42 lines
1.5 KiB
C++

#ifndef GRAPHICS_UI_ELEMENTS_CONTAINER_HPP_
#define GRAPHICS_UI_ELEMENTS_CONTAINER_HPP_
#include "UINode.hpp"
#include "commons.hpp"
#include <vector>
namespace gui {
class Container : public UINode {
protected:
std::vector<std::shared_ptr<UINode>> nodes;
std::vector<IntervalEvent> intervalEvents;
int scroll = 0;
int scrollStep = 40;
int actualLength = 0;
bool scrollable = true;
public:
Container(glm::vec2 size);
virtual void act(float delta) override;
virtual void drawBackground(const DrawContext* pctx, Assets* assets);
virtual void draw(const DrawContext* pctx, Assets* assets) override;
virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
virtual void add(const std::shared_ptr<UINode> &node);
virtual void add(const std::shared_ptr<UINode> &node, glm::vec2 pos);
virtual void clear();
virtual void remove(const std::shared_ptr<UINode>& node);
virtual void remove(const std::string& id);
virtual void scrolled(int value) override;
virtual void setScrollable(bool flag);
void listenInterval(float interval, ontimeout callback, int repeat=-1);
virtual glm::vec2 contentOffset() override {return glm::vec2(0.0f, scroll);};
virtual void setSize(glm::vec2 size) override;
virtual void refresh() override;
const std::vector<std::shared_ptr<UINode>>& getNodes() const;
};
}
#endif // GRAPHICS_UI_ELEMENTS_CONTAINER_HPP_