VoxelEngine/src/objects/Entities.cpp
2024-11-14 06:13:53 +03:00

620 lines
19 KiB
C++

#include "Entities.hpp"
#include <glm/ext/matrix_transform.hpp>
#include <sstream>
#include "assets/Assets.hpp"
#include "content/Content.hpp"
#include "data/dv_util.hpp"
#include "debug/Logger.hpp"
#include "engine.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/LineBatch.hpp"
#include "graphics/commons/Model.hpp"
#include "graphics/render/ModelBatch.hpp"
#include "logic/scripting/scripting.hpp"
#include "maths/FrustumCulling.hpp"
#include "maths/rays.hpp"
#include "EntityDef.hpp"
#include "rigging.hpp"
#include "physics/Hitbox.hpp"
#include "physics/PhysicsSolver.hpp"
#include "world/Level.hpp"
static debug::Logger logger("entities");
static inline std::string COMP_TRANSFORM = "transform";
static inline std::string COMP_RIGIDBODY = "rigidbody";
static inline std::string COMP_SKELETON = "skeleton";
static inline std::string SAVED_DATA_VARNAME = "SAVED_DATA";
void Transform::refresh() {
combined = glm::mat4(1.0f);
combined = glm::translate(combined, pos);
combined = glm::scale(combined, size);
combined = combined * glm::mat4(rot);
displayPos = pos;
displaySize = size;
dirty = false;
}
void Entity::destroy() {
if (isValid()) {
entities.despawn(id);
}
}
rigging::Skeleton& Entity::getSkeleton() const {
return registry.get<rigging::Skeleton>(entity);
}
void Entity::setRig(const rigging::SkeletonConfig* rigConfig) {
auto& skeleton = registry.get<rigging::Skeleton>(entity);
skeleton.config = rigConfig;
skeleton.pose.matrices.resize(
rigConfig->getBones().size(), glm::mat4(1.0f)
);
skeleton.calculated.matrices.resize(
rigConfig->getBones().size(), glm::mat4(1.0f)
);
}
Entities::Entities(Level* level)
: level(level), sensorsTickClock(20, 3), updateTickClock(20, 3) {
}
template <void (*callback)(const Entity&, size_t, entityid_t)>
static sensorcallback create_sensor_callback(Entities* entities) {
return [=](auto entityid, auto index, auto otherid) {
if (auto entity = entities->get(entityid)) {
if (entity->isValid()) {
callback(*entity, index, otherid);
}
}
};
}
static void initialize_body(
const EntityDef& def, Rigidbody& body, entityid_t id, Entities* entities
) {
body.sensors.resize(def.radialSensors.size() + def.boxSensors.size());
for (auto& [i, box] : def.boxSensors) {
SensorParams params {};
params.aabb = box;
body.sensors[i] = Sensor {
true,
SensorType::AABB,
i,
id,
params,
params,
{},
{},
create_sensor_callback<scripting::on_sensor_enter>(entities),
create_sensor_callback<scripting::on_sensor_exit>(entities)};
}
for (auto& [i, radius] : def.radialSensors) {
SensorParams params {};
params.radial = glm::vec4(radius);
body.sensors[i] = Sensor {
true,
SensorType::RADIUS,
i,
id,
params,
params,
{},
{},
create_sensor_callback<scripting::on_sensor_enter>(entities),
create_sensor_callback<scripting::on_sensor_exit>(entities)};
}
}
entityid_t Entities::spawn(
const EntityDef& def,
glm::vec3 position,
dv::value args,
dv::value saved,
entityid_t uid
) {
auto skeleton = level->content->getSkeleton(def.skeletonName);
if (skeleton == nullptr) {
throw std::runtime_error("skeleton " + def.skeletonName + " not found");
}
entityid_t id;
if (uid == 0) {
id = nextID++;
} else {
id = uid;
if (auto found = get(uid)) {
std::stringstream ss;
ss << "UID #" << uid << " is already used by an entity ";
ss << found->getDef().name;
if (found->getID().destroyFlag) {
ss << " marked to destroy";
}
throw std::runtime_error(ss.str());
}
}
auto entity = registry.create();
entities[id] = entity;
uids[entity] = id;
registry.emplace<EntityId>(entity, static_cast<entityid_t>(id), def);
const auto& tsf = registry.emplace<Transform>(
entity,
position,
glm::vec3(1.0f),
glm::mat3(1.0f),
glm::mat4(1.0f),
true
);
auto& body = registry.emplace<Rigidbody>(
entity,
true,
Hitbox {def.bodyType, position, def.hitbox * 0.5f},
std::vector<Sensor> {}
);
initialize_body(def, body, id, this);
auto& scripting = registry.emplace<ScriptComponents>(entity);
registry.emplace<rigging::Skeleton>(entity, skeleton->instance());
for (auto& componentName : def.components) {
auto component = std::make_unique<UserComponent>(
componentName, entity_funcs_set {}, nullptr
);
scripting.components.emplace_back(std::move(component));
}
dv::value componentsMap = nullptr;
if (saved != nullptr) {
componentsMap = saved["comps"];
loadEntity(saved, get(id).value());
}
body.hitbox.position = tsf.pos;
scripting::on_entity_spawn(
def, id, scripting.components, args, componentsMap);
return id;
}
void Entities::despawn(entityid_t id) {
if (auto entity = get(id)) {
auto& eid = entity->getID();
if (!eid.destroyFlag) {
eid.destroyFlag = true;
scripting::on_entity_despawn(*entity);
}
}
}
void Entities::loadEntity(const dv::value& map) {
entityid_t uid = map["uid"].asInteger();
std::string defname = map["def"].asString();
auto& def = level->content->entities.require(defname);
spawn(def, {}, nullptr, map, uid);
}
void Entities::loadEntity(const dv::value& map, Entity entity) {
auto& transform = entity.getTransform();
auto& body = entity.getRigidbody();
auto& skeleton = entity.getSkeleton();
if (map.has(COMP_RIGIDBODY)) {
auto& bodymap = map[COMP_RIGIDBODY];
dv::get_vec(bodymap, "vel", body.hitbox.velocity);
std::string bodyTypeName;
map.at("type").get(bodyTypeName);
if (auto bodyType = BodyType_from(bodyTypeName)) {
body.hitbox.type = *bodyType;
}
bodymap["crouch"].asBoolean(body.hitbox.crouching);
bodymap["damping"].asNumber(body.hitbox.linearDamping);
}
if (map.has(COMP_TRANSFORM)) {
auto& tsfmap = map[COMP_TRANSFORM];
dv::get_vec(tsfmap, "pos", transform.pos);
dv::get_vec(tsfmap, "size", transform.size);
dv::get_mat(tsfmap, "rot", transform.rot);
}
std::string skeletonName = skeleton.config->getName();
map.at("skeleton").get(skeletonName);
if (skeletonName != skeleton.config->getName()) {
skeleton.config = level->content->getSkeleton(skeletonName);
}
if (auto found = map.at(COMP_SKELETON)) {
auto& skeletonmap = *found;
if (auto found = skeletonmap.at("textures")) {
auto& texturesmap = *found;
for (auto& [slot, _] : texturesmap.asObject()) {
texturesmap.at(slot).get(skeleton.textures[slot]);
}
}
if (auto found = skeletonmap.at("pose")) {
auto& posearr = *found;
for (size_t i = 0;
i < std::min(skeleton.pose.matrices.size(), posearr.size());
i++) {
dv::get_mat(posearr[i], skeleton.pose.matrices[i]);
}
}
}
}
std::optional<Entities::RaycastResult> Entities::rayCast(
glm::vec3 start, glm::vec3 dir, float maxDistance, entityid_t ignore
) {
Ray ray(start, dir);
auto view = registry.view<EntityId, Transform, Rigidbody>();
entityid_t foundUID = 0;
glm::ivec3 foundNormal;
for (auto [entity, eid, transform, body] : view.each()) {
if (eid.uid == ignore) {
continue;
}
auto& hitbox = body.hitbox;
glm::ivec3 normal;
double distance;
if (ray.intersectAABB(
glm::vec3(), hitbox.getAABB(), maxDistance, normal, distance
) > RayRelation::None) {
foundUID = eid.uid;
foundNormal = normal;
maxDistance = static_cast<float>(distance);
}
}
if (foundUID) {
return Entities::RaycastResult {foundUID, foundNormal, maxDistance};
} else {
return std::nullopt;
}
}
void Entities::loadEntities(dv::value root) {
clean();
auto& list = root["data"];
for (auto& map : list) {
try {
loadEntity(map);
} catch (const std::runtime_error& err) {
logger.error() << "could not read entity: " << err.what();
}
}
}
void Entities::onSave(const Entity& entity) {
scripting::on_entity_save(entity);
}
dv::value Entities::serialize(const Entity& entity) {
auto root = dv::object();
auto& eid = entity.getID();
auto& def = eid.def;
root["def"] = def.name;
root["uid"] = eid.uid;
{
auto& transform = entity.getTransform();
auto& tsfmap = root.object(COMP_TRANSFORM);
tsfmap["pos"] = dv::to_value(transform.pos);
if (transform.size != glm::vec3(1.0f)) {
tsfmap["size"] = dv::to_value(transform.size);
}
if (transform.rot != glm::mat3(1.0f)) {
tsfmap["rot"] = dv::to_value(transform.rot);
}
}
{
auto& rigidbody = entity.getRigidbody();
auto& hitbox = rigidbody.hitbox;
auto& bodymap = root.object(COMP_RIGIDBODY);
if (!rigidbody.enabled) {
bodymap["enabled"] = false;
}
if (def.save.body.velocity) {
bodymap["vel"] = dv::to_value(rigidbody.hitbox.velocity);
}
if (def.save.body.settings) {
bodymap["damping"] = rigidbody.hitbox.linearDamping;
if (hitbox.type != def.bodyType) {
bodymap["type"] = to_string(hitbox.type);
}
if (hitbox.crouching) {
bodymap["crouch"] = hitbox.crouching;
}
}
}
auto& skeleton = entity.getSkeleton();
if (skeleton.config->getName() != def.skeletonName) {
root["skeleton"] = skeleton.config->getName();
}
if (def.save.skeleton.pose || def.save.skeleton.textures) {
auto& skeletonmap = root.object(COMP_SKELETON);
if (def.save.skeleton.textures) {
auto& map = skeletonmap.object("textures");
for (auto& [slot, texture] : skeleton.textures) {
map[slot] = texture;
}
}
if (def.save.skeleton.pose) {
auto& list = skeletonmap.list("pose");
for (auto& mat : skeleton.pose.matrices) {
list.add(dv::to_value(mat));
}
}
}
auto& scripts = entity.getScripting();
if (!scripts.components.empty()) {
auto& compsMap = root.object("comps");
for (auto& comp : scripts.components) {
auto data =
scripting::get_component_value(comp->env, SAVED_DATA_VARNAME);
compsMap[comp->name] = data;
}
}
return root;
}
dv::value Entities::serialize(const std::vector<Entity>& entities) {
auto list = dv::list();
for (auto& entity : entities) {
if (!entity.getDef().save.enabled) {
continue;
}
level->entities->onSave(entity);
list.add(level->entities->serialize(entity));
}
return list;
}
void Entities::despawn(std::vector<Entity> entities) {
for (auto& entity : entities) {
entity.destroy();
}
}
void Entities::clean() {
for (auto it = entities.begin(); it != entities.end();) {
if (!registry.get<EntityId>(it->second).destroyFlag) {
++it;
} else {
auto& rigidbody = registry.get<Rigidbody>(it->second);
// todo: refactor
auto physics = level->physics.get();
for (auto& sensor : rigidbody.sensors) {
physics->removeSensor(&sensor);
}
uids.erase(it->second);
registry.destroy(it->second);
it = entities.erase(it);
}
}
}
void Entities::updateSensors(
Rigidbody& body, const Transform& tsf, std::vector<Sensor*>& sensors
) {
for (size_t i = 0; i < body.sensors.size(); i++) {
auto& sensor = body.sensors[i];
for (auto oid : sensor.prevEntered) {
if (sensor.nextEntered.find(oid) == sensor.nextEntered.end()) {
sensor.exitCallback(sensor.entity, i, oid);
}
}
sensor.prevEntered = sensor.nextEntered;
sensor.nextEntered.clear();
switch (sensor.type) {
case SensorType::AABB:
sensor.calculated.aabb = sensor.params.aabb;
sensor.calculated.aabb.transform(tsf.combined);
break;
case SensorType::RADIUS:
sensor.calculated.radial = glm::vec4(
body.hitbox.position.x,
body.hitbox.position.y,
body.hitbox.position.z,
sensor.params.radial.w * sensor.params.radial.w
);
break;
}
sensors.push_back(&sensor);
}
}
void Entities::preparePhysics(float delta) {
if (sensorsTickClock.update(delta)) {
auto part = sensorsTickClock.getPart();
auto parts = sensorsTickClock.getParts();
auto view = registry.view<EntityId, Transform, Rigidbody>();
auto physics = level->physics.get();
std::vector<Sensor*> sensors;
for (auto [entity, eid, transform, rigidbody] : view.each()) {
if (!rigidbody.enabled) {
continue;
}
if ((eid.uid + part) % parts != 0) {
continue;
}
updateSensors(rigidbody, transform, sensors);
}
physics->setSensors(std::move(sensors));
}
}
void Entities::updatePhysics(float delta) {
preparePhysics(delta);
auto view = registry.view<EntityId, Transform, Rigidbody>();
auto physics = level->physics.get();
for (auto [entity, eid, transform, rigidbody] : view.each()) {
if (!rigidbody.enabled || rigidbody.hitbox.type == BodyType::STATIC) {
continue;
}
auto& hitbox = rigidbody.hitbox;
auto prevVel = hitbox.velocity;
bool grounded = hitbox.grounded;
float vel = glm::length(prevVel);
int substeps = static_cast<int>(delta * vel * 20);
substeps = std::min(100, std::max(2, substeps));
physics->step(level->chunks.get(), &hitbox, delta, substeps, eid.uid);
hitbox.linearDamping = hitbox.grounded * 24;
transform.setPos(hitbox.position);
if (hitbox.grounded && !grounded) {
scripting::on_entity_grounded(
*get(eid.uid), glm::length(prevVel - hitbox.velocity)
);
}
if (!hitbox.grounded && grounded) {
scripting::on_entity_fall(*get(eid.uid));
}
}
}
void Entities::update(float delta) {
if (updateTickClock.update(delta)) {
scripting::on_entities_update(
updateTickClock.getTickRate(),
updateTickClock.getParts(),
updateTickClock.getPart()
);
}
}
static void debug_render_skeleton(
LineBatch& batch,
const rigging::Bone* bone,
const rigging::Skeleton& skeleton
) {
size_t pindex = bone->getIndex();
for (auto& sub : bone->getSubnodes()) {
size_t sindex = sub->getIndex();
batch.line(
glm::vec3(
skeleton.calculated.matrices[pindex] * glm::vec4(0, 0, 0, 1)
),
glm::vec3(
skeleton.calculated.matrices[sindex] * glm::vec4(0, 0, 0, 1)
),
glm::vec4(0, 0.5f, 0, 1)
);
debug_render_skeleton(batch, sub.get(), skeleton);
}
}
void Entities::renderDebug(
LineBatch& batch, const Frustum* frustum, const DrawContext& pctx
) {
{
auto ctx = pctx.sub(&batch);
ctx.setLineWidth(1);
auto view = registry.view<Transform, Rigidbody>();
for (auto [entity, transform, rigidbody] : view.each()) {
const auto& hitbox = rigidbody.hitbox;
const auto& pos = transform.pos;
const auto& size = transform.size;
if (frustum && !frustum->isBoxVisible(pos - size, pos + size)) {
continue;
}
batch.box(hitbox.position, hitbox.halfsize * 2.0f, glm::vec4(1.0f));
for (auto& sensor : rigidbody.sensors) {
if (sensor.type != SensorType::AABB) continue;
batch.box(
sensor.calculated.aabb.center(),
sensor.calculated.aabb.size(),
glm::vec4(1.0f, 1.0f, 0.0f, 1.0f)
);
}
}
}
{
auto view = registry.view<Transform, rigging::Skeleton>();
auto ctx = pctx.sub(&batch);
ctx.setDepthTest(false);
ctx.setDepthMask(false);
ctx.setLineWidth(2);
for (auto [entity, transform, skeleton] : view.each()) {
auto config = skeleton.config;
const auto& pos = transform.pos;
const auto& size = transform.size;
if (frustum && !frustum->isBoxVisible(pos - size, pos + size)) {
continue;
}
auto bone = config->getRoot();
debug_render_skeleton(batch, bone, skeleton);
}
}
}
void Entities::render(
const Assets& assets,
ModelBatch& batch,
const Frustum* frustum,
float delta,
bool pause
) {
if (!pause) {
scripting::on_entities_render(delta);
}
auto view = registry.view<Transform, rigging::Skeleton>();
for (auto [entity, transform, skeleton] : view.each()) {
if (transform.dirty) {
transform.refresh();
}
const auto& pos = transform.pos;
const auto& size = transform.size;
if (!frustum || frustum->isBoxVisible(pos - size, pos + size)) {
const auto* rigConfig = skeleton.config;
rigConfig->render(assets, batch, skeleton, transform.combined);
}
}
}
bool Entities::hasBlockingInside(AABB aabb) {
auto view = registry.view<EntityId, Rigidbody>();
for (auto [entity, eid, body] : view.each()) {
if (eid.def.blocking && aabb.intersect(body.hitbox.getAABB(), -0.05f)) {
return true;
}
}
return false;
}
std::vector<Entity> Entities::getAllInside(AABB aabb) {
std::vector<Entity> collected;
auto view = registry.view<Transform>();
for (auto [entity, transform] : view.each()) {
if (aabb.contains(transform.pos)) {
const auto& found = uids.find(entity);
if (found == uids.end()) {
continue;
}
if (auto wrapper = get(found->second)) {
collected.push_back(*wrapper);
}
}
}
return collected;
}
std::vector<Entity> Entities::getAllInRadius(glm::vec3 center, float radius) {
std::vector<Entity> collected;
auto view = registry.view<Transform>();
for (auto [entity, transform] : view.each()) {
if (glm::distance2(transform.pos, center) <= radius * radius) {
const auto& found = uids.find(entity);
if (found == uids.end()) {
continue;
}
if (auto wrapper = get(found->second)) {
collected.push_back(*wrapper);
}
}
}
return collected;
}