* feat: add max interaction distance functionality to Player class and Lua bindings
* feat: add getter and setter for max interaction distance in Player class documentation
* feat: add speed and gravity scale properties with corresponding getters and setters in Player class
* fix: replace deprecated __max and __min with std::max and std::min in setMaxInteractionDistance
* feat: add time scale functionality with getters and setters in World and Engine classes
* remove speed and gravity scale functions from player and world libraries
* remove time scale setting on world open and close
* rename interaction distance functions for consistency
* refactor: update interaction distance functions and remove time scale methods
* refactor: revert classes.lua to dev
* refactor: remove time scale functionality from Engine and World classes
* fix: Now I’ve definitely rolled back `classes.lua`.
* refactor: remove unused player attributes and clean up player class
* Update Player.hpp
removed unused methods from Player.cpp