fix lua::create_lambda and lua::create_lambda_nothrow

This commit is contained in:
MihailRis 2025-01-13 04:20:48 +03:00
parent 390d54c212
commit b9707e11ca
2 changed files with 7 additions and 2 deletions

View File

@ -268,9 +268,9 @@ KeyCallback lua::create_simple_handler(State* L) {
scripting::common_func lua::create_lambda(State* L) {
auto funcptr = create_lambda_handler(L);
return [=](const std::vector<dv::value>& args) -> dv::value {
int top = gettop(L) + 1;
if (!get_from(L, LAMBDAS_TABLE, *funcptr, false))
return nullptr;
int top = gettop(L) + 1;
for (const auto& arg : args) {
pushvalue(L, arg);
}
@ -290,9 +290,9 @@ scripting::common_func lua::create_lambda(State* L) {
scripting::common_func lua::create_lambda_nothrow(State* L) {
auto funcptr = create_lambda_handler(L);
return [=](const std::vector<dv::value>& args) -> dv::value {
int top = gettop(L) - 1;
if (!get_from(L, LAMBDAS_TABLE, *funcptr, false))
return nullptr;
int top = gettop(L) - 1;
for (const auto& arg : args) {
pushvalue(L, arg);
}

View File

@ -21,6 +21,11 @@ namespace lua {
}
inline void pop(lua::State* L, int n = 1) {
#ifndef NDEBUG
if (lua_gettop(L) < n) {
abort();
}
#endif
lua_pop(L, n);
}
inline void insert(lua::State* L, int idx) {