diff --git a/src/logic/PlayerController.cpp b/src/logic/PlayerController.cpp index 9a2c02d8..827b42c1 100644 --- a/src/logic/PlayerController.cpp +++ b/src/logic/PlayerController.cpp @@ -170,18 +170,21 @@ void CameraControl::update(PlayerInput input, float delta, Chunks* chunks) { refresh(); + camera->updateVectors(); if (player->currentCamera == spCamera) { spCamera->position = chunks->rayCastToObstacle(camera->position, camera->front, 3.0f) - 0.4f * camera->front; spCamera->dir = -camera->dir; spCamera->front = -camera->front; + spCamera->right = -camera->right; } else if (player->currentCamera == tpCamera) { tpCamera->position = chunks->rayCastToObstacle(camera->position, -camera->front, 3.0f) + 0.4f * camera->front; tpCamera->dir = camera->dir; tpCamera->front = camera->front; + tpCamera->right = camera->right; } if (player->currentCamera == spCamera || player->currentCamera == tpCamera || player->currentCamera == camera) {