MihailRis
bbd13f1825
add MainBatch & refactor ModelBatch, Batch3D
2024-11-02 19:37:39 +03:00
MihailRis
9b5c693027
update 'overlay-texture' block property behaviour
2024-11-01 02:18:13 +03:00
MihailRis
4f377b2056
refactor textures access
2024-11-01 02:13:21 +03:00
MihailRis
fae372d19f
feat: item models generation simple & remove core:item_models
2024-10-26 18:42:21 +03:00
MihailRis
3e1a82d137
make BlocksRenderer::createMesh return MeshData & make ChunksRenderer workers have standalone results
2024-10-24 10:54:07 +03:00
MihailRis
cc37fa57f1
update Mesh from MeshData constructor
2024-10-24 10:22:04 +03:00
MihailRis
5c6b73ee2b
add MeshData
2024-10-24 10:11:57 +03:00
MihailRis
75d66b644b
add debug world generator visualization
2024-09-30 15:14:34 +03:00
MihailRis
25c9c9a30a
fix stars render
2024-09-13 11:35:53 +03:00
@clasher113
3376ad6568
Batch3D::point() check buffer overflow
2024-09-10 14:35:47 +03:00
MihailRis
698d02ceba
fix fatal error caused by some unicode characters
2024-08-12 02:02:23 +03:00
MihailRis
71360a6416
fix macos build
2024-08-10 05:55:19 +03:00
MihailRis
a7d6c96a5c
remove extra functions
2024-08-10 05:48:05 +03:00
MihailRis
f2a987f412
replace remaining tabs in src/ to spaces
2024-08-10 02:04:15 +03:00
MihailRis
de5c75d782
replace include guards with pragma once
2024-08-10 01:57:59 +03:00
MihailRis
f43cc93cd2
update project includes format
2024-08-10 01:37:48 +03:00
InfiniteCoder
85239004e3
window/
2024-08-06 00:07:33 +03:00
InfiniteCoder
54f15ecaea
maths/
2024-08-06 00:06:23 +03:00
InfiniteCoder
a745507ddd
coders/
2024-08-04 11:23:08 +03:00
InfiniteCoder
d5dc68dd38
Root includes
2024-08-04 10:24:11 +03:00
Vyacheslav Ivanov
ab28b4df70
fix: PVS-Studio V550
...
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:00:10 +03:00
Vyacheslav Ivanov
4efa574eec
fix: PVS-Studio V508 mark false
...
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 21:05:19 +03:00
Vyacheslav Ivanov
aecd0f5db9
fix: optimization: PVS-Studio warning V832
...
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:44:10 +03:00
MihailRis
ba046a52c0
Revert "fix: optimization: Various PVS-Studio warnings"
2024-08-02 14:51:44 +03:00
Vyacheslav Ivanov
2c1103307f
fix: optimization: PVS-Studio warning V813
...
Passing large objects by const reference avoids unnecessary copying and enhances efficiency.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:55 +03:00
Vyacheslav Ivanov
5dd7a15c09
fix: optimization: PVS-Studio warning V832
...
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 01:57:43 +03:00
MihailRis
3590bd14cd
update DrawContext
2024-07-21 16:06:40 +03:00
MihailRis
fab124a2e2
remove unnecessary 'new' operators
2024-07-01 06:00:33 +03:00
MihailRis
71c754b039
fix Image for non-existing textures in atlas
2024-06-30 22:25:31 +03:00
MihailRis
2dffdf757c
add <image ...> atlases support
2024-06-30 22:05:12 +03:00
MihailRis
c0dca31e98
memory refactor Texture and ImageData
2024-06-30 21:24:46 +03:00
MihailRis
94fe5eeb5b
update ModelBatch semantics
2024-06-23 01:57:28 +03:00
MihailRis
e4f9bd03b7
add src/coders/obj
2024-06-22 20:24:35 +03:00
MihailRis
6ba38ee167
add graphics/core/Model
2024-06-21 02:30:35 +03:00
MihailRis
6d6313cd10
add ModelBatch
2024-06-20 19:45:19 +03:00
@clasher113
22b3d84ee0
texture animation optimization
2024-06-13 17:34:36 +03:00
Pugemon
f25a425cb9
Optimize parameter passing to avoid unnecessary copying
2024-06-07 04:00:38 +03:00
MihailRis
7db76a0e6a
refactor: Batch2D and Batch3D
2024-06-06 11:24:16 +03:00
MihailRis
74042b5c2a
player.get_selected_block
2024-05-31 08:33:37 +03:00
MihailRis
43903bb378
memory-related refactor
2024-05-25 09:26:21 +03:00
MihailRis
165525f18c
includes refactor
2024-05-13 03:20:09 +03:00
MihailRis
9522aedeec
quick check with linters
2024-05-10 12:34:05 +03:00
MihailRis
1627e21c1d
the final rename
2024-05-06 03:38:19 +03:00
MihailRis
91aacafecb
hpp++
2024-05-06 01:36:21 +03:00
MihailRis
6b037ec7e8
hpp+
2024-05-06 01:27:24 +03:00
MihailRis
7f8a86b740
minor refactor
2024-05-05 20:08:25 +03:00
MihailRis
3b4fc2dfea
leaks fix (valgrind full leak check) in world
2024-04-30 03:17:24 +03:00
MihailRis
f8289a5d78
leaks fix (valgrind full leak check)
2024-04-30 02:49:12 +03:00
MihailRis
bcf2f5029d
GfxContext renamed to DrawContext
2024-04-30 00:31:13 +03:00
MihailRis
ef28a368cb
refactor
2024-04-28 22:33:34 +03:00