3.4 KiB
3.4 KiB
mat4 library
mat4 contains a set of functions for work with transformation 4x4 matrices.
Most functions have several options for argument lists (overloads).
Identity matrix - mat4.idt(...)
-- creates an identity matrix
mat4.idt()
-- writes an identity matrix to dst
mat4.idt(dst: matrix)
Matrix determinant - mat4.determinant(...)
-- calculates the determinant of the matrix
mat4.determinant(m: matrix)
Matrix from quaternion - mat4.from_quat(...)
-- creates a rotation matrix from quaternion
mat4.from_quat(quaternion: quat)
-- writes the quaternion rotation matrix to dst
mat4.from_quat(quaternion: quat, dst: matrix)
Matrix multiplication - mat4.mul(...)
-- returns the result of matrix multiplication
mat4.mul(a: matrix, b: matrix)
-- writes the result of matrix multiplication to dst
mat4.mul(a: matrix, b: matrix, dst: matrix)
-- returns the result of multiplying a matrix and a vector
mat4.mul(a: matrix, v: vector)
-- writes the result of matrix and vector multiplication to dst
mat4.mul(a: matrix, v: vector, dst: vector)
Matrix inversion - mat4.inverse(...)
-- returns the result of matrix inversion
mat4.inverse(m: matrix)
-- writes the result of matrix inversion to dst
mat4.inverse(m: matrix, dst: matrix)
Matrix transposition - mat4.transpose(...)
-- returns the result of matrix transposition
mat4.transpose(m: matrix)
-- writes the result of matrix transposition to dst
mat4.transpose(m: matrix, dst: matrix)
Offset - mat4.translate(...)
-- creates a translation matrix
mat4.translate(translation: vec3)
-- returns the result of applying a translation to matrix m
mat4.translate(m: matrix, translation: vec3)
-- writes the result of applying a translation to matrix m to dst
mat4.translate(m: matrix, translation: vec3, dst: matrix)
Scaling - mat4.scale(...)
-- creates a scaling matrix
mat4.scale(scale: vec3)
-- returns the result of applying scaling to matrix m
mat4.scale(m: matrix, scale: vec3)
-- writes the result of applying scaling to matrix m to dst
mat4.scale(m: matrix, scale: vec3, dst: matrix)
Rotation - mat4.rotate(...)
The angle of rotation is indicated in degrees.
-- creates a rotation matrix (angle - rotation angle) along a given axis (axis is an unit vector)
mat4.rotate(axis: vec3, angle: number)
-- returns the result of applying rotation to matrix m
mat4.rotate(m: matrix, axis: vec3, angle: number)
-- writes the result of applying rotation to matrix m to dst
mat4.rotate(m: matrix, axis: vec3, angle: number, dst: matrix)
Decomposition - mat4.decompose(...)
Decomposes the transformation matrix into its components.
mat4.decompose(m: matrix)
-- returns a table:
{
scale=vec3,
rotation=matrix,
quaternion=quat,
translation=vec3,
skew=vec3,
perspective=vec4
} or nil
Look at point - mat4.look_at(...)
-- creates a view matrix from the 'eye' point to the 'center' point with up vector specified
mat4.look_at(eye: vec3, center: vec3, up: vec3)
-- writes the view matrix to dst
mat4.look_at(eye: vec3, center: vec3, up: vec3, dst: matrix)
Casting to string - mat4.tostring(...)
-- returns a string representing the contents of the matrix
mat4.tostring(m: matrix)
-- returns a string representing the contents of the matrix, human-readable if multiline = true
mat4.tostring(m: matrix, multiline: bool)