUI()->getMenu();
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auto panel = create_page(engine, "world_generators", 400, 0.5f, 1);
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@ -193,13 +205,30 @@ void create_world_generators_panel(Engine* engine) {
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std::vector<std::string> generatorsIDs = WorldGenerators::getGeneratorsIDs();
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std::sort(generatorsIDs.begin(), generatorsIDs.end());
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for (std::string& type : generatorsIDs) {
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const std::string& fullName = util::wstr2str_utf8(langs::get(util::str2wstr_utf8(type), L"world.generators"));
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auto button = std::make_shared<Button>(
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for (std::string& id : generatorsIDs) {
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const std::string& fullName = translate_generator_id(id);
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/*auto button = std::make_shared<Button>(
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util::str2wstr_utf8(fullName),
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vec4(10.f),
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[=](GUI*) {
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menus::generatorID = type;
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menus::generatorID = id;
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menu->back();
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}
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);*/
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auto button = std::make_shared<RichButton>(vec2(80, 30));
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auto idlabel = std::make_shared<Label>("["+id+"]");
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idlabel->setColor(vec4(1, 1, 1, 0.5f));
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idlabel->setSize(vec2(300, 25));
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idlabel->setAlign(Align::right);
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button->add(idlabel, vec2(80, 4));
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button->add(std::make_shared<Label>(fullName), vec2(0, 8));
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button->listenAction(
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[=](GUI*) {
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menus::generatorID = id;
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menu->back();
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}
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);
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@ -497,7 +526,7 @@ void create_new_world_panel(Engine* engine) {
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engine->getContent(),
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engine->getContentPacks()
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);
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menus::generatorID = WorldGenerators::getDefaultWorldGeneratorID();
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menus::generatorID = WorldGenerators::getDefaultGeneratorID();
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engine->setScreen(std::make_shared<LevelScreen>(engine, level));
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}));
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panel->add(guiutil::backButton(engine->getGUI()->getMenu()));
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@ -684,7 +713,7 @@ void create_pause_panel(Engine* engine) {
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}
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void menus::create_menus(Engine* engine) {
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menus::generatorID = WorldGenerators::getDefaultWorldGeneratorID();
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menus::generatorID = WorldGenerators::getDefaultGeneratorID();
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create_new_world_panel(engine);
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create_settings_panel(engine);
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create_controls_panel(engine);
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@ -27,7 +27,7 @@ ChunksController::ChunksController(Level* level, uint padding)
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chunks(level->chunks),
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lighting(level->lighting),
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padding(padding),
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generator(WorldGenerators::createWorldGenerator(level->getWorld()->getGenerator(), level->content)) {
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generator(WorldGenerators::createGenerator(level->getWorld()->getGenerator(), level->content)) {
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}
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ChunksController::~ChunksController(){
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@ -1,5 +1,4 @@
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#include "DefaultWorldGenerator.h"
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#include "WorldGenerator.h"
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#include "voxel.h"
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#include "Chunk.h"
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#include "Block.h"
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@ -120,7 +119,7 @@ int generate_tree(fnl_state *noise,
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return 0;
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}
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void WorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
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void DefaultWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
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const int treesTile = 12;
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fnl_state noise = fnlCreateState();
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noise.noise_type = FNL_NOISE_OPENSIMPLEX2;
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@ -1,18 +1,18 @@
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#ifndef VOXELS_WORLDGENERATOR_H_
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#define VOXELS_WORLDGENERATOR_H_
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#ifndef VOXELS_DEFAULTWORLDGENERATOR_H_
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#define VOXELS_DEFAULTWORLDGENERATOR_H_
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#include "../typedefs.h"
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#include "../voxels/WorldGenerator.h"
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#include <string>
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struct voxel;
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class Content;
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class DefaultWorldGenerator : WorldGenerator {
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public:
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DefaultWorldGenerator(const Content* content) : WorldGenerator(content) {}
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void generate(voxel* voxels, int x, int z, int seed) override;
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void generate(voxel* voxels, int x, int z, int seed);
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};
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#endif /* VOXELS_WORLDGENERATOR_H_ */
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#endif /* VOXELS_DEFAULTWORLDGENERATOR_H_ */
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@ -12,7 +12,7 @@ public:
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FlatWorldGenerator(const Content* content) : WorldGenerator(content) {}
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void generate(voxel* voxels, int x, int z, int seed) override;
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void generate(voxel* voxels, int x, int z, int seed);
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};
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#endif /* VOXELS_FLATWORLDGENERATOR_H_ */
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@ -1,4 +1,7 @@
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#include "WorldGenerator.h"
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#include "voxel.h"
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#include "Chunk.h"
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#include "Block.h"
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#include "../content/Content.h"
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@ -22,7 +22,7 @@ protected:
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public:
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WorldGenerator(const Content* content);
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virtual void generate(voxel* voxels, int x, int z, int seed);
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virtual void generate(voxel* voxels, int x, int z, int seed) = 0;
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};
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#endif /* VOXELS_WORLDGENERATOR_H_ */
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@ -6,7 +6,6 @@
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#include "Level.h"
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#include "../files/WorldFiles.h"
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#include "../world/WorldTypes.h"
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#include "../content/Content.h"
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#include "../world/WorldGenerators.h"
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#include "../content/ContentLUT.h"
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@ -116,7 +115,7 @@ void World::setName(const std::string& name) {
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this->name = name;
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}
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void world::setGenerator(const std::string& generator) {
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void World::setGenerator(const std::string& generator) {
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this->generator = generator;
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}
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@ -3,34 +3,26 @@
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#include "../voxels/FlatWorldGenerator.h"
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#include "../content/Content.h"
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#include <vector>
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#include <map>
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#include <string>
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#include <iostream>
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#include <function>
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std::map<std::string, std::function> generators;
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template <typename T>
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void WorldGenerators::addGenerator(std::string id) {
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using create_func = std::function<T*>(const Content*);
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generators[id] = create_func
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}
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std::vector<std::string> WorldGenerators::getGeneratorsIDs() {
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std::vector<std::string> ids;
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for(std::map<std::string, std::function>::iterator it = generators.begin(); it != generators.end(); ++it) {
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for(std::map<std::string, gen_constructor>::iterator it = generators.begin(); it != generators.end(); ++it) {
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ids.push_back(it->first);
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}
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return ids;
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}
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std::string WorldGenerators::getDefaultWorldGeneratorID() {
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std::string WorldGenerators::getDefaultGeneratorID() {
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return "core:default";
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}
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WorldGenerator* WorldGenerators::createWorldGenerator(std::string id, const Content* content) {
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for(std::map<std::string, std::function>::iterator it = generators.begin(); it != generators.end(); ++it) {
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WorldGenerator* WorldGenerators::createGenerator(std::string id, const Content* content) {
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for(std::map<std::string, gen_constructor>::iterator it = generators.begin(); it != generators.end(); ++it) {
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if(id == it->first) {
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return (WorldGenerator*) it->second(content);
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}
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@ -1,14 +1,20 @@
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#ifndef WORLD_WORLDTYPES_H_
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#define WORLD_WORLDTYPES_H_
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#ifndef WORLD_WORLDGENERATORS_H_
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#define WORLD_WORLDGENERATORS_H_
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#include "../voxels/WorldGenerator.h"
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#include "../content/Content.h"
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#include <map>
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#include <vector>
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#include <string>
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typedef WorldGenerator* (*gen_constructor) (const Content*);
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class WorldGenerators {
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static inline std::map<std::string, gen_constructor> generators = *(new std::map<std::string, gen_constructor>);
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public:
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template <typename T>
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static void addGenerator(std::string id);
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static std::vector<std::string> getGeneratorsIDs();
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@ -18,4 +24,13 @@ public:
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static WorldGenerator* createGenerator(std::string id, const Content* content);
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};
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#endif /* WORLD_WORLDTYPES_H_ */
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template <typename T>
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void WorldGenerators::addGenerator(std::string id) {
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generators[id] =
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[] (const Content* content)
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{
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return (WorldGenerator*) new T(content);
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};
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}
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#endif /* WORLD_WORLDGENERATORS_H_ */
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