95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
#include "lua_commons.h"
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#include "api_lua.h"
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#include "../../../engine.h"
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#include "../../../files/engine_paths.h"
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#include "../../../frontend/menu/menu.h"
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#include "../../../frontend/screens.h"
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#include "../../../logic/LevelController.h"
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#include "../../../window/Events.h"
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#include "../../../window/Window.h"
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#include "../scripting.h"
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#include <vector>
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#include <memory>
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namespace scripting {
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extern lua::LuaState* state;
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}
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static int l_get_worlds_list(lua_State* L) {
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auto paths = scripting::engine->getPaths();
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auto worlds = paths->scanForWorlds();
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lua_createtable(L, worlds.size(), 0);
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for (size_t i = 0; i < worlds.size(); i++) {
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lua_pushstring(L, worlds[i].filename().u8string().c_str());
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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static int l_open_world(lua_State* L) {
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auto name = lua_tostring(L, 1);
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scripting::engine->setScreen(nullptr);
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menus::open_world(name, scripting::engine, false);
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return 0;
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}
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static int l_close_world(lua_State* L) {
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if (scripting::controller == nullptr) {
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luaL_error(L, "no world open");
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}
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bool save_world = lua_toboolean(L, 1);
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if (save_world) {
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scripting::controller->saveWorld();
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}
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// destroy LevelScreen and run quit callbacks
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scripting::engine->setScreen(nullptr);
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// create and go to menu screen
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scripting::engine->setScreen(std::make_shared<MenuScreen>(scripting::engine));
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return 0;
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}
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static int l_delete_world(lua_State* L) {
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auto name = lua_tostring(L, 1);
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menus::delete_world(name, scripting::engine);
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return 0;
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}
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static int l_get_bindings(lua_State* L) {
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auto& bindings = Events::bindings;
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lua_createtable(L, bindings.size(), 0);
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int i = 0;
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for (auto& entry : bindings) {
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lua_pushstring(L, entry.first.c_str());
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lua_rawseti(L, -2, i + 1);
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i++;
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}
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return 1;
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}
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static int l_get_setting(lua_State* L) {
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auto name = lua_tostring(L, 1);
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const auto value = scripting::engine->getSettingsHandler().getValue(name);
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scripting::state->pushvalue(value);
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return 1;
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}
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static int l_quit(lua_State* L) {
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Window::setShouldClose(true);
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return 0;
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}
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const luaL_Reg corelib [] = {
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{"get_worlds_list", lua_wrap_errors<l_get_worlds_list>},
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{"open_world", lua_wrap_errors<l_open_world>},
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{"close_world", lua_wrap_errors<l_close_world>},
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{"delete_world", lua_wrap_errors<l_delete_world>},
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{"get_bindings", lua_wrap_errors<l_get_bindings>},
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{"get_setting", lua_wrap_errors<l_get_setting>},
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{"quit", lua_wrap_errors<l_quit>},
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{NULL, NULL}
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};
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