feat: multiple index buffers per mesh support

This commit is contained in:
MihailRis 2025-07-24 21:40:00 +03:00
parent 6debc92ae5
commit 4a6ccf4847
7 changed files with 81 additions and 43 deletions

View File

@ -1,5 +1,7 @@
#pragma once
#include <vector>
#include "MeshData.hpp"
@ -8,25 +10,32 @@ struct MeshStats {
static int drawCalls;
};
struct IndexBufferData {
const uint32_t* indices;
size_t indicesCount;
};
template <typename VertexStructure>
class Mesh {
struct IndexBuffer {
unsigned int ibo;
size_t indexCount;
};
unsigned int vao;
unsigned int vbo;
unsigned int ibo;
std::vector<IndexBuffer> ibos;
size_t vertexCount;
size_t indexCount;
public:
explicit Mesh(const MeshData<VertexStructure>& data);
Mesh(
const VertexStructure* vertexBuffer,
size_t vertices,
const uint32_t* indexBuffer,
size_t indices
std::vector<IndexBufferData> indices
);
Mesh(const VertexStructure* vertexBuffer, size_t vertices)
: Mesh<VertexStructure>(vertexBuffer, vertices, nullptr, 0) {};
: Mesh<VertexStructure>(vertexBuffer, vertices, {}) {};
~Mesh();
@ -34,18 +43,21 @@ public:
/// attributes
/// @param vertexBuffer vertex data buffer
/// @param vertexCount number of vertices in new buffer
/// @param indexBuffer indices buffer
/// @param indexCount number of values in indices buffer
/// @param indices indices buffer
void reload(
const VertexStructure* vertexBuffer,
size_t vertexCount,
const uint32_t* indexBuffer = nullptr,
size_t indexCount = 0
const std::vector<IndexBufferData>& indices
);
void reload(const VertexStructure* vertexBuffer, size_t vertexCount) {
static const std::vector<IndexBufferData> indices {};
reload(vertexBuffer, vertexCount, indices);
}
/// @brief Draw mesh with specified primitives type
/// @param primitive primitives type
void draw(unsigned int primitive) const;
/// @param iboIndex index of used element buffer
void draw(unsigned int primitive, int iboIndex = 0) const;
/// @brief Draw mesh as triangles
void draw() const;

View File

@ -11,13 +11,21 @@ inline constexpr size_t calc_size(const VertexAttribute attrs[]) {
return vertexSize;
}
template <typename VertexStructure>
inline std::vector<IndexBufferData> convert_to_ibd(const MeshData<VertexStructure>& data) {
std::vector<IndexBufferData> indices;
for (const auto& buffer : data.indices) {
indices.push_back(IndexBufferData {buffer.data(), buffer.size()});
}
return indices;
}
template <typename VertexStructure>
Mesh<VertexStructure>::Mesh(const MeshData<VertexStructure>& data)
: Mesh(
data.vertices.data(),
data.vertices.size(),
data.indices.data(),
data.indices.size()
convert_to_ibd<VertexStructure>(data)
) {
}
@ -25,10 +33,9 @@ template <typename VertexStructure>
Mesh<VertexStructure>::Mesh(
const VertexStructure* vertexBuffer,
size_t vertices,
const uint32_t* indexBuffer,
size_t indices
std::vector<IndexBufferData> indices
)
: vao(0), vbo(0), ibo(0), vertexCount(0), indexCount(0) {
: vao(0), vbo(0), ibos(), vertexCount(0) {
static_assert(
calc_size(VertexStructure::ATTRIBUTES) == sizeof(VertexStructure)
);
@ -39,8 +46,9 @@ Mesh<VertexStructure>::Mesh(
glGenVertexArrays(1, &vao);
glGenBuffers(1, &vbo);
reload(vertexBuffer, vertices, indexBuffer, indices);
reload(vertexBuffer, vertices, std::move(indices));
glBindVertexArray(vao);
// attributes
int offset = 0;
for (int i = 0; attrs[i].count; i++) {
@ -65,8 +73,8 @@ Mesh<VertexStructure>::~Mesh() {
MeshStats::meshesCount--;
glDeleteVertexArrays(1, &vao);
glDeleteBuffers(1, &vbo);
if (ibo != 0) {
glDeleteBuffers(1, &ibo);
for (int i = ibos.size() - 1; i >= 0; i--) {
glDeleteBuffers(1, &ibos[i].ibo);
}
}
@ -74,11 +82,9 @@ template <typename VertexStructure>
void Mesh<VertexStructure>::reload(
const VertexStructure* vertexBuffer,
size_t vertexCount,
const uint32_t* indexBuffer,
size_t indexCount
const std::vector<IndexBufferData>& indices
) {
this->vertexCount = vertexCount;
this->indexCount = indexCount;
glBindVertexArray(vao);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
if (vertexBuffer != nullptr && vertexCount != 0) {
@ -92,30 +98,47 @@ void Mesh<VertexStructure>::reload(
glBufferData(GL_ARRAY_BUFFER, 0, {}, GL_STREAM_DRAW);
}
if (indexBuffer != nullptr && indexCount != 0) {
if (ibo == 0) glGenBuffers(1, &ibo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo);
for (int i = indices.size(); i < ibos.size(); i++) {
glDeleteBuffers(1, &ibos[i].ibo);
}
ibos.clear();
for (int i = 0; i < indices.size(); i++) {
const auto& indexBuffer = indices[i];
ibos.push_back(IndexBuffer {0, 0});
glGenBuffers(1, &ibos[i].ibo);
ibos[i].indexCount = indexBuffer.indicesCount;
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibos[i].ibo);
glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
sizeof(uint32_t) * indexCount,
indexBuffer,
sizeof(uint32_t) * indexBuffer.indicesCount,
indexBuffer.indices,
GL_STATIC_DRAW
);
} else if (ibo != 0) {
glDeleteBuffers(1, &ibo);
}
glBindVertexArray(0);
}
template <typename VertexStructure>
void Mesh<VertexStructure>::draw(unsigned int primitive) const {
void Mesh<VertexStructure>::draw(unsigned int primitive, int iboIndex) const {
MeshStats::drawCalls++;
glBindVertexArray(vao);
if (ibo != 0) {
glDrawElements(primitive, indexCount, GL_UNSIGNED_INT, nullptr);
} else {
if (!ibos.empty()) {
if (iboIndex < ibos.size()) {
glBindVertexArray(vao);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibos[
std::min(static_cast<size_t>(iboIndex), ibos.size())
].ibo);
glDrawElements(
primitive, ibos.at(0).indexCount, GL_UNSIGNED_INT, nullptr
);
glBindVertexArray(0);
}
} else if (vertexCount > 0) {
glBindVertexArray(vao);
glDrawArrays(primitive, 0, vertexCount);
glBindVertexArray(0);
}
glBindVertexArray(0);
}
template <typename VertexStructure>

View File

@ -1,5 +1,6 @@
#pragma once
#include <vector>
#include <stdexcept>
#include "typedefs.hpp"
@ -40,7 +41,7 @@ struct VertexAttribute {
template<typename VertexStructure>
struct MeshData {
util::Buffer<VertexStructure> vertices;
util::Buffer<uint32_t> indices;
std::vector<util::Buffer<uint32_t>> indices;
util::Buffer<VertexAttribute> attrs;
MeshData() = default;
@ -50,7 +51,7 @@ struct MeshData {
/// @param attrs vertex attribute sizes (must be null-terminated)
MeshData(
util::Buffer<VertexStructure> vertices,
util::Buffer<uint32_t> indices,
std::vector<util::Buffer<uint32_t>> indices,
util::Buffer<VertexAttribute> attrs
) : vertices(std::move(vertices)),
indices(std::move(indices)),

View File

@ -706,6 +706,7 @@ void BlocksRenderer::build(const Chunk* chunk, const Chunks* chunks) {
vertexCount = 0;
vertexOffset = 0;
indexCount = 0;
denseRender = settings.graphics.denseRender.get();
render(voxels, beginEnds);
}
@ -714,7 +715,7 @@ ChunkMeshData BlocksRenderer::createMesh() {
return ChunkMeshData{
MeshData(
util::Buffer(vertexBuffer.get(), vertexCount),
util::Buffer(indexBuffer.get(), indexCount),
std::vector<util::Buffer<uint32_t>> {util::Buffer(indexBuffer.get(), indexCount)},
util::Buffer(
ChunkVertex::ATTRIBUTES, sizeof(ChunkVertex::ATTRIBUTES) / sizeof(VertexAttribute)
)
@ -727,7 +728,8 @@ ChunkMesh BlocksRenderer::render(const Chunk *chunk, const Chunks *chunks) {
build(chunk, chunks);
return ChunkMesh{std::make_unique<Mesh<ChunkVertex>>(
vertexBuffer.get(), vertexCount, indexBuffer.get(), indexCount
vertexBuffer.get(), vertexCount,
std::vector<IndexBufferData> {IndexBufferData {indexBuffer.get(), indexCount}}
), std::move(sortingMesh)};
}

View File

@ -33,6 +33,7 @@ class BlocksRenderer {
int voxelBufferPadding = 2;
bool overflow = false;
bool cancelled = false;
bool denseRender = false;
const Chunk* chunk = nullptr;
std::unique_ptr<VoxelsVolume> voxelsBuffer;
@ -137,7 +138,7 @@ class BlocksRenderer {
}
if ((variant.culling == CullingMode::DISABLED ||
(variant.culling == CullingMode::OPTIONAL &&
settings.graphics.denseRender.get())) &&
denseRender)) &&
vox.id == def.rt.id) {
return true;
}

View File

@ -89,8 +89,7 @@ ChunksRenderer::ChunksRenderer(
logger.info() << "created " << threadPool.getWorkersCount() << " workers";
}
ChunksRenderer::~ChunksRenderer() {
}
ChunksRenderer::~ChunksRenderer() = default;
const Mesh<ChunkVertex>* ChunksRenderer::render(
const std::shared_ptr<Chunk>& chunk, bool important

View File

@ -47,7 +47,7 @@ struct ChunkMeshData {
};
struct ChunkMesh {
std::unique_ptr<Mesh<ChunkVertex> > mesh;
std::unique_ptr<Mesh<ChunkVertex>> mesh;
SortingMeshData sortingMeshData;
std::unique_ptr<Mesh<ChunkVertex> > sortedMesh = nullptr;
};