fix camera-related bugs
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60f2303137
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0d071ab014
@ -170,18 +170,21 @@ void CameraControl::update(PlayerInput input, float delta, Chunks* chunks) {
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refresh();
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refresh();
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camera->updateVectors();
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if (player->currentCamera == spCamera) {
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if (player->currentCamera == spCamera) {
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spCamera->position =
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spCamera->position =
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chunks->rayCastToObstacle(camera->position, camera->front, 3.0f) -
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chunks->rayCastToObstacle(camera->position, camera->front, 3.0f) -
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0.4f * camera->front;
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0.4f * camera->front;
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spCamera->dir = -camera->dir;
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spCamera->dir = -camera->dir;
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spCamera->front = -camera->front;
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spCamera->front = -camera->front;
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spCamera->right = -camera->right;
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} else if (player->currentCamera == tpCamera) {
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} else if (player->currentCamera == tpCamera) {
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tpCamera->position =
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tpCamera->position =
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chunks->rayCastToObstacle(camera->position, -camera->front, 3.0f) +
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chunks->rayCastToObstacle(camera->position, -camera->front, 3.0f) +
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0.4f * camera->front;
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0.4f * camera->front;
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tpCamera->dir = camera->dir;
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tpCamera->dir = camera->dir;
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tpCamera->front = camera->front;
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tpCamera->front = camera->front;
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tpCamera->right = camera->right;
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}
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}
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if (player->currentCamera == spCamera ||
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if (player->currentCamera == spCamera ||
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player->currentCamera == tpCamera || player->currentCamera == camera) {
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player->currentCamera == tpCamera || player->currentCamera == camera) {
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