feat: nameless worlds
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b9707e11ca
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f772d527e2
@ -108,6 +108,10 @@ void LevelController::update(float delta, bool pause) {
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void LevelController::saveWorld() {
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void LevelController::saveWorld() {
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auto world = level->getWorld();
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auto world = level->getWorld();
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if (world->isNameless()) {
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logger.info() << "nameless world will not be saved";
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return;
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}
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logger.info() << "writing world '" << world->getName() << "'";
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logger.info() << "writing world '" << world->getName() << "'";
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world->wfile->createDirectories();
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world->wfile->createDirectories();
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scripting::on_world_save();
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scripting::on_world_save();
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@ -94,7 +94,12 @@ std::unique_ptr<Level> World::create(
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content,
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content,
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packs
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packs
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);
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);
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logger.info() << "created world '" << name << "' (" << directory.u8string() << ")";
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if (name.empty()) {
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logger.info() << "created nameless world";
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} else {
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logger.info() << "created world '" << name << "' ("
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<< directory.u8string() << ")";
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}
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logger.info() << "world seed: " << seed << " generator: " << generator;
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logger.info() << "world seed: " << seed << " generator: " << generator;
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return std::make_unique<Level>(std::move(world), content, settings);
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return std::make_unique<Level>(std::move(world), content, settings);
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}
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}
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@ -140,6 +140,10 @@ public:
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/// @brief Get world generator id
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/// @brief Get world generator id
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std::string getGenerator() const;
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std::string getGenerator() const;
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bool isNameless() const {
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return info.name.empty();
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}
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WorldInfo& getInfo() {
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WorldInfo& getInfo() {
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return info;
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return info;
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}
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}
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