2024-12-29 09:04:10 +03:00

45 lines
1.1 KiB
Lua

local util = {}
function util.drop(ppos, itemid, count, pickup_delay)
if itemid == 0 or not itemid then
return nil
end
return entities.spawn("base:drop", ppos, {base__drop={
id=itemid,
count=count,
pickup_delay=pickup_delay
}})
end
local function calc_loot(loot_table)
local results = {}
for _, loot in ipairs(loot_table) do
local chance = loot.chance or 1
local count = loot.count or 1
local roll = math.random()
if roll < chance then
if loot.min and loot.max then
count = math.random(loot.min, loot.max)
end
if count == 0 then
goto continue
end
table.insert(results, {item=item.index(loot.item), count=count})
end
::continue::
end
return results
end
function util.block_loot(blockid)
local lootscheme = block.properties[blockid]["base:loot"]
if lootscheme then
return calc_loot(lootscheme)
end
return {{item=block.get_picking_item(blockid), count=1}}
end
return util