Merge pull request #524 from MihailRis/stairs-rotation-profile

Stairs rotation profile
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MihailRis 2025-05-01 18:27:46 +03:00 committed by GitHub
commit 43c76c92ff
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6 changed files with 41 additions and 8 deletions

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@ -122,6 +122,8 @@ template<> void ContentUnitLoader<Block>::loadUnit(
def.rotations = BlockRotProfile::PIPE;
} else if (profile == BlockRotProfile::PANE_NAME) {
def.rotations = BlockRotProfile::PANE;
} else if (profile == BlockRotProfile::STAIRS_NAME) {
def.rotations = BlockRotProfile::STAIRS;
} else if (profile != "none") {
logger.error() << "unknown rotation profile " << profile;
def.rotatable = false;

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@ -308,7 +308,14 @@ void BlocksRenderer::blockCustomModel(
const auto& v0 = mesh.vertices[triangle * 3];
auto n = v0.normal.x * X + v0.normal.y * Y + v0.normal.z * Z;
if (!isOpen(glm::floor(coord + n * 1e-4f), *block) && is_aligned(n)) {
auto vp = (mesh.vertices[triangle * 3].coord +
mesh.vertices[triangle * 3 + 1].coord +
mesh.vertices[triangle * 3 + 2].coord) *
0.3333f -
0.5f;
vp = vp.x * X + vp.y * Y + vp.z * Z;
if (!isOpen(glm::floor(coord + vp + 0.5f + n * 1e-3f), *block) && is_aligned(n)) {
continue;
}

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@ -336,14 +336,15 @@ static int determine_rotation(
if (norm.y < 0.0f) return BLOCK_DIR_DOWN;
if (norm.z > 0.0f) return BLOCK_DIR_NORTH;
if (norm.z < 0.0f) return BLOCK_DIR_SOUTH;
} else if (name == "pane") {
} else if (name == "pane" || name == "stairs") {
int verticalBit = (name == "stairs" && (norm.y - camDir.y * 0.5f) < 0.0) ? 4 : 0;
if (abs(camDir.x) > abs(camDir.z)) {
if (camDir.x > 0.0f) return BLOCK_DIR_EAST;
if (camDir.x < 0.0f) return BLOCK_DIR_WEST;
if (camDir.x > 0.0f) return BLOCK_DIR_EAST | verticalBit;
if (camDir.x < 0.0f) return BLOCK_DIR_WEST | verticalBit;
}
if (abs(camDir.x) < abs(camDir.z)) {
if (camDir.z > 0.0f) return BLOCK_DIR_SOUTH;
if (camDir.z < 0.0f) return BLOCK_DIR_NORTH;
if (camDir.z > 0.0f) return BLOCK_DIR_SOUTH | verticalBit;
if (camDir.z < 0.0f) return BLOCK_DIR_NORTH | verticalBit;
}
}
}
@ -421,7 +422,7 @@ void PlayerController::processRightClick(
auto camera = player.fpCamera.get();
blockstate state {};
state.rotation = determine_rotation(&def, selection.normal, camera->dir);
state.rotation = determine_rotation(&def, selection.normal, camera->front);
if (!input.shift && target.rt.funcsset.oninteract) {
if (scripting::on_block_interact(

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@ -91,6 +91,22 @@ const BlockRotProfile BlockRotProfile::PANE {
4
};
const BlockRotProfile BlockRotProfile::STAIRS {
"stairs",
{
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // North
{{0, 0, -1}, {0, 1, 0}, {1, 0, 0}}, // East
{{-1, 0, 0}, {0, 1, 0}, {0, 0, -1}}, // South
{{0, 0, 1}, {0, 1, 0}, {-1, 0, 0}}, // West
{{-1, 0, 0}, {0, -1, 0}, {0, 0, 1}},
{{0, 0, 1}, {0, -1, 0}, {1, 0, 0}},
{{1, 0, 0}, {0, -1, 0}, {0, 0, -1}},
{{0, 0, -1}, {0, -1, 0}, {-1, 0, 0}},
},
8
};
Block::Block(const std::string& name)
: name(name),
caption(util::id_to_caption(name)),

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@ -77,8 +77,12 @@ struct BlockRotProfile {
/// @brief Doors, signs and other panes
static const BlockRotProfile PANE;
/// @brief Stairs, stairs and stairs
static const BlockRotProfile STAIRS;
static inline std::string PIPE_NAME = "pipe";
static inline std::string PANE_NAME = "pane";
static inline std::string STAIRS_NAME = "stairs";
};
enum class BlockModelType {

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@ -209,10 +209,13 @@ std::unique_ptr<VoxelFragment> VoxelFragment::rotated(const Content& content) co
| ((voxel.state.segment & 0b100) >> 2);
auto& def = content.blocks.require(blockNames[voxel.id]);
if (def.rotations.name == BlockRotProfile::PANE_NAME ||
def.rotations.name == BlockRotProfile::PIPE_NAME){
def.rotations.name == BlockRotProfile::PIPE_NAME) {
if (voxel.state.rotation < 4) {
voxel.state.rotation = (voxel.state.rotation + 3) & 0b11;
}
} else if (def.rotations.name == BlockRotProfile::STAIRS_NAME) {
voxel.state.rotation = ((voxel.state.rotation + 3) & 0b11) |
(voxel.state.rotation & 0b100);
}
}
}