update ContentGfxCache
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4a6ccf4847
commit
799d712447
@ -53,7 +53,7 @@ public:
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});
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});
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}
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}
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const T& get() const {
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[[nodiscard]] const T& get() const {
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return value;
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return value;
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}
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}
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@ -9,9 +9,11 @@
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#include "graphics/core/Atlas.hpp"
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#include "graphics/core/Atlas.hpp"
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#include "maths/UVRegion.hpp"
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#include "maths/UVRegion.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/Block.hpp"
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#include "debug/Logger.hpp"
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#include "core_defs.hpp"
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#include "core_defs.hpp"
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#include "settings.hpp"
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#include "settings.hpp"
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static debug::Logger logger("content-gfx-cache");
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ContentGfxCache::ContentGfxCache(
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ContentGfxCache::ContentGfxCache(
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const Content& content,
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const Content& content,
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@ -22,27 +24,29 @@ ContentGfxCache::ContentGfxCache(
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refresh();
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refresh();
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}
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}
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static void refresh_variant(
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void ContentGfxCache::refreshVariant(
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const Assets& assets,
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const Block& def,
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const Block& def,
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const Variant& variant,
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const Variant& variant,
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uint8_t variantIndex,
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uint8_t variantIndex,
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std::unique_ptr<UVRegion[]>& sideregions,
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const Atlas& atlas
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const Atlas& atlas,
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const GraphicsSettings& settings,
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std::unordered_map<blockid_t, model::Model>& models
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) {
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) {
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bool denseRender = settings.denseRender.get();
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for (uint side = 0; side < 6; side++) {
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for (uint side = 0; side < 6; side++) {
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std::string tex = variant.textureFaces[side];
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std::string tex = variant.textureFaces[side];
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if (variant.culling == CullingMode::OPTIONAL &&
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std::string texOpaque = tex + "_opaque";
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!settings.denseRender.get() && atlas.has(tex + "_opaque")) {
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tex = tex + "_opaque";
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if (!atlas.has(tex)) {
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tex = TEXTURE_NOTFOUND;
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}
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}
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if (atlas.has(tex)) {
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sideregions[(def.rt.id * 6 + side) * MAX_VARIANTS + variantIndex] = atlas.get(tex);
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if (!atlas.has(texOpaque)) {
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} else if (atlas.has(TEXTURE_NOTFOUND)) {
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texOpaque = tex;
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sideregions[(def.rt.id * 6 + side) * MAX_VARIANTS + variantIndex] = atlas.get(TEXTURE_NOTFOUND);
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} else if (variant.culling == CullingMode::OPTIONAL && !denseRender) {
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tex = texOpaque;
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}
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}
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size_t index = getRegionIndex(def.rt.id, variantIndex, side, false);
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sideregions[index] = atlas.get(tex);
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sideregions[index + 1] = atlas.get(texOpaque);
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}
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}
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if (variant.model.type == BlockModelType::CUSTOM) {
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if (variant.model.type == BlockModelType::CUSTOM) {
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auto model = assets.require<model::Model>(variant.model.name);
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auto model = assets.require<model::Model>(variant.model.name);
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@ -63,11 +67,11 @@ static void refresh_variant(
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}
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}
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void ContentGfxCache::refresh(const Block& def, const Atlas& atlas) {
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void ContentGfxCache::refresh(const Block& def, const Atlas& atlas) {
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refresh_variant(assets, def, def.defaults, 0, sideregions, atlas, settings, models);
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refreshVariant(def, def.defaults, 0, atlas);
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if (def.variants) {
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if (def.variants) {
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const auto& variants = def.variants->variants;
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const auto& variants = def.variants->variants;
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for (int i = 1; i < variants.size() - 1; i++) {
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for (int i = 1; i < variants.size() - 1; i++) {
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refresh_variant(assets, def, variants[i], i, sideregions, atlas, settings, models);
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refreshVariant(def, variants[i], i, atlas);
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}
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}
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def.variants->variants.at(0) = def.defaults;
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def.variants->variants.at(0) = def.defaults;
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}
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}
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@ -75,7 +79,11 @@ void ContentGfxCache::refresh(const Block& def, const Atlas& atlas) {
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void ContentGfxCache::refresh() {
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void ContentGfxCache::refresh() {
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auto indices = content.getIndices();
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auto indices = content.getIndices();
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sideregions = std::make_unique<UVRegion[]>(indices->blocks.count() * 6 * MAX_VARIANTS);
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size_t size = indices->blocks.count() * GFXC_SIDES * GFXC_MAX_VARIANTS * 2;
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logger.info() << "uv cache size is " << (sizeof(UVRegion) * size) << " B";
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sideregions = std::make_unique<UVRegion[]>(size);
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const auto& atlas = assets.require<Atlas>("blocks");
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const auto& atlas = assets.require<Atlas>("blocks");
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const auto& blocks = indices->blocks.getIterable();
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const auto& blocks = indices->blocks.getIterable();
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@ -14,9 +14,11 @@ class Assets;
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class Atlas;
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class Atlas;
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class Block;
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class Block;
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struct UVRegion;
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struct UVRegion;
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struct Variant;
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struct GraphicsSettings;
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struct GraphicsSettings;
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inline constexpr int MAX_VARIANTS = 16;
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inline constexpr int GFXC_MAX_VARIANTS = 16;
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inline constexpr int GFXC_SIDES = 6;
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class ContentGfxCache {
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class ContentGfxCache {
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const Content& content;
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const Content& content;
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@ -26,6 +28,13 @@ class ContentGfxCache {
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// array of block sides uv regions (6 per block)
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// array of block sides uv regions (6 per block)
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std::unique_ptr<UVRegion[]> sideregions;
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std::unique_ptr<UVRegion[]> sideregions;
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std::unordered_map<blockid_t, model::Model> models;
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std::unordered_map<blockid_t, model::Model> models;
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void refreshVariant(
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const Block& def,
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const Variant& variant,
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uint8_t variantIndex,
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const Atlas& atlas
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);
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public:
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public:
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ContentGfxCache(
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ContentGfxCache(
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const Content& content,
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const Content& content,
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@ -34,8 +43,14 @@ public:
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);
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);
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~ContentGfxCache();
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~ContentGfxCache();
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inline const UVRegion& getRegion(blockid_t id, uint8_t variant, int side) const {
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static inline size_t getRegionIndex(
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return sideregions[(id * 6 + side) * MAX_VARIANTS + variant];
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blockid_t id, uint8_t variant, int side, bool opaque
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) {
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return ((id * GFXC_SIDES + side) * GFXC_MAX_VARIANTS + variant) * 2 + opaque;
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}
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inline const UVRegion& getRegion(blockid_t id, uint8_t variant, int side, bool dense) const {
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return sideregions[getRegionIndex(id, variant, side, !dense)];
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}
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}
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const model::Model& getModel(blockid_t id) const;
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const model::Model& getModel(blockid_t id) const;
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@ -27,9 +27,10 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
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){
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){
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display::clear();
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display::clear();
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blockid_t id = def.rt.id;
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blockid_t id = def.rt.id;
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const UVRegion texfaces[6]{cache.getRegion(id, 0, 0), cache.getRegion(id, 0, 1),
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const UVRegion texfaces[6] {
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cache.getRegion(id, 0, 2), cache.getRegion(id, 0, 3),
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cache.getRegion(id, 0, 0, true), cache.getRegion(id, 0, 1, true),
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cache.getRegion(id, 0, 4), cache.getRegion(id, 0, 5)};
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cache.getRegion(id, 0, 2, true), cache.getRegion(id, 0, 3, true),
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cache.getRegion(id, 0, 4, true), cache.getRegion(id, 0, 5, true)};
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glm::vec3 offset(0.1f, 0.5f, 0.1f);
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glm::vec3 offset(0.1f, 0.5f, 0.1f);
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switch (def.defaults.model.type) {
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switch (def.defaults.model.type) {
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@ -477,6 +477,7 @@ glm::vec4 BlocksRenderer::pickSoftLight(
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void BlocksRenderer::render(
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void BlocksRenderer::render(
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const voxel* voxels, int beginEnds[256][2]
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const voxel* voxels, int beginEnds[256][2]
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) {
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) {
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bool denseRender = this->denseRender;
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for (const auto drawGroup : *content.drawGroups) {
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for (const auto drawGroup : *content.drawGroups) {
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int begin = beginEnds[drawGroup][0];
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int begin = beginEnds[drawGroup][0];
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if (begin == 0) {
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if (begin == 0) {
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@ -497,12 +498,12 @@ void BlocksRenderer::render(
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continue;
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continue;
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}
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}
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const UVRegion texfaces[6] {
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const UVRegion texfaces[6] {
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cache.getRegion(id, variantId, 0),
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cache.getRegion(id, variantId, 0, denseRender),
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cache.getRegion(id, variantId, 1),
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cache.getRegion(id, variantId, 1, denseRender),
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cache.getRegion(id, variantId, 2),
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cache.getRegion(id, variantId, 2, denseRender),
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cache.getRegion(id, variantId, 3),
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cache.getRegion(id, variantId, 3, denseRender),
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cache.getRegion(id, variantId, 4),
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cache.getRegion(id, variantId, 4, denseRender),
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cache.getRegion(id, variantId, 5)
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cache.getRegion(id, variantId, 5, denseRender)
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};
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};
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int x = i % CHUNK_W;
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int x = i % CHUNK_W;
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int y = i / (CHUNK_D * CHUNK_W);
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int y = i / (CHUNK_D * CHUNK_W);
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@ -550,6 +551,8 @@ SortingMeshData BlocksRenderer::renderTranslucent(
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AABB aabb {};
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AABB aabb {};
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bool aabbInit = false;
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bool aabbInit = false;
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size_t totalSize = 0;
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size_t totalSize = 0;
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bool denseRender = this->denseRender;
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for (const auto drawGroup : *content.drawGroups) {
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for (const auto drawGroup : *content.drawGroups) {
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int begin = beginEnds[drawGroup][0];
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int begin = beginEnds[drawGroup][0];
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if (begin == 0) {
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if (begin == 0) {
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@ -570,12 +573,12 @@ SortingMeshData BlocksRenderer::renderTranslucent(
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continue;
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continue;
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}
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}
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const UVRegion texfaces[6] {
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const UVRegion texfaces[6] {
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cache.getRegion(id, variantId, 0),
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cache.getRegion(id, variantId, 0, denseRender),
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cache.getRegion(id, variantId, 1),
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cache.getRegion(id, variantId, 1, denseRender),
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cache.getRegion(id, variantId, 2),
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cache.getRegion(id, variantId, 2, denseRender),
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cache.getRegion(id, variantId, 3),
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cache.getRegion(id, variantId, 3, denseRender),
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cache.getRegion(id, variantId, 4),
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cache.getRegion(id, variantId, 4, denseRender),
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cache.getRegion(id, variantId, 5)
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cache.getRegion(id, variantId, 5, denseRender)
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};
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};
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int x = i % CHUNK_W;
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int x = i % CHUNK_W;
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int y = i / (CHUNK_D * CHUNK_W);
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int y = i / (CHUNK_D * CHUNK_W);
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@ -706,9 +709,16 @@ void BlocksRenderer::build(const Chunk* chunk, const Chunks* chunks) {
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vertexCount = 0;
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vertexCount = 0;
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vertexOffset = 0;
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vertexOffset = 0;
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indexCount = 0;
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indexCount = 0;
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denseRender = settings.graphics.denseRender.get();
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denseRender = settings.graphics.denseRender.get();
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// denseRender = false;
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render(voxels, beginEnds);
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render(voxels, beginEnds);
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// denseRender = settings.graphics.denseRender.get();
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// if (denseRender) {
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// }
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}
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}
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ChunkMeshData BlocksRenderer::createMesh() {
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ChunkMeshData BlocksRenderer::createMesh() {
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