Bump version to 0.5.3 and enhance Windows audio capture using loopback
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@ -1,7 +1,7 @@
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{
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"name": "cheating-daddy",
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"productName": "cheating-daddy",
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"version": "0.5.2",
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"version": "0.5.3",
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"description": "cheating daddy",
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"main": "src/index.js",
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"scripts": {
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@ -64,15 +64,32 @@ function createWindow(sendToRenderer, geminiSessionRef) {
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{ useSystemPicker: false } // Disable system picker, use our source directly
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);
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} else if (process.platform === 'win32') {
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// On Windows, use system picker so user can enable "Share audio" checkbox
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// This is REQUIRED for system audio capture on Windows
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// On Windows, use desktopCapturer with loopback audio
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// This captures system audio via WASAPI without needing user interaction
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session.defaultSession.setDisplayMediaRequestHandler(
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(request, callback) => {
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console.log('Windows: Using system picker for screen/audio selection');
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// Don't call callback - let system picker handle it
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// The system picker will provide both video and audio if user checks the box
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async (request, callback) => {
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try {
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console.log('Windows: Getting screen sources with loopback audio...');
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const sources = await desktopCapturer.getSources({
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types: ['screen'],
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thumbnailSize: { width: 0, height: 0 }
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});
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if (sources.length === 0) {
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console.error('No screen sources available on Windows');
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callback(null);
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return;
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}
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console.log('Windows: Using screen source:', sources[0].name, 'with loopback audio');
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// 'loopback' enables system audio capture via WASAPI on Windows
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callback({ video: sources[0], audio: 'loopback' });
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} catch (error) {
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console.error('Error getting screen sources on Windows:', error);
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callback(null);
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}
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},
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{ useSystemPicker: true }
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{ useSystemPicker: false }
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);
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} else {
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// On Linux, try to get system audio via loopback
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