1.5 KiB
1.5 KiB
player library
player.get_pos(playerid: int) -> number, number, number
Returns x, y, z coordinates of the player
player.set_pos(playerid: int, x: number, y: number, z: number)
Set player position
player.get_vel(playerid: int) -> number, number, number
Returns the x, y, z linear velocity of the player
player.set_vel(playerid: int, x: number, y: number, z: number)
Sets x, y, z player linear velocity
player.get_rot(playerid: int) -> number, number, number
Returns x, y, z of camera rotation (radians)
player.set_rot(playerid: int, x: number, y: number, z: number)
Set camera rotation (radians)
player.get_inventory(playerid: int) -> int, int
Returns player inventory ID and selected slot index (0-9)
player.is_flight() -> bool
player.set_flight(bool)
Getter and setter for player flight mode
player.is_noclip() -> bool
player.set_noclip(bool)
Getter and setter for player noclip mode (collisions disabled)
player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
player.get_spawnpoint(playerid: int) -> number, number, number
Point setter and getter added by player
player.get_selected_block(playerid: int) -> x,y,z
Returns position of the selected block or nil
player.get_selected_entity(playerid: int) -> int
Returns unique indentifier of the entity selected by player
player.get_entity(playerid: int) -> int
Returns unique identifier of the player entity