188 lines
5.0 KiB
C++
188 lines
5.0 KiB
C++
#include "World.h"
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#include <memory>
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#include <iostream>
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#include <glm/glm.hpp>
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#include "Level.h"
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#include "../files/WorldFiles.h"
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#include "../content/Content.h"
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#include "../content/ContentLUT.h"
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#include "../voxels/Chunk.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/ChunksStorage.h"
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#include "../objects/Player.h"
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#include "../window/Camera.h"
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#include "../items/Inventories.h"
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world_load_error::world_load_error(std::string message)
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: std::runtime_error(message) {
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}
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World::World(
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std::string name,
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fs::path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack> packs)
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: name(name),
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seed(seed),
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settings(settings),
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content(content),
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packs(packs) {
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wfile = new WorldFiles(directory, settings.debug);
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}
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World::~World(){
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delete wfile;
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}
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void World::updateTimers(float delta) {
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daytime += delta * daytimeSpeed;
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daytime = fmod(daytime, 1.0f);
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totalTime += delta;
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}
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void World::write(Level* level) {
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const Content* content = level->content;
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Chunks* chunks = level->chunks;
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for (size_t i = 0; i < chunks->volume; i++) {
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auto chunk = chunks->chunks[i];
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if (chunk == nullptr || !chunk->isLighted())
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continue;
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bool lightsUnsaved = !chunk->isLoadedLights() &&
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settings.debug.doWriteLights;
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if (!chunk->isUnsaved() && !lightsUnsaved)
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continue;
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wfile->put(chunk.get());
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}
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wfile->write(this, content);
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wfile->writePlayer(level->player);
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}
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const float DEF_PLAYER_Y = 100.0f;
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const float DEF_PLAYER_SPEED = 4.0f;
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const int DEF_PLAYER_INVENTORY_SIZE = 40;
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Level* World::create(std::string name,
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fs::path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs) {
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auto world = new World(name, directory, seed, settings, content, packs);
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auto inv = std::make_shared<Inventory>(world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE);
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auto player = new Player(
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glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv
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);
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auto level = new Level(world, content, player, settings);
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level->inventories->store(player->getInventory());
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return level;
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}
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Level* World::load(fs::path directory,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs) {
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auto world = std::make_unique<World>(
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".", directory, 0, settings, content, packs
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);
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auto& wfile = world->wfile;
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if (!wfile->readWorldInfo(world.get())) {
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throw world_load_error("could not to find world.json");
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}
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auto inv = std::make_shared<Inventory>(0, DEF_PLAYER_INVENTORY_SIZE);
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auto player = new Player(
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glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv
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);
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auto level = new Level(world.get(), content, player, settings);
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wfile->readPlayer(player);
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level->inventories->store(player->getInventory());
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world.release();
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return level;
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}
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ContentLUT* World::checkIndices(const fs::path& directory,
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const Content* content) {
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fs::path indicesFile = directory/fs::path("indices.json");
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if (fs::is_regular_file(indicesFile)) {
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return ContentLUT::create(indicesFile, content);
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}
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return nullptr;
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}
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void World::setName(const std::string& name) {
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this->name = name;
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}
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bool World::hasPack(const std::string& id) const {
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for (auto& pack : packs) {
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if (pack.id == id)
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return true;
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}
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return false;
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}
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void World::setSeed(uint64_t seed) {
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this->seed = seed;
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}
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std::string World::getName() const {
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return name;
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}
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uint64_t World::getSeed() const {
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return seed;
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}
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const std::vector<ContentPack>& World::getPacks() const {
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return packs;
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}
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void World::deserialize(dynamic::Map* root) {
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name = root->getStr("name", name);
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seed = root->getInt("seed", seed);
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auto verobj = root->map("version");
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if (verobj) {
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int major=0, minor=-1;
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verobj->num("major", major);
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verobj->num("minor", minor);
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std::cout << "world version: " << major << "." << minor << std::endl;
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}
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auto timeobj = root->map("time");
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if (timeobj) {
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timeobj->num("day-time", daytime);
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timeobj->num("day-time-speed", daytimeSpeed);
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timeobj->num("total-time", totalTime);
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}
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nextInventoryId = root->getNum("next-inventory-id", 2);
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}
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std::unique_ptr<dynamic::Map> World::serialize() const {
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auto root = std::make_unique<dynamic::Map>();
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auto& versionobj = root->putMap("version");
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versionobj.put("major", ENGINE_VERSION_MAJOR);
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versionobj.put("minor", ENGINE_VERSION_MINOR);
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root->put("name", name);
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root->put("seed", seed);
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auto& timeobj = root->putMap("time");
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timeobj.put("day-time", daytime);
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timeobj.put("day-time-speed", daytimeSpeed);
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timeobj.put("total-time", totalTime);
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root->put("next-inventory-id", nextInventoryId);
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return root;
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}
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