update ContentGfxCache
This commit is contained in:
parent
4a6ccf4847
commit
799d712447
@ -53,7 +53,7 @@ public:
|
||||
});
|
||||
}
|
||||
|
||||
const T& get() const {
|
||||
[[nodiscard]] const T& get() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
@ -9,9 +9,11 @@
|
||||
#include "graphics/core/Atlas.hpp"
|
||||
#include "maths/UVRegion.hpp"
|
||||
#include "voxels/Block.hpp"
|
||||
#include "debug/Logger.hpp"
|
||||
#include "core_defs.hpp"
|
||||
#include "settings.hpp"
|
||||
|
||||
static debug::Logger logger("content-gfx-cache");
|
||||
|
||||
ContentGfxCache::ContentGfxCache(
|
||||
const Content& content,
|
||||
@ -22,27 +24,29 @@ ContentGfxCache::ContentGfxCache(
|
||||
refresh();
|
||||
}
|
||||
|
||||
static void refresh_variant(
|
||||
const Assets& assets,
|
||||
void ContentGfxCache::refreshVariant(
|
||||
const Block& def,
|
||||
const Variant& variant,
|
||||
uint8_t variantIndex,
|
||||
std::unique_ptr<UVRegion[]>& sideregions,
|
||||
const Atlas& atlas,
|
||||
const GraphicsSettings& settings,
|
||||
std::unordered_map<blockid_t, model::Model>& models
|
||||
const Atlas& atlas
|
||||
) {
|
||||
bool denseRender = settings.denseRender.get();
|
||||
for (uint side = 0; side < 6; side++) {
|
||||
std::string tex = variant.textureFaces[side];
|
||||
if (variant.culling == CullingMode::OPTIONAL &&
|
||||
!settings.denseRender.get() && atlas.has(tex + "_opaque")) {
|
||||
tex = tex + "_opaque";
|
||||
std::string texOpaque = tex + "_opaque";
|
||||
|
||||
if (!atlas.has(tex)) {
|
||||
tex = TEXTURE_NOTFOUND;
|
||||
}
|
||||
if (atlas.has(tex)) {
|
||||
sideregions[(def.rt.id * 6 + side) * MAX_VARIANTS + variantIndex] = atlas.get(tex);
|
||||
} else if (atlas.has(TEXTURE_NOTFOUND)) {
|
||||
sideregions[(def.rt.id * 6 + side) * MAX_VARIANTS + variantIndex] = atlas.get(TEXTURE_NOTFOUND);
|
||||
|
||||
if (!atlas.has(texOpaque)) {
|
||||
texOpaque = tex;
|
||||
} else if (variant.culling == CullingMode::OPTIONAL && !denseRender) {
|
||||
tex = texOpaque;
|
||||
}
|
||||
size_t index = getRegionIndex(def.rt.id, variantIndex, side, false);
|
||||
sideregions[index] = atlas.get(tex);
|
||||
sideregions[index + 1] = atlas.get(texOpaque);
|
||||
}
|
||||
if (variant.model.type == BlockModelType::CUSTOM) {
|
||||
auto model = assets.require<model::Model>(variant.model.name);
|
||||
@ -63,11 +67,11 @@ static void refresh_variant(
|
||||
}
|
||||
|
||||
void ContentGfxCache::refresh(const Block& def, const Atlas& atlas) {
|
||||
refresh_variant(assets, def, def.defaults, 0, sideregions, atlas, settings, models);
|
||||
refreshVariant(def, def.defaults, 0, atlas);
|
||||
if (def.variants) {
|
||||
const auto& variants = def.variants->variants;
|
||||
for (int i = 1; i < variants.size() - 1; i++) {
|
||||
refresh_variant(assets, def, variants[i], i, sideregions, atlas, settings, models);
|
||||
refreshVariant(def, variants[i], i, atlas);
|
||||
}
|
||||
def.variants->variants.at(0) = def.defaults;
|
||||
}
|
||||
@ -75,7 +79,11 @@ void ContentGfxCache::refresh(const Block& def, const Atlas& atlas) {
|
||||
|
||||
void ContentGfxCache::refresh() {
|
||||
auto indices = content.getIndices();
|
||||
sideregions = std::make_unique<UVRegion[]>(indices->blocks.count() * 6 * MAX_VARIANTS);
|
||||
size_t size = indices->blocks.count() * GFXC_SIDES * GFXC_MAX_VARIANTS * 2;
|
||||
|
||||
logger.info() << "uv cache size is " << (sizeof(UVRegion) * size) << " B";
|
||||
|
||||
sideregions = std::make_unique<UVRegion[]>(size);
|
||||
const auto& atlas = assets.require<Atlas>("blocks");
|
||||
|
||||
const auto& blocks = indices->blocks.getIterable();
|
||||
|
||||
@ -14,9 +14,11 @@ class Assets;
|
||||
class Atlas;
|
||||
class Block;
|
||||
struct UVRegion;
|
||||
struct Variant;
|
||||
struct GraphicsSettings;
|
||||
|
||||
inline constexpr int MAX_VARIANTS = 16;
|
||||
inline constexpr int GFXC_MAX_VARIANTS = 16;
|
||||
inline constexpr int GFXC_SIDES = 6;
|
||||
|
||||
class ContentGfxCache {
|
||||
const Content& content;
|
||||
@ -26,6 +28,13 @@ class ContentGfxCache {
|
||||
// array of block sides uv regions (6 per block)
|
||||
std::unique_ptr<UVRegion[]> sideregions;
|
||||
std::unordered_map<blockid_t, model::Model> models;
|
||||
|
||||
void refreshVariant(
|
||||
const Block& def,
|
||||
const Variant& variant,
|
||||
uint8_t variantIndex,
|
||||
const Atlas& atlas
|
||||
);
|
||||
public:
|
||||
ContentGfxCache(
|
||||
const Content& content,
|
||||
@ -34,8 +43,14 @@ public:
|
||||
);
|
||||
~ContentGfxCache();
|
||||
|
||||
inline const UVRegion& getRegion(blockid_t id, uint8_t variant, int side) const {
|
||||
return sideregions[(id * 6 + side) * MAX_VARIANTS + variant];
|
||||
static inline size_t getRegionIndex(
|
||||
blockid_t id, uint8_t variant, int side, bool opaque
|
||||
) {
|
||||
return ((id * GFXC_SIDES + side) * GFXC_MAX_VARIANTS + variant) * 2 + opaque;
|
||||
}
|
||||
|
||||
inline const UVRegion& getRegion(blockid_t id, uint8_t variant, int side, bool dense) const {
|
||||
return sideregions[getRegionIndex(id, variant, side, !dense)];
|
||||
}
|
||||
|
||||
const model::Model& getModel(blockid_t id) const;
|
||||
|
||||
@ -27,9 +27,10 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
|
||||
){
|
||||
display::clear();
|
||||
blockid_t id = def.rt.id;
|
||||
const UVRegion texfaces[6]{cache.getRegion(id, 0, 0), cache.getRegion(id, 0, 1),
|
||||
cache.getRegion(id, 0, 2), cache.getRegion(id, 0, 3),
|
||||
cache.getRegion(id, 0, 4), cache.getRegion(id, 0, 5)};
|
||||
const UVRegion texfaces[6] {
|
||||
cache.getRegion(id, 0, 0, true), cache.getRegion(id, 0, 1, true),
|
||||
cache.getRegion(id, 0, 2, true), cache.getRegion(id, 0, 3, true),
|
||||
cache.getRegion(id, 0, 4, true), cache.getRegion(id, 0, 5, true)};
|
||||
|
||||
glm::vec3 offset(0.1f, 0.5f, 0.1f);
|
||||
switch (def.defaults.model.type) {
|
||||
|
||||
@ -477,6 +477,7 @@ glm::vec4 BlocksRenderer::pickSoftLight(
|
||||
void BlocksRenderer::render(
|
||||
const voxel* voxels, int beginEnds[256][2]
|
||||
) {
|
||||
bool denseRender = this->denseRender;
|
||||
for (const auto drawGroup : *content.drawGroups) {
|
||||
int begin = beginEnds[drawGroup][0];
|
||||
if (begin == 0) {
|
||||
@ -497,12 +498,12 @@ void BlocksRenderer::render(
|
||||
continue;
|
||||
}
|
||||
const UVRegion texfaces[6] {
|
||||
cache.getRegion(id, variantId, 0),
|
||||
cache.getRegion(id, variantId, 1),
|
||||
cache.getRegion(id, variantId, 2),
|
||||
cache.getRegion(id, variantId, 3),
|
||||
cache.getRegion(id, variantId, 4),
|
||||
cache.getRegion(id, variantId, 5)
|
||||
cache.getRegion(id, variantId, 0, denseRender),
|
||||
cache.getRegion(id, variantId, 1, denseRender),
|
||||
cache.getRegion(id, variantId, 2, denseRender),
|
||||
cache.getRegion(id, variantId, 3, denseRender),
|
||||
cache.getRegion(id, variantId, 4, denseRender),
|
||||
cache.getRegion(id, variantId, 5, denseRender)
|
||||
};
|
||||
int x = i % CHUNK_W;
|
||||
int y = i / (CHUNK_D * CHUNK_W);
|
||||
@ -550,6 +551,8 @@ SortingMeshData BlocksRenderer::renderTranslucent(
|
||||
AABB aabb {};
|
||||
bool aabbInit = false;
|
||||
size_t totalSize = 0;
|
||||
|
||||
bool denseRender = this->denseRender;
|
||||
for (const auto drawGroup : *content.drawGroups) {
|
||||
int begin = beginEnds[drawGroup][0];
|
||||
if (begin == 0) {
|
||||
@ -570,12 +573,12 @@ SortingMeshData BlocksRenderer::renderTranslucent(
|
||||
continue;
|
||||
}
|
||||
const UVRegion texfaces[6] {
|
||||
cache.getRegion(id, variantId, 0),
|
||||
cache.getRegion(id, variantId, 1),
|
||||
cache.getRegion(id, variantId, 2),
|
||||
cache.getRegion(id, variantId, 3),
|
||||
cache.getRegion(id, variantId, 4),
|
||||
cache.getRegion(id, variantId, 5)
|
||||
cache.getRegion(id, variantId, 0, denseRender),
|
||||
cache.getRegion(id, variantId, 1, denseRender),
|
||||
cache.getRegion(id, variantId, 2, denseRender),
|
||||
cache.getRegion(id, variantId, 3, denseRender),
|
||||
cache.getRegion(id, variantId, 4, denseRender),
|
||||
cache.getRegion(id, variantId, 5, denseRender)
|
||||
};
|
||||
int x = i % CHUNK_W;
|
||||
int y = i / (CHUNK_D * CHUNK_W);
|
||||
@ -706,9 +709,16 @@ void BlocksRenderer::build(const Chunk* chunk, const Chunks* chunks) {
|
||||
vertexCount = 0;
|
||||
vertexOffset = 0;
|
||||
indexCount = 0;
|
||||
|
||||
denseRender = settings.graphics.denseRender.get();
|
||||
// denseRender = false;
|
||||
|
||||
render(voxels, beginEnds);
|
||||
|
||||
// denseRender = settings.graphics.denseRender.get();
|
||||
// if (denseRender) {
|
||||
|
||||
// }
|
||||
}
|
||||
|
||||
ChunkMeshData BlocksRenderer::createMesh() {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user