129 lines
2.5 KiB
Markdown
129 lines
2.5 KiB
Markdown
# *player* library
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```lua
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player.create(name: str) -> int
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```
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Creates a player and returns id.
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```lua
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player.delete(id: int)
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```
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Deletes a player by id.
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```lua
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player.get_pos(playerid: int) -> number, number, number
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```
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Returns x, y, z coordinates of the player
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```lua
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player.set_pos(playerid: int, x: number, y: number, z: number)
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```
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Set player position
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``` lua
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player.get_vel(playerid: int) -> number, number, number
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```
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Returns the x, y, z linear velocity of the player
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``` lua
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player.set_vel(playerid: int, x: number, y: number, z: number)
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```
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Sets x, y, z player linear velocity
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```lua
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player.get_rot(playerid: int) -> number, number, number
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```
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Returns x, y, z of camera rotation (radians)
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```lua
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player.set_rot(playerid: int, x: number, y: number, z: number)
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```
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Set camera rotation (radians)
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```lua
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player.get_inventory(playerid: int) -> int, int
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```
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Returns player inventory ID and selected slot index (0-9)
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```lua
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player.is_flight(playerid: int) -> bool
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player.set_flight(playerid: int, bool)
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```
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Getter and setter for player flight mode
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```lua
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player.is_noclip(playerid: int) -> bool
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player.set_noclip(playerid: int, bool)
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```
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Getter and setter for player noclip mode (collisions disabled)
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```lua
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player.is_infinite_items(playerid: int) -> bool
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player.set_infinite_items(playerid: int, bool)
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```
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Getter and setter for infinite items (not removed from inventory after use)
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```lua
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player.is_instant_destruction(playerid: int) -> bool
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player.set_instant_destruction(playerid: int, bool)
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```
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Getter and setter for instant destruction of blocks when the `player.destroy` binding is activated.
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```lua
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player.is_loading_chunks(playerid: int) -> bool
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player.set_loading_chunks(playerid: int, bool)
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```
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Getter and setter of the property that determines whether the player is loading chunks.
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``` lua
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player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
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player.get_spawnpoint(playerid: int) -> number, number, number
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```
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Spawn point setter and getter
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```lua
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player.set_name(playerid: int, name: str)
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player.get_name(playerid: int) -> str
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```
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Player name setter and getter
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```lua
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player.set_selected_slot(playerid: int, slotid: int)
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```
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Sets the selected slot index
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```lua
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player.get_selected_block(playerid: int) -> x,y,z
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```
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Returns position of the selected block or nil
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```lua
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player.get_selected_entity(playerid: int) -> int
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```
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Returns unique indentifier of the entity selected by player
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```lua
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player.get_entity(playerid: int) -> int
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```
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Returns unique identifier of the player entity
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