Menu-related panels creation moved to frontend/menu module
This commit is contained in:
parent
c712c2239f
commit
926fcb1f79
@ -22,6 +22,9 @@ GUI::GUI() {
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uicamera = new Camera(vec3(), Window::height);
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uicamera->perspective = false;
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uicamera->flipped = true;
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menu = new PagesControl();
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container->add(menu);
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}
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GUI::~GUI() {
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@ -29,6 +32,10 @@ GUI::~GUI() {
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delete container;
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}
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PagesControl* GUI::getMenu() {
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return menu;
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}
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void GUI::act(float delta) {
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container->size(vec2(Window::width, Window::height));
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container->act(delta);
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@ -94,6 +101,7 @@ void GUI::act(float delta) {
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}
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void GUI::draw(Batch2D* batch, Assets* assets) {
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menu->setCoord((Window::size() - menu->size()) / 2.0f);
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uicamera->fov = Window::height;
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Shader* uishader = assets->getShader("ui");
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@ -46,6 +46,7 @@ class Camera;
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namespace gui {
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class UINode;
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class Container;
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class PagesControl;
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class GUI {
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Container* container;
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@ -55,10 +56,13 @@ namespace gui {
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std::unordered_map<std::string, std::shared_ptr<UINode>> storage;
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Camera* uicamera;
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PagesControl* menu;
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public:
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GUI();
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~GUI();
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PagesControl* getMenu();
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std::shared_ptr<UINode> getFocused() const;
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bool isFocusCaught() const;
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@ -183,10 +183,18 @@ void Panel::lock(){
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PagesControl::PagesControl() : Container(vec2(), vec2(1)){
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}
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bool PagesControl::has(std::string name) {
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return pages.find(name) != pages.end();
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}
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void PagesControl::add(std::string name, std::shared_ptr<UINode> panel) {
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pages[name] = Page{panel};
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}
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void PagesControl::add(std::string name, UINode* panel) {
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add(name, shared_ptr<UINode>(panel));
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}
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void PagesControl::set(std::string name, bool history) {
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auto found = pages.find(name);
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if (found == pages.end()) {
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@ -61,6 +61,10 @@ namespace gui {
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struct Page {
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std::shared_ptr<UINode> panel = nullptr;
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~Page() {
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panel = nullptr;
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}
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};
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class PagesControl : public Container {
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@ -72,8 +76,10 @@ namespace gui {
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public:
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PagesControl();
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bool has(std::string name);
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void set(std::string name, bool history=true);
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void add(std::string name, std::shared_ptr<UINode> panel);
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void add(std::string name, UINode* panel);
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void back();
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void clearHistory();
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void reset();
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@ -46,14 +46,12 @@ inline Label* create_label(gui::wstringsupplier supplier) {
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}
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HudRenderer::HudRenderer(Engine* engine, Level* level) : level(level), assets(engine->getAssets()), gui(engine->getGUI()) {
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auto menu = gui->getMenu();
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batch = new Batch2D(1024);
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uicamera = new Camera(vec3(), 1);
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uicamera->perspective = false;
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uicamera->flipped = true;
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auto pagesptr = gui->get("pages");
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PagesControl* pages = (PagesControl*)(pagesptr.get());
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Panel* panel = new Panel(vec2(250, 200), vec4(5.0f), 1.0f);
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debugPanel = shared_ptr<UINode>(panel);
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panel->listenInterval(1.0f, [this]() {
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@ -117,37 +115,13 @@ HudRenderer::HudRenderer(Engine* engine, Level* level) : level(level), assets(en
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panel->add(shared_ptr<UINode>(sub));
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}
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panel->refresh();
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panel = new Panel(vec2(350, 200));
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auto pauseMenu = shared_ptr<UINode>(panel);
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panel->color(vec4(0.0f));
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{
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Button* button = new Button(L"Continue", vec4(10.0f));
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button->listenAction([=](GUI*){
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pages->reset();
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pause = false;
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});
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panel->add(shared_ptr<UINode>(button));
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}
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panel->add((new Button(L"Settings", vec4(10.f)))->listenAction([=](GUI* gui) {
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pages->set("settings");
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}));
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{
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Button* button = new Button(L"Save and Quit to Menu", vec4(10.f));
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button->listenAction([this, engine](GUI*){
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engine->setScreen(shared_ptr<Screen>(new MenuScreen(engine)));
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});
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panel->add(shared_ptr<UINode>(button));
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}
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pages->reset();
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pages->add("pause", pauseMenu);
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menu->reset();
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gui->add(this->debugPanel);
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}
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HudRenderer::~HudRenderer() {
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gui->remove(debugPanel);
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//gui->remove(gui->get("pages"));
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delete batch;
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delete uicamera;
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}
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@ -224,7 +198,7 @@ void HudRenderer::drawInventory(const GfxContext& ctx, Player* player) {
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tint.r *= 1.2f;
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tint.g *= 1.2f;
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tint.b *= 1.2f;
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if (Events::jclicked(GLFW_MOUSE_BUTTON_LEFT)) {
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if (Events::jclicked(mousecode::BUTTON_1)) {
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player->choosenBlock = i+1;
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}
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} else {
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@ -240,16 +214,19 @@ void HudRenderer::drawInventory(const GfxContext& ctx, Player* player) {
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}
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void HudRenderer::update() {
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PagesControl* pages = (PagesControl*)(gui->get("pages").get());
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auto menu = gui->getMenu();
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if (pause && menu->current().panel == nullptr) {
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pause = false;
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}
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if (Events::jpressed(keycode::ESCAPE) && !gui->isFocusCaught()) {
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if (pause) {
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pause = false;
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pages->reset();
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menu->reset();
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} else if (inventoryOpen) {
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inventoryOpen = false;
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} else {
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pause = true;
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pages->set("pause");
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menu->set("pause");
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}
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}
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if (Events::jactive(BIND_HUD_INVENTORY)) {
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@ -265,10 +242,8 @@ void HudRenderer::draw(const GfxContext& ctx){
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const Viewport& viewport = ctx.getViewport();
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const uint width = viewport.getWidth();
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const uint height = viewport.getHeight();
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auto pages = gui->get("pages");
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debugPanel->visible(level->player->debug);
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pages->setCoord((viewport.size() - pages->size()) / 2.0f);
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uicamera->fov = height;
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@ -25,274 +25,34 @@
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#include "hud.h"
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#include "gui/GUI.h"
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#include "gui/panels.h"
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#include "gui/controls.h"
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#include "../engine.h"
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#include "../files/engine_files.h"
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#include "../util/stringutil.h"
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#include "../core_defs.h"
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#include "menu.h"
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using std::string;
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using std::wstring;
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using glm::vec3;
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using glm::vec4;
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using std::shared_ptr;
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using std::filesystem::path;
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using std::filesystem::u8path;
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using std::filesystem::directory_iterator;
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using namespace gui;
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shared_ptr<UINode> create_main_menu_panel(Engine* engine, PagesControl* pages) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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shared_ptr<UINode> panelptr(panel);
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panel->color(vec4(0.0f));
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panel->add((new Button(L"New World", vec4(10.f)))->listenAction([=](GUI* gui) {
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pages->set("new-world");
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}));
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Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
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worldsPanel->color(vec4(0.1f));
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path worldsFolder = enginefs::get_worlds_folder();
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if (std::filesystem::is_directory(worldsFolder)) {
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for (auto const& entry : directory_iterator(worldsFolder)) {
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string name = entry.path().filename().string();
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Button* button = new Button(util::str2wstr_utf8(name),
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vec4(10.0f, 8.0f, 10.0f, 8.0f));
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button->color(vec4(0.5f));
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button->listenAction([engine, panel, name](GUI*) {
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EngineSettings& settings = engine->getSettings();
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auto folder = enginefs::get_worlds_folder()/u8path(name);
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World* world = new World(name, folder, 42, settings);
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auto screen = new LevelScreen(engine, world->load(settings));
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engine->setScreen(shared_ptr<Screen>(screen));
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});
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worldsPanel->add(button);
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}
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}
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panel->add(worldsPanel);
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panel->add((new Button(L"Settings", vec4(10.f)))->listenAction([=](GUI* gui) {
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pages->set("settings");
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}));
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panel->add((new Button(L"Quit", vec4(10.f)))->listenAction([](GUI*) {
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Window::setShouldClose(true);
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}));
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panel->refresh();
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return panelptr;
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}
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shared_ptr<UINode> create_new_world_panel(Engine* engine, PagesControl* pages) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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shared_ptr<UINode> panelptr(panel);
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panel->color(vec4(0.0f));
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TextBox* worldNameInput;
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{
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Label* label = new Label(L"World Name");
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panel->add(label);
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TextBox* input = new TextBox(L"New World", vec4(6.0f));
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panel->add(input);
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worldNameInput = input;
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}
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TextBox* seedInput;
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{
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Label* label = new Label(L"Seed");
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panel->add(shared_ptr<UINode>(label));
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uint64_t randseed = rand() ^ (rand() << 8) ^
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(rand() << 16) ^ (rand() << 24) ^
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((uint64_t)rand() << 32) ^
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((uint64_t)rand() << 40) ^
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((uint64_t)rand() << 56);
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seedInput = new TextBox(std::to_wstring(randseed), vec4(6.0f));
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panel->add(seedInput);
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}
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{
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Button* button = new Button(L"Create World", vec4(10.0f));
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button->margin(vec4(0, 20, 0, 0));
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vec4 basecolor = worldNameInput->color();
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button->listenAction([=](GUI*) {
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wstring name = worldNameInput->text();
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string nameutf8 = util::wstr2str_utf8(name);
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// Basic validation
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if (!util::is_valid_filename(name) ||
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enginefs::is_world_name_used(nameutf8)) {
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// blink red two times
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panel->listenInterval(0.1f, [worldNameInput, basecolor]() {
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static bool flag = true;
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if (flag) {
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worldNameInput->color(vec4(0.3f, 0.0f, 0.0f, 0.5f));
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} else {
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worldNameInput->color(basecolor);
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}
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flag = !flag;
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}, 4);
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return;
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}
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wstring seedstr = seedInput->text();
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uint64_t seed;
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if (util::is_integer(seedstr)) {
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try {
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seed = std::stoull(seedstr);
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} catch (const std::out_of_range& err) {
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std::hash<wstring> hash;
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seed = hash(seedstr);
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}
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} else {
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std::hash<wstring> hash;
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seed = hash(seedstr);
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}
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std::cout << "world seed: " << seed << std::endl;
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EngineSettings& settings = engine->getSettings();
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auto folder = enginefs::get_worlds_folder()/u8path(nameutf8);
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std::filesystem::create_directories(folder);
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World* world = new World(nameutf8, folder, seed, settings);
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auto screen = new LevelScreen(engine, world->load(settings));
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engine->setScreen(shared_ptr<Screen>(screen));
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});
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panel->add(button);
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}
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panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
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pages->back();
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}));
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panel->refresh();
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return panelptr;
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}
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Panel* create_controls_panel(Engine* engine, PagesControl* pages) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->color(vec4(0.0f));
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for (auto& entry : Events::bindings){
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string bindname = entry.first;
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Panel* subpanel = new Panel(vec2(400, 45), vec4(5.0f), 1.0f);
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subpanel->color(vec4(0.0f));
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subpanel->orientation(Orientation::horizontal);
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InputBindBox* bindbox = new InputBindBox(entry.second);
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subpanel->add(bindbox);
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Label* label = new Label(util::str2wstr_utf8(bindname));
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label->margin(vec4(6.0f));
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subpanel->add(label);
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panel->add(subpanel);
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}
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panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
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pages->back();
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}));
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panel->refresh();
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return panel;
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}
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shared_ptr<UINode> create_settings_panel(Engine* engine, PagesControl* pages) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->color(vec4(0.0f));
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shared_ptr<UINode> panelptr(panel);
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/* Load Distance setting track bar */{
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panel->add((new Label(L""))->textSupplier([=]() {
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return L"Load Distance: " +
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std::to_wstring(engine->getSettings().chunks.loadDistance);
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}));
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TrackBar* trackbar = new TrackBar(3, 66, 10, 1, 3);
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trackbar->supplier([=]() {
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return engine->getSettings().chunks.loadDistance;
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});
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trackbar->consumer([=](double value) {
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engine->getSettings().chunks.loadDistance = value;
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});
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panel->add(trackbar);
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}
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/* Fog Curve setting track bar */{
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panel->add((new Label(L""))->textSupplier([=]() {
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std::wstringstream ss;
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ss << std::fixed << std::setprecision(1);
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ss << engine->getSettings().graphics.fogCurve;
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return L"Fog Curve: " + ss.str();
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}));
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TrackBar* trackbar = new TrackBar(1.0, 6.0, 1.0, 0.1, 2);
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trackbar->supplier([=]() {
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return engine->getSettings().graphics.fogCurve;
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});
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trackbar->consumer([=](double value) {
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engine->getSettings().graphics.fogCurve = value;
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});
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panel->add(trackbar);
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}
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{
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Panel* checkpanel = new Panel(vec2(400, 32), vec4(5.0f), 1.0f);
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checkpanel->color(vec4(0.0f));
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checkpanel->orientation(Orientation::horizontal);
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CheckBox* checkbox = new CheckBox();
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checkbox->margin(vec4(0.0f, 0.0f, 5.0f, 0.0f));
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checkbox->supplier([=]() {
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return engine->getSettings().display.swapInterval != 0;
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});
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checkbox->consumer([=](bool checked) {
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engine->getSettings().display.swapInterval = checked;
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});
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checkpanel->add(checkbox);
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checkpanel->add(new Label(L"V-Sync"));
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panel->add(checkpanel);
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}
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panel->add((new Button(L"Controls", vec4(10.f)))->listenAction([=](GUI* gui) {
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pages->set("controls");
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}));
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panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
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pages->back();
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}));
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panel->refresh();
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return panelptr;
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}
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MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
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GUI* gui = engine->getGUI();
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auto menu = engine->getGUI()->getMenu();
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auto pagesptr = gui->get("pages");
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PagesControl* pages;
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if (pagesptr == nullptr) {
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pages = new PagesControl();
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auto newWorldPanel = create_new_world_panel(engine, pages);
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// Create pages if not created yet
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if (!menu->has("new-world"))
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menu->add("new-world", create_new_world_panel(engine, menu));
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if (!menu->has("settings"))
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menu->add("settings", create_settings_panel(engine, menu));
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if (!menu->has("controls"))
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menu->add("controls", create_controls_panel(engine, menu));
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if (!menu->has("pause"))
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menu->add("pause", create_pause_panel(engine, menu));
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auto settingsPanel = shared_ptr<UINode>(create_settings_panel(engine, pages));
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auto controlsPanel = shared_ptr<UINode>(create_controls_panel(engine, pages));
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pages->add("new-world", newWorldPanel);
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pages->add("settings", settingsPanel);
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pages->add("controls", controlsPanel);
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this->pages = shared_ptr<UINode>(pages);
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gui->add(this->pages);
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gui->store("pages", this->pages);
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} else {
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||||
this->pages = pagesptr;
|
||||
pages = (PagesControl*)(pagesptr.get());
|
||||
pages->reset();
|
||||
}
|
||||
auto mainMenuPanel = create_main_menu_panel(engine, pages);
|
||||
pages->add("main", mainMenuPanel);
|
||||
pages->set("main");
|
||||
menu->add("main", create_main_menu_panel(engine, menu));
|
||||
menu->reset();
|
||||
menu->set("main");
|
||||
|
||||
batch = new Batch2D(1024);
|
||||
uicamera = new Camera(vec3(), Window::height);
|
||||
@ -309,8 +69,6 @@ void MenuScreen::update(float delta) {
|
||||
}
|
||||
|
||||
void MenuScreen::draw(float delta) {
|
||||
pages->setCoord((Window::size() - pages->size()) / 2.0f);
|
||||
|
||||
Window::clear();
|
||||
Window::setBgColor(vec3(0.2f, 0.2f, 0.2f));
|
||||
|
||||
|
||||
@ -12,10 +12,6 @@ class Engine;
|
||||
class Camera;
|
||||
class Batch2D;
|
||||
|
||||
namespace gui {
|
||||
class UINode;
|
||||
}
|
||||
|
||||
/* Screen is a mainloop state */
|
||||
class Screen {
|
||||
protected:
|
||||
@ -28,7 +24,6 @@ public:
|
||||
};
|
||||
|
||||
class MenuScreen : public Screen {
|
||||
std::shared_ptr<gui::UINode> pages;
|
||||
Batch2D* batch;
|
||||
Camera* uicamera;
|
||||
public:
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user