Menu-related panels creation moved to frontend/menu module

This commit is contained in:
MihailRis 2023-11-20 11:28:28 +03:00
parent c712c2239f
commit 926fcb1f79
7 changed files with 51 additions and 297 deletions

View File

@ -22,6 +22,9 @@ GUI::GUI() {
uicamera = new Camera(vec3(), Window::height);
uicamera->perspective = false;
uicamera->flipped = true;
menu = new PagesControl();
container->add(menu);
}
GUI::~GUI() {
@ -29,6 +32,10 @@ GUI::~GUI() {
delete container;
}
PagesControl* GUI::getMenu() {
return menu;
}
void GUI::act(float delta) {
container->size(vec2(Window::width, Window::height));
container->act(delta);
@ -94,6 +101,7 @@ void GUI::act(float delta) {
}
void GUI::draw(Batch2D* batch, Assets* assets) {
menu->setCoord((Window::size() - menu->size()) / 2.0f);
uicamera->fov = Window::height;
Shader* uishader = assets->getShader("ui");

View File

@ -46,6 +46,7 @@ class Camera;
namespace gui {
class UINode;
class Container;
class PagesControl;
class GUI {
Container* container;
@ -55,10 +56,13 @@ namespace gui {
std::unordered_map<std::string, std::shared_ptr<UINode>> storage;
Camera* uicamera;
PagesControl* menu;
public:
GUI();
~GUI();
PagesControl* getMenu();
std::shared_ptr<UINode> getFocused() const;
bool isFocusCaught() const;

View File

@ -183,10 +183,18 @@ void Panel::lock(){
PagesControl::PagesControl() : Container(vec2(), vec2(1)){
}
bool PagesControl::has(std::string name) {
return pages.find(name) != pages.end();
}
void PagesControl::add(std::string name, std::shared_ptr<UINode> panel) {
pages[name] = Page{panel};
}
void PagesControl::add(std::string name, UINode* panel) {
add(name, shared_ptr<UINode>(panel));
}
void PagesControl::set(std::string name, bool history) {
auto found = pages.find(name);
if (found == pages.end()) {

View File

@ -61,6 +61,10 @@ namespace gui {
struct Page {
std::shared_ptr<UINode> panel = nullptr;
~Page() {
panel = nullptr;
}
};
class PagesControl : public Container {
@ -72,8 +76,10 @@ namespace gui {
public:
PagesControl();
bool has(std::string name);
void set(std::string name, bool history=true);
void add(std::string name, std::shared_ptr<UINode> panel);
void add(std::string name, UINode* panel);
void back();
void clearHistory();
void reset();

View File

@ -46,14 +46,12 @@ inline Label* create_label(gui::wstringsupplier supplier) {
}
HudRenderer::HudRenderer(Engine* engine, Level* level) : level(level), assets(engine->getAssets()), gui(engine->getGUI()) {
auto menu = gui->getMenu();
batch = new Batch2D(1024);
uicamera = new Camera(vec3(), 1);
uicamera->perspective = false;
uicamera->flipped = true;
auto pagesptr = gui->get("pages");
PagesControl* pages = (PagesControl*)(pagesptr.get());
Panel* panel = new Panel(vec2(250, 200), vec4(5.0f), 1.0f);
debugPanel = shared_ptr<UINode>(panel);
panel->listenInterval(1.0f, [this]() {
@ -117,37 +115,13 @@ HudRenderer::HudRenderer(Engine* engine, Level* level) : level(level), assets(en
panel->add(shared_ptr<UINode>(sub));
}
panel->refresh();
panel = new Panel(vec2(350, 200));
auto pauseMenu = shared_ptr<UINode>(panel);
panel->color(vec4(0.0f));
{
Button* button = new Button(L"Continue", vec4(10.0f));
button->listenAction([=](GUI*){
pages->reset();
pause = false;
});
panel->add(shared_ptr<UINode>(button));
}
panel->add((new Button(L"Settings", vec4(10.f)))->listenAction([=](GUI* gui) {
pages->set("settings");
}));
{
Button* button = new Button(L"Save and Quit to Menu", vec4(10.f));
button->listenAction([this, engine](GUI*){
engine->setScreen(shared_ptr<Screen>(new MenuScreen(engine)));
});
panel->add(shared_ptr<UINode>(button));
}
pages->reset();
pages->add("pause", pauseMenu);
menu->reset();
gui->add(this->debugPanel);
}
HudRenderer::~HudRenderer() {
gui->remove(debugPanel);
//gui->remove(gui->get("pages"));
delete batch;
delete uicamera;
}
@ -224,7 +198,7 @@ void HudRenderer::drawInventory(const GfxContext& ctx, Player* player) {
tint.r *= 1.2f;
tint.g *= 1.2f;
tint.b *= 1.2f;
if (Events::jclicked(GLFW_MOUSE_BUTTON_LEFT)) {
if (Events::jclicked(mousecode::BUTTON_1)) {
player->choosenBlock = i+1;
}
} else {
@ -240,16 +214,19 @@ void HudRenderer::drawInventory(const GfxContext& ctx, Player* player) {
}
void HudRenderer::update() {
PagesControl* pages = (PagesControl*)(gui->get("pages").get());
auto menu = gui->getMenu();
if (pause && menu->current().panel == nullptr) {
pause = false;
}
if (Events::jpressed(keycode::ESCAPE) && !gui->isFocusCaught()) {
if (pause) {
pause = false;
pages->reset();
menu->reset();
} else if (inventoryOpen) {
inventoryOpen = false;
} else {
pause = true;
pages->set("pause");
menu->set("pause");
}
}
if (Events::jactive(BIND_HUD_INVENTORY)) {
@ -265,10 +242,8 @@ void HudRenderer::draw(const GfxContext& ctx){
const Viewport& viewport = ctx.getViewport();
const uint width = viewport.getWidth();
const uint height = viewport.getHeight();
auto pages = gui->get("pages");
debugPanel->visible(level->player->debug);
pages->setCoord((viewport.size() - pages->size()) / 2.0f);
uicamera->fov = height;

View File

@ -25,274 +25,34 @@
#include "hud.h"
#include "gui/GUI.h"
#include "gui/panels.h"
#include "gui/controls.h"
#include "../engine.h"
#include "../files/engine_files.h"
#include "../util/stringutil.h"
#include "../core_defs.h"
#include "menu.h"
using std::string;
using std::wstring;
using glm::vec3;
using glm::vec4;
using std::shared_ptr;
using std::filesystem::path;
using std::filesystem::u8path;
using std::filesystem::directory_iterator;
using namespace gui;
shared_ptr<UINode> create_main_menu_panel(Engine* engine, PagesControl* pages) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
shared_ptr<UINode> panelptr(panel);
panel->color(vec4(0.0f));
panel->add((new Button(L"New World", vec4(10.f)))->listenAction([=](GUI* gui) {
pages->set("new-world");
}));
Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
worldsPanel->color(vec4(0.1f));
path worldsFolder = enginefs::get_worlds_folder();
if (std::filesystem::is_directory(worldsFolder)) {
for (auto const& entry : directory_iterator(worldsFolder)) {
string name = entry.path().filename().string();
Button* button = new Button(util::str2wstr_utf8(name),
vec4(10.0f, 8.0f, 10.0f, 8.0f));
button->color(vec4(0.5f));
button->listenAction([engine, panel, name](GUI*) {
EngineSettings& settings = engine->getSettings();
auto folder = enginefs::get_worlds_folder()/u8path(name);
World* world = new World(name, folder, 42, settings);
auto screen = new LevelScreen(engine, world->load(settings));
engine->setScreen(shared_ptr<Screen>(screen));
});
worldsPanel->add(button);
}
}
panel->add(worldsPanel);
panel->add((new Button(L"Settings", vec4(10.f)))->listenAction([=](GUI* gui) {
pages->set("settings");
}));
panel->add((new Button(L"Quit", vec4(10.f)))->listenAction([](GUI*) {
Window::setShouldClose(true);
}));
panel->refresh();
return panelptr;
}
shared_ptr<UINode> create_new_world_panel(Engine* engine, PagesControl* pages) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
shared_ptr<UINode> panelptr(panel);
panel->color(vec4(0.0f));
TextBox* worldNameInput;
{
Label* label = new Label(L"World Name");
panel->add(label);
TextBox* input = new TextBox(L"New World", vec4(6.0f));
panel->add(input);
worldNameInput = input;
}
TextBox* seedInput;
{
Label* label = new Label(L"Seed");
panel->add(shared_ptr<UINode>(label));
uint64_t randseed = rand() ^ (rand() << 8) ^
(rand() << 16) ^ (rand() << 24) ^
((uint64_t)rand() << 32) ^
((uint64_t)rand() << 40) ^
((uint64_t)rand() << 56);
seedInput = new TextBox(std::to_wstring(randseed), vec4(6.0f));
panel->add(seedInput);
}
{
Button* button = new Button(L"Create World", vec4(10.0f));
button->margin(vec4(0, 20, 0, 0));
vec4 basecolor = worldNameInput->color();
button->listenAction([=](GUI*) {
wstring name = worldNameInput->text();
string nameutf8 = util::wstr2str_utf8(name);
// Basic validation
if (!util::is_valid_filename(name) ||
enginefs::is_world_name_used(nameutf8)) {
// blink red two times
panel->listenInterval(0.1f, [worldNameInput, basecolor]() {
static bool flag = true;
if (flag) {
worldNameInput->color(vec4(0.3f, 0.0f, 0.0f, 0.5f));
} else {
worldNameInput->color(basecolor);
}
flag = !flag;
}, 4);
return;
}
wstring seedstr = seedInput->text();
uint64_t seed;
if (util::is_integer(seedstr)) {
try {
seed = std::stoull(seedstr);
} catch (const std::out_of_range& err) {
std::hash<wstring> hash;
seed = hash(seedstr);
}
} else {
std::hash<wstring> hash;
seed = hash(seedstr);
}
std::cout << "world seed: " << seed << std::endl;
EngineSettings& settings = engine->getSettings();
auto folder = enginefs::get_worlds_folder()/u8path(nameutf8);
std::filesystem::create_directories(folder);
World* world = new World(nameutf8, folder, seed, settings);
auto screen = new LevelScreen(engine, world->load(settings));
engine->setScreen(shared_ptr<Screen>(screen));
});
panel->add(button);
}
panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
pages->back();
}));
panel->refresh();
return panelptr;
}
Panel* create_controls_panel(Engine* engine, PagesControl* pages) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
panel->color(vec4(0.0f));
for (auto& entry : Events::bindings){
string bindname = entry.first;
Panel* subpanel = new Panel(vec2(400, 45), vec4(5.0f), 1.0f);
subpanel->color(vec4(0.0f));
subpanel->orientation(Orientation::horizontal);
InputBindBox* bindbox = new InputBindBox(entry.second);
subpanel->add(bindbox);
Label* label = new Label(util::str2wstr_utf8(bindname));
label->margin(vec4(6.0f));
subpanel->add(label);
panel->add(subpanel);
}
panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
pages->back();
}));
panel->refresh();
return panel;
}
shared_ptr<UINode> create_settings_panel(Engine* engine, PagesControl* pages) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
panel->color(vec4(0.0f));
shared_ptr<UINode> panelptr(panel);
/* Load Distance setting track bar */{
panel->add((new Label(L""))->textSupplier([=]() {
return L"Load Distance: " +
std::to_wstring(engine->getSettings().chunks.loadDistance);
}));
TrackBar* trackbar = new TrackBar(3, 66, 10, 1, 3);
trackbar->supplier([=]() {
return engine->getSettings().chunks.loadDistance;
});
trackbar->consumer([=](double value) {
engine->getSettings().chunks.loadDistance = value;
});
panel->add(trackbar);
}
/* Fog Curve setting track bar */{
panel->add((new Label(L""))->textSupplier([=]() {
std::wstringstream ss;
ss << std::fixed << std::setprecision(1);
ss << engine->getSettings().graphics.fogCurve;
return L"Fog Curve: " + ss.str();
}));
TrackBar* trackbar = new TrackBar(1.0, 6.0, 1.0, 0.1, 2);
trackbar->supplier([=]() {
return engine->getSettings().graphics.fogCurve;
});
trackbar->consumer([=](double value) {
engine->getSettings().graphics.fogCurve = value;
});
panel->add(trackbar);
}
{
Panel* checkpanel = new Panel(vec2(400, 32), vec4(5.0f), 1.0f);
checkpanel->color(vec4(0.0f));
checkpanel->orientation(Orientation::horizontal);
CheckBox* checkbox = new CheckBox();
checkbox->margin(vec4(0.0f, 0.0f, 5.0f, 0.0f));
checkbox->supplier([=]() {
return engine->getSettings().display.swapInterval != 0;
});
checkbox->consumer([=](bool checked) {
engine->getSettings().display.swapInterval = checked;
});
checkpanel->add(checkbox);
checkpanel->add(new Label(L"V-Sync"));
panel->add(checkpanel);
}
panel->add((new Button(L"Controls", vec4(10.f)))->listenAction([=](GUI* gui) {
pages->set("controls");
}));
panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
pages->back();
}));
panel->refresh();
return panelptr;
}
MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
GUI* gui = engine->getGUI();
auto menu = engine->getGUI()->getMenu();
auto pagesptr = gui->get("pages");
PagesControl* pages;
if (pagesptr == nullptr) {
pages = new PagesControl();
auto newWorldPanel = create_new_world_panel(engine, pages);
// Create pages if not created yet
if (!menu->has("new-world"))
menu->add("new-world", create_new_world_panel(engine, menu));
if (!menu->has("settings"))
menu->add("settings", create_settings_panel(engine, menu));
if (!menu->has("controls"))
menu->add("controls", create_controls_panel(engine, menu));
if (!menu->has("pause"))
menu->add("pause", create_pause_panel(engine, menu));
auto settingsPanel = shared_ptr<UINode>(create_settings_panel(engine, pages));
auto controlsPanel = shared_ptr<UINode>(create_controls_panel(engine, pages));
pages->add("new-world", newWorldPanel);
pages->add("settings", settingsPanel);
pages->add("controls", controlsPanel);
this->pages = shared_ptr<UINode>(pages);
gui->add(this->pages);
gui->store("pages", this->pages);
} else {
this->pages = pagesptr;
pages = (PagesControl*)(pagesptr.get());
pages->reset();
}
auto mainMenuPanel = create_main_menu_panel(engine, pages);
pages->add("main", mainMenuPanel);
pages->set("main");
menu->add("main", create_main_menu_panel(engine, menu));
menu->reset();
menu->set("main");
batch = new Batch2D(1024);
uicamera = new Camera(vec3(), Window::height);
@ -309,8 +69,6 @@ void MenuScreen::update(float delta) {
}
void MenuScreen::draw(float delta) {
pages->setCoord((Window::size() - pages->size()) / 2.0f);
Window::clear();
Window::setBgColor(vec3(0.2f, 0.2f, 0.2f));

View File

@ -12,10 +12,6 @@ class Engine;
class Camera;
class Batch2D;
namespace gui {
class UINode;
}
/* Screen is a mainloop state */
class Screen {
protected:
@ -28,7 +24,6 @@ public:
};
class MenuScreen : public Screen {
std::shared_ptr<gui::UINode> pages;
Batch2D* batch;
Camera* uicamera;
public: