memory-related refactor
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d437b67580
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43903bb378
@ -18,8 +18,8 @@ Texture* Assets::getTexture(std::string name) const {
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return found->second.get();
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}
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void Assets::store(Texture* texture, std::string name){
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textures.emplace(name, texture);
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void Assets::store(std::unique_ptr<Texture> texture, std::string name){
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textures.emplace(name, std::move(texture));
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}
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@ -30,8 +30,8 @@ Shader* Assets::getShader(std::string name) const{
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return found->second.get();
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}
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void Assets::store(Shader* shader, std::string name){
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shaders.emplace(name, shader);
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void Assets::store(std::unique_ptr<Shader> shader, std::string name){
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shaders.emplace(name, std::move(shader));
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}
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Font* Assets::getFont(std::string name) const {
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@ -41,8 +41,8 @@ Font* Assets::getFont(std::string name) const {
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return found->second.get();
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}
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void Assets::store(Font* font, std::string name){
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fonts.emplace(name, font);
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void Assets::store(std::unique_ptr<Font> font, std::string name){
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fonts.emplace(name, std::move(font));
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}
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Atlas* Assets::getAtlas(std::string name) const {
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@ -52,8 +52,8 @@ Atlas* Assets::getAtlas(std::string name) const {
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return found->second.get();
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}
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void Assets::store(Atlas* atlas, std::string name){
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atlases.emplace(name, atlas);
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void Assets::store(std::unique_ptr<Atlas> atlas, std::string name){
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atlases.emplace(name, std::move(atlas));
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}
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audio::Sound* Assets::getSound(std::string name) const {
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@ -63,8 +63,8 @@ audio::Sound* Assets::getSound(std::string name) const {
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return found->second.get();
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}
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void Assets::store(audio::Sound* sound, std::string name) {
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sounds.emplace(name, sound);
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void Assets::store(std::unique_ptr<audio::Sound> sound, std::string name) {
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sounds.emplace(name, std::move(sound));
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}
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const std::vector<TextureAnimation>& Assets::getAnimations() {
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@ -82,6 +82,6 @@ UiDocument* Assets::getLayout(std::string name) const {
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return found->second.get();
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}
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void Assets::store(UiDocument* layout, std::string name) {
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layouts[name] = std::shared_ptr<UiDocument>(layout);
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void Assets::store(std::unique_ptr<UiDocument> layout, std::string name) {
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layouts[name] = std::shared_ptr<UiDocument>(std::move(layout));
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}
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@ -39,25 +39,25 @@ public:
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~Assets();
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Texture* getTexture(std::string name) const;
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void store(Texture* texture, std::string name);
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void store(std::unique_ptr<Texture> texture, std::string name);
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Shader* getShader(std::string name) const;
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void store(Shader* shader, std::string name);
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void store(std::unique_ptr<Shader> shader, std::string name);
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Font* getFont(std::string name) const;
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void store(Font* font, std::string name);
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void store(std::unique_ptr<Font> font, std::string name);
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Atlas* getAtlas(std::string name) const;
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void store(Atlas* atlas, std::string name);
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void store(std::unique_ptr<Atlas> atlas, std::string name);
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audio::Sound* getSound(std::string name) const;
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void store(audio::Sound* sound, std::string name);
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void store(std::unique_ptr<audio::Sound> sound, std::string name);
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const std::vector<TextureAnimation>& getAnimations();
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void store(const TextureAnimation& animation);
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UiDocument* getLayout(std::string name) const;
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void store(UiDocument* layout, std::string name);
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void store(std::unique_ptr<UiDocument> layout, std::string name);
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};
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#endif // ASSETS_ASSETS_HPP_
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@ -218,7 +218,7 @@ bool AssetsLoader::loadExternalTexture(
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if (fs::exists(path)) {
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try {
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auto image = imageio::read(path.string());
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assets->store(Texture::from(image.get()).release(), name);
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assets->store(Texture::from(image.get()), name);
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return true;
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} catch (const std::exception& err) {
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logger.error() << "error while loading external "
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@ -44,7 +44,7 @@ assetload::postfunc assetload::texture(
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imageio::read(paths->find(filename+".png").u8string()).release()
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);
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return [name, image](auto assets) {
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assets->store(Texture::from(image.get()).release(), name);
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assets->store(Texture::from(image.get()), name);
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};
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}
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@ -103,7 +103,7 @@ assetload::postfunc assetload::atlas(
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Atlas* atlas = builder.build(2, false).release();
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return [=](auto assets) {
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atlas->prepare();
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assets->store(atlas, name);
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assets->store(std::unique_ptr<Atlas>(atlas), name);
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for (const auto& file : names) {
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animation(assets, paths, name, directory, file, atlas);
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}
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@ -129,7 +129,7 @@ assetload::postfunc assetload::font(
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for (auto& page : *pages) {
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textures.emplace_back(Texture::from(page.get()));
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}
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assets->store(new Font(std::move(textures), res, 4), name);
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assets->store(std::make_unique<Font>(std::move(textures), res, 4), name);
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};
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}
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@ -143,8 +143,7 @@ assetload::postfunc assetload::layout(
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return [=](auto assets) {
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try {
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auto cfg = std::dynamic_pointer_cast<LayoutCfg>(config);
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auto document = UiDocument::read(cfg->env, name, file);
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assets->store(document.release(), name);
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assets->store(UiDocument::read(cfg->env, name, file), name);
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} catch (const parsing_error& err) {
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throw std::runtime_error(
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"failed to parse layout XML '"+file+"':\n"+err.errorLog()
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@ -190,7 +189,7 @@ assetload::postfunc assetload::sound(
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}
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auto sound = baseSound.release();
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return [=](auto assets) {
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assets->store(sound, name);
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assets->store(std::unique_ptr<audio::Sound>(sound), name);
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};
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}
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@ -305,7 +304,7 @@ static bool animation(
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auto animation = create_animation(
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srcAtlas.get(), dstAtlas, name, builder.getNames(), frameList
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);
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assets->store(srcAtlas.release(), atlasName + "/" + name + "_animation");
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assets->store(std::move(srcAtlas), atlasName + "/" + name + "_animation");
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assets->store(animation);
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return true;
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}
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@ -19,7 +19,7 @@ LevelFrontend::LevelFrontend(LevelController* controller, Assets* assets)
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contentCache(std::make_unique<ContentGfxCache>(level->content, assets))
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{
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assets->store(
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BlocksPreview::build(contentCache.get(), assets, level->content).release(),
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BlocksPreview::build(contentCache.get(), assets, level->content),
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"block-previews"
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);
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controller->getPlayerController()->listenBlockInteraction(
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@ -62,9 +62,11 @@ gui::page_loader_func menus::create_page_loader(Engine* engine) {
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auto file = engine->getResPaths()->find("layouts/pages/"+name+".xml");
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auto fullname = "core:pages/"+name;
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auto document = UiDocument::read(scripting::get_root_environment(), fullname, file).release();
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engine->getAssets()->store(document, fullname);
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auto document_ptr = UiDocument::read(
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scripting::get_root_environment(), fullname, file
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);
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auto document = document_ptr.get();
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engine->getAssets()->store(std::move(document_ptr), fullname);
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scripting::on_ui_open(document, std::move(args));
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return document->getRoot();
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};
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@ -75,8 +77,11 @@ UiDocument* menus::show(Engine* engine, const std::string& name, std::vector<dyn
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auto file = engine->getResPaths()->find("layouts/"+name+".xml");
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auto fullname = "core:layouts/"+name;
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auto document = UiDocument::read(scripting::get_root_environment(), fullname, file).release();
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engine->getAssets()->store(document, fullname);
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auto document_ptr = UiDocument::read(
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scripting::get_root_environment(), fullname, file
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);
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auto document = document_ptr.get();
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engine->getAssets()->store(std::move(document_ptr), fullname);
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scripting::on_ui_open(document, std::move(args));
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menu->addPage(name, document->getRoot());
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menu->setPage(name);
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@ -98,7 +98,7 @@ glshader compile_shader(GLenum type, const GLchar* source, const std::string& fi
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return glshader(new GLuint(shader), shader_deleter);
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}
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Shader* Shader::create(
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std::unique_ptr<Shader> Shader::create(
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const std::string& vertexFile,
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const std::string& fragmentFile,
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const std::string& vertexCode,
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@ -125,5 +125,5 @@ Shader* Shader::create(
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"shader program linking failed:\n"+std::string(infoLog)
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);
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}
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return new Shader(id);
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return std::make_unique<Shader>(id);
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}
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@ -4,6 +4,7 @@
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#include "../../typedefs.hpp"
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#include <string>
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#include <memory>
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#include <unordered_map>
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#include <glm/glm.hpp>
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@ -36,7 +37,7 @@ public:
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/// @param vertexSource vertex shader source code
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/// @param fragmentSource fragment shader source code
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/// @return linked shader program containing vertex and fragment shaders
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static Shader* create(
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static std::unique_ptr<Shader> create(
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const std::string& vertexFile,
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const std::string& fragmentFile,
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const std::string& vertexSource,
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@ -51,7 +51,7 @@ std::shared_ptr<Menu> GUI::getMenu() {
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}
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void GUI::onAssetsLoad(Assets* assets) {
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assets->store(new UiDocument(
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assets->store(std::make_unique<UiDocument>(
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"core:root",
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uidocscript {},
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std::dynamic_pointer_cast<gui::UINode>(container),
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