feat: process external custom block models for variable textures

This commit is contained in:
MihailRis 2025-05-02 15:12:01 +03:00
parent 43c76c92ff
commit 9a0f6b23b0
4 changed files with 81 additions and 21 deletions

View File

@ -39,6 +39,22 @@ void Mesh::addPlane(
vertices.push_back({pos-right+up, {uv.u1, uv.v2}, norm});
}
void Mesh::addRect(
const glm::vec3& pos,
const glm::vec3& right,
const glm::vec3& up,
const glm::vec3& norm,
const UVRegion& uv
) {
vertices.push_back({pos-right-up, {uv.u1, uv.v1}, norm});
vertices.push_back({pos+right-up, {uv.u2, uv.v1}, norm});
vertices.push_back({pos+right+up, {uv.u2, uv.v2}, norm});
vertices.push_back({pos-right-up, {uv.u1, uv.v1}, norm});
vertices.push_back({pos+right+up, {uv.u2, uv.v2}, norm});
vertices.push_back({pos-right+up, {uv.u1, uv.v2}, norm});
}
void Mesh::addBox(const glm::vec3& pos, const glm::vec3& size) {
addPlane(pos+Z*size, X*size, Y*size, Z);
addPlane(pos-Z*size, -X*size, Y*size, -Z);
@ -51,15 +67,22 @@ void Mesh::addBox(const glm::vec3& pos, const glm::vec3& size) {
}
void Mesh::addBox(
const glm::vec3& pos, const glm::vec3& size, const UVRegion (&uvs)[6]
const glm::vec3& pos,
const glm::vec3& size,
const UVRegion (&uvs)[6],
const bool enabledSides[6]
) {
if (enabledSides[0]) // north
addPlane(pos+Z*size, X*size, Y*size, Z, uvs[0]);
if (enabledSides[1]) // south
addPlane(pos-Z*size, -X*size, Y*size, -Z, uvs[1]);
if (enabledSides[2]) // top
addPlane(pos+Y*size, X*size, -Z*size, Y, uvs[2]);
if (enabledSides[3]) // bottom
addPlane(pos-Y*size, X*size, Z*size, -Y, uvs[3]);
if (enabledSides[4]) // west
addPlane(pos+X*size, -Z*size, Y*size, X, uvs[4]);
if (enabledSides[5]) // east
addPlane(pos-X*size, Z*size, Y*size, -X, uvs[5]);
}

View File

@ -31,11 +31,19 @@ namespace model {
const glm::vec3& norm,
const UVRegion& region
);
void addRect(
const glm::vec3& pos,
const glm::vec3& right,
const glm::vec3& up,
const glm::vec3& norm,
const UVRegion& region
);
void addBox(const glm::vec3& pos, const glm::vec3& size);
void addBox(
const glm::vec3& pos,
const glm::vec3& size,
const UVRegion (&texfaces)[6]
const UVRegion (&texfaces)[6],
const bool enabledSides[6]
);
void scale(const glm::vec3& size);
};
@ -47,6 +55,11 @@ namespace model {
/// @param texture texture name
/// @return writeable Mesh
Mesh& addMesh(const std::string& texture) {
for (auto& mesh : meshes) {
if (mesh.texture == texture) {
return mesh;
}
}
meshes.push_back({texture, {}});
return meshes[meshes.size()-1];
}

View File

@ -50,7 +50,8 @@ static inline UVRegion get_region_for(
void ModelsGenerator::prepare(Content& content, Assets& assets) {
for (auto& [name, def] : content.blocks.getDefs()) {
if (def->model.type == BlockModelType::CUSTOM && def->model.name.empty()) {
if (def->model.type == BlockModelType::CUSTOM) {
if (def->model.name.empty()) {
assets.store(
std::make_unique<model::Model>(
loadCustomBlockModel(
@ -60,6 +61,17 @@ void ModelsGenerator::prepare(Content& content, Assets& assets) {
name + ".model"
);
def->model.name = def->name + ".model";
} else {
auto model = assets.get<model::Model>(def->model.name);
if (model) {
for (auto& mesh : model->meshes) {
if (mesh.texture.length() && mesh.texture[0] == '$') {
int index = std::stoll(mesh.texture.substr(1));
mesh.texture = "blocks:" + def->textureFaces[index];
}
}
}
}
}
}
for (auto& [name, def] : content.items.getDefs()) {
@ -91,8 +103,12 @@ model::Model ModelsGenerator::fromCustom(
get_region_for(modelTextures[i * 6 + 1], assets),
get_region_for(modelTextures[i * 6 + 0], assets)
};
bool enabled[6] {1,1,1,1,1,1};
mesh.addBox(
modelBoxes[i].center(), modelBoxes[i].size() * 0.5f, boxtexfaces
modelBoxes[i].center(),
modelBoxes[i].size() * 0.5f,
boxtexfaces,
enabled
);
}
for (size_t i = 0; i < points.size() / 4; i++) {

View File

@ -2,6 +2,7 @@
#include <cmath>
#include <glm/vec2.hpp>
#include <glm/vec4.hpp>
struct UVRegion {
float u1;
@ -51,4 +52,11 @@ struct UVRegion {
u2 = cx + w * 0.5f * x;
v2 = cy + h * 0.5f * y;
}
void set(const glm::vec4& vec) {
u1 = vec.x;
v1 = vec.y;
u2 = vec.z;
v2 = vec.w;
}
};