VoxelEngine/src/graphics/Texture.cpp
2024-02-02 20:02:30 +03:00

69 lines
2.2 KiB
C++

#include "Texture.h"
#include <GL/glew.h>
#include <stdexcept>
#include <memory>
#include "ImageData.h"
Texture::Texture(uint id, int width, int height)
: id(id), width(width), height(height) {
}
Texture::Texture(ubyte* data, int width, int height, uint format)
: width(width), height(height) {
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
format, GL_UNSIGNED_BYTE, (GLvoid *) data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glGenerateMipmap(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
glBindTexture(GL_TEXTURE_2D, 0);
}
Texture::~Texture() {
glDeleteTextures(1, &id);
}
void Texture::bind(){
glBindTexture(GL_TEXTURE_2D, id);
}
void Texture::reload(ubyte* data){
glBindTexture(GL_TEXTURE_2D, id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid *) data);
glBindTexture(GL_TEXTURE_2D, 0);
}
ImageData* Texture::readData() {
std::unique_ptr<ubyte[]> data (new ubyte[width * height * 4]);
glBindTexture(GL_TEXTURE_2D, id);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data.get());
glBindTexture(GL_TEXTURE_2D, 0);
return new ImageData(ImageFormat::rgba8888, width, height, data.release());
}
void Texture::setNearestFilter() {
bind();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
}
Texture* Texture::from(const ImageData* image) {
uint width = image->getWidth();
uint height = image->getHeight();
uint format;
const void* data = image->getData();
switch (image->getFormat()) {
case ImageFormat::rgb888: format = GL_RGB; break;
case ImageFormat::rgba8888: format = GL_RGBA; break;
default:
throw std::runtime_error("unsupported image data format");
}
return new Texture((ubyte*)data, width, height, format);
}