Added frontend/menu module
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src/frontend/menu.cpp
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268
src/frontend/menu.cpp
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#include "menu.h"
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#include <string>
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#include <memory>
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#include <iostream>
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#include <filesystem>
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#include <glm/glm.hpp>
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#include "gui/GUI.h"
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#include "gui/panels.h"
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#include "gui/controls.h"
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#include "screens.h"
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#include "../util/stringutil.h"
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#include "../files/engine_files.h"
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#include "../world/World.h"
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#include "../window/Events.h"
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#include "../window/Window.h"
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#include "../engine.h"
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#include "../settings.h"
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using glm::vec2;
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using glm::vec4;
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using std::string;
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using std::wstring;
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using std::shared_ptr;
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using std::filesystem::path;
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using std::filesystem::u8path;
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using std::filesystem::directory_iterator;
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using namespace gui;
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inline Button* gotoButton(wstring text, string page, PagesControl* menu) {
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return (new Button(text, vec4(10.f)))->listenAction([=](GUI* gui) {
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menu->set(page);
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});
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}
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inline Button* backButton(PagesControl* menu) {
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return (new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
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menu->back();
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});
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}
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Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->color(vec4(0.0f));
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panel->add(gotoButton(L"New World", "new-world", menu));
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Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
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worldsPanel->color(vec4(0.1f));
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path worldsFolder = enginefs::get_worlds_folder();
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if (std::filesystem::is_directory(worldsFolder)) {
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for (auto const& entry : directory_iterator(worldsFolder)) {
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string name = entry.path().filename().string();
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Button* button = new Button(util::str2wstr_utf8(name),
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vec4(10.0f, 8.0f, 10.0f, 8.0f));
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button->color(vec4(0.5f));
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button->listenAction([engine, panel, name](GUI*) {
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EngineSettings& settings = engine->getSettings();
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auto folder = enginefs::get_worlds_folder()/u8path(name);
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World* world = new World(name, folder, 42, settings);
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auto screen = new LevelScreen(engine, world->load(settings));
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engine->setScreen(shared_ptr<Screen>(screen));
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});
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worldsPanel->add(button);
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}
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}
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panel->add(worldsPanel);
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panel->add(gotoButton(L"Settings", "settings", menu));
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panel->add((new Button(L"Quit", vec4(10.f)))->listenAction([](GUI*) {
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Window::setShouldClose(true);
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}));
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panel->refresh();
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return panel;
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}
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Panel* create_new_world_panel(Engine* engine, PagesControl* menu) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->color(vec4(0.0f));
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TextBox* worldNameInput;
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{
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Label* label = new Label(L"World Name");
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panel->add(label);
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TextBox* input = new TextBox(L"New World", vec4(6.0f));
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panel->add(input);
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worldNameInput = input;
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}
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TextBox* seedInput;
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{
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Label* label = new Label(L"Seed");
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panel->add(shared_ptr<UINode>(label));
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uint64_t randseed = rand() ^ (rand() << 8) ^
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(rand() << 16) ^ (rand() << 24) ^
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((uint64_t)rand() << 32) ^
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((uint64_t)rand() << 40) ^
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((uint64_t)rand() << 56);
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seedInput = new TextBox(std::to_wstring(randseed), vec4(6.0f));
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panel->add(seedInput);
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}
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{
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Button* button = new Button(L"Create World", vec4(10.0f));
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button->margin(vec4(0, 20, 0, 0));
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vec4 basecolor = worldNameInput->color();
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button->listenAction([=](GUI*) {
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wstring name = worldNameInput->text();
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string nameutf8 = util::wstr2str_utf8(name);
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// Basic validation
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if (!util::is_valid_filename(name) ||
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enginefs::is_world_name_used(nameutf8)) {
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// blink red two times
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panel->listenInterval(0.1f, [worldNameInput, basecolor]() {
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static bool flag = true;
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if (flag) {
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worldNameInput->color(vec4(0.3f, 0.0f, 0.0f, 0.5f));
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} else {
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worldNameInput->color(basecolor);
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}
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flag = !flag;
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}, 4);
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return;
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}
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wstring seedstr = seedInput->text();
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uint64_t seed;
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if (util::is_integer(seedstr)) {
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try {
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seed = std::stoull(seedstr);
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} catch (const std::out_of_range& err) {
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std::hash<wstring> hash;
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seed = hash(seedstr);
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}
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} else {
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std::hash<wstring> hash;
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seed = hash(seedstr);
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}
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std::cout << "world seed: " << seed << std::endl;
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EngineSettings& settings = engine->getSettings();
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auto folder = enginefs::get_worlds_folder()/u8path(nameutf8);
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std::filesystem::create_directories(folder);
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World* world = new World(nameutf8, folder, seed, settings);
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auto screen = new LevelScreen(engine, world->load(settings));
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engine->setScreen(shared_ptr<Screen>(screen));
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});
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panel->add(button);
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}
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panel->add(backButton(menu));
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panel->refresh();
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return panel;
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}
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Panel* create_controls_panel(Engine* engine, PagesControl* menu) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->color(vec4(0.0f));
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for (auto& entry : Events::bindings){
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string bindname = entry.first;
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Panel* subpanel = new Panel(vec2(400, 45), vec4(5.0f), 1.0f);
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subpanel->color(vec4(0.0f));
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subpanel->orientation(Orientation::horizontal);
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InputBindBox* bindbox = new InputBindBox(entry.second);
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subpanel->add(bindbox);
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Label* label = new Label(util::str2wstr_utf8(bindname));
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label->margin(vec4(6.0f));
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subpanel->add(label);
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panel->add(subpanel);
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}
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panel->add(backButton(menu));
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panel->refresh();
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return panel;
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}
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Panel* create_settings_panel(Engine* engine, PagesControl* menu) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->color(vec4(0.0f));
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/* Load Distance setting track bar */{
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panel->add((new Label(L""))->textSupplier([=]() {
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return L"Load Distance: " +
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std::to_wstring(engine->getSettings().chunks.loadDistance);
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}));
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TrackBar* trackbar = new TrackBar(3, 66, 10, 1, 3);
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trackbar->supplier([=]() {
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return engine->getSettings().chunks.loadDistance;
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});
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trackbar->consumer([=](double value) {
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engine->getSettings().chunks.loadDistance = value;
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});
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panel->add(trackbar);
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}
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/* Fog Curve setting track bar */{
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panel->add((new Label(L""))->textSupplier([=]() {
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std::wstringstream ss;
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ss << std::fixed << std::setprecision(1);
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ss << engine->getSettings().graphics.fogCurve;
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return L"Fog Curve: " + ss.str();
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}));
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TrackBar* trackbar = new TrackBar(1.0, 6.0, 1.0, 0.1, 2);
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trackbar->supplier([=]() {
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return engine->getSettings().graphics.fogCurve;
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});
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trackbar->consumer([=](double value) {
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engine->getSettings().graphics.fogCurve = value;
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});
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panel->add(trackbar);
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}
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{
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Panel* checkpanel = new Panel(vec2(400, 32), vec4(5.0f), 1.0f);
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checkpanel->color(vec4(0.0f));
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checkpanel->orientation(Orientation::horizontal);
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CheckBox* checkbox = new CheckBox();
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checkbox->margin(vec4(0.0f, 0.0f, 5.0f, 0.0f));
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checkbox->supplier([=]() {
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return engine->getSettings().display.swapInterval != 0;
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});
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checkbox->consumer([=](bool checked) {
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engine->getSettings().display.swapInterval = checked;
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});
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checkpanel->add(checkbox);
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checkpanel->add(new Label(L"V-Sync"));
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panel->add(checkpanel);
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}
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panel->add(gotoButton(L"Controls", "controls", menu));
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panel->add(backButton(menu));
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panel->refresh();
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return panel;
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}
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Panel* create_pause_panel(Engine* engine, PagesControl* menu) {
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Panel* panel = new Panel(vec2(400, 200));
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panel->color(vec4(0.0f));
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{
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Button* button = new Button(L"Continue", vec4(10.0f));
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button->listenAction([=](GUI*){
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menu->reset();
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});
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panel->add(shared_ptr<UINode>(button));
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}
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panel->add(gotoButton(L"Settings", "settings", menu));
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{
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Button* button = new Button(L"Save and Quit to Menu", vec4(10.f));
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button->listenAction([engine](GUI*){
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engine->setScreen(shared_ptr<Screen>(new MenuScreen(engine)));
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});
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panel->add(shared_ptr<UINode>(button));
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}
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return panel;
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}
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17
src/frontend/menu.h
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17
src/frontend/menu.h
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#ifndef FRONTEND_MENU_H_
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#define FRONTEND_MENU_H_
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class Engine;
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namespace gui {
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class Panel;
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class PagesControl;
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}
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gui::Panel* create_main_menu_panel(Engine* engine, gui::PagesControl* menu);
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gui::Panel* create_new_world_panel(Engine* engine, gui::PagesControl* menu);
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gui::Panel* create_controls_panel(Engine* engine, gui::PagesControl* menu);
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gui::Panel* create_settings_panel(Engine* engine, gui::PagesControl* menu);
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gui::Panel* create_pause_panel(Engine* engine, gui::PagesControl* menu);
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#endif // FRONTEND_MENU_H_
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