705 lines
21 KiB
C++
705 lines
21 KiB
C++
#include "Chunks.hpp"
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#include "Chunk.hpp"
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#include "voxel.hpp"
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#include "Block.hpp"
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#include "WorldGenerator.hpp"
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#include "../content/Content.hpp"
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#include "../lighting/Lightmap.hpp"
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#include "../files/WorldFiles.hpp"
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#include "../world/LevelEvents.hpp"
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#include "../graphics/core/Mesh.hpp"
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#include "../maths/voxmaths.hpp"
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#include "../maths/aabb.hpp"
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#include "../maths/rays.hpp"
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#include <math.h>
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#include <limits.h>
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#include <vector>
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#include <algorithm>
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Chunks::Chunks(
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uint32_t w, uint32_t d,
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int32_t ox, int32_t oz,
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WorldFiles* wfile,
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LevelEvents* events,
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const Content* content
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) : indices(content->getIndices()),
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chunks(w*d),
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chunksSecond(w*d),
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w(w), d(d), ox(ox), oz(oz),
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worldFiles(wfile),
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events(events)
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{
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volume = static_cast<size_t>(w)*static_cast<size_t>(d);
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chunksCount = 0;
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}
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voxel* Chunks::get(int32_t x, int32_t y, int32_t z) const {
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x -= ox * CHUNK_W;
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z -= oz * CHUNK_D;
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int cx = floordiv(x, CHUNK_W);
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int cy = floordiv(y, CHUNK_H);
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int cz = floordiv(z, CHUNK_D);
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if (cx < 0 || cy < 0 || cz < 0 || cx >= int(w) || cy >= 1 || cz >= int(d)) {
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return nullptr;
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}
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auto& chunk = chunks[cz * w + cx]; // not thread safe
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if (chunk == nullptr) {
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return nullptr;
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}
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int lx = x - cx * CHUNK_W;
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int ly = y - cy * CHUNK_H;
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int lz = z - cz * CHUNK_D;
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return &chunk->voxels[(ly * CHUNK_D + lz) * CHUNK_W + lx];
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}
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const AABB* Chunks::isObstacleAt(float x, float y, float z){
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int ix = floor(x);
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int iy = floor(y);
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int iz = floor(z);
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voxel* v = get(ix, iy, iz);
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if (v == nullptr) {
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if (iy >= CHUNK_H) {
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return nullptr;
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} else {
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static const AABB empty;
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return ∅
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}
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}
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const auto def = indices->blocks.get(v->id);
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if (def->obstacle) {
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glm::ivec3 offset {};
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if (v->state.segment) {
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glm::ivec3 point(ix, iy, iz);
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offset = seekOrigin(point, def, v->state) - point;
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}
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const auto& boxes = def->rotatable
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? def->rt.hitboxes[v->state.rotation]
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: def->hitboxes;
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for (const auto& hitbox : boxes) {
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if (hitbox.contains({x - ix - offset.x, y - iy - offset.y, z - iz - offset.z})) {
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return &hitbox;
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}
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}
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}
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return nullptr;
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}
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bool Chunks::isSolidBlock(int32_t x, int32_t y, int32_t z) {
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voxel* v = get(x, y, z);
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if (v == nullptr)
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return false;
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return indices->blocks.get(v->id)->rt.solid;
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}
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bool Chunks::isReplaceableBlock(int32_t x, int32_t y, int32_t z) {
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voxel* v = get(x, y, z);
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if (v == nullptr)
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return false;
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return indices->blocks.get(v->id)->replaceable;
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}
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bool Chunks::isObstacleBlock(int32_t x, int32_t y, int32_t z) {
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voxel* v = get(x, y, z);
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if (v == nullptr)
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return false;
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return indices->blocks.get(v->id)->obstacle;
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}
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ubyte Chunks::getLight(int32_t x, int32_t y, int32_t z, int channel){
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x -= ox * CHUNK_W;
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z -= oz * CHUNK_D;
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int cx = floordiv(x, CHUNK_W);
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int cy = floordiv(y, CHUNK_H);
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int cz = floordiv(z, CHUNK_D);
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if (cx < 0 || cy < 0 || cz < 0 || cx >= int(w) || cy >= 1 || cz >= int(d)) {
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return 0;
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}
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const auto& chunk = chunks[(cy * d + cz) * w + cx];
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if (chunk == nullptr) {
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return 0;
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}
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int lx = x - cx * CHUNK_W;
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int ly = y - cy * CHUNK_H;
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int lz = z - cz * CHUNK_D;
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return chunk->lightmap.get(lx, ly, lz, channel);
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}
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light_t Chunks::getLight(int32_t x, int32_t y, int32_t z){
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x -= ox * CHUNK_W;
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z -= oz * CHUNK_D;
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int cx = floordiv(x, CHUNK_W);
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int cy = floordiv(y, CHUNK_H);
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int cz = floordiv(z, CHUNK_D);
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if (cx < 0 || cy < 0 || cz < 0 || cx >= int(w) || cy >= 1 || cz >= int(d)) {
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return 0;
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}
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const auto& chunk = chunks[(cy * d + cz) * w + cx];
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if (chunk == nullptr) {
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return 0;
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}
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int lx = x - cx * CHUNK_W;
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int ly = y - cy * CHUNK_H;
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int lz = z - cz * CHUNK_D;
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return chunk->lightmap.get(lx,ly,lz);
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}
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Chunk* Chunks::getChunkByVoxel(int32_t x, int32_t y, int32_t z) {
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if (y < 0 || y >= CHUNK_H)
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return nullptr;
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x -= ox * CHUNK_W;
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z -= oz * CHUNK_D;
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int cx = floordiv(x, CHUNK_W);
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int cz = floordiv(z, CHUNK_D);
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if (cx < 0 || cz < 0 || cx >= int(w) || cz >= int(d))
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return nullptr;
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return chunks[cz * w + cx].get();
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}
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Chunk* Chunks::getChunk(int x, int z){
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x -= ox;
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z -= oz;
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if (x < 0 || z < 0 || x >= static_cast<int>(w) || z >= static_cast<int>(d)) {
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return nullptr;
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}
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return chunks[z * w + x].get();
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}
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glm::ivec3 Chunks::seekOrigin(glm::ivec3 pos, const Block* def, blockstate state) {
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const auto& rotation = def->rotations.variants[state.rotation];
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auto segment = state.segment;
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while (true) {
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if (!segment) {
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return pos;
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}
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if (segment & 1) pos -= rotation.axisX;
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if (segment & 2) pos -= rotation.axisY;
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if (segment & 4) pos -= rotation.axisZ;
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if (auto* voxel = get(pos.x, pos.y, pos.z)) {
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segment = voxel->state.segment;
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} else {
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return pos;
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}
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}
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}
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void Chunks::eraseSegments(const Block* def, blockstate state, int x, int y, int z) {
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const auto& rotation = def->rotations.variants[state.rotation];
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for (int sy = 0; sy < def->size.y; sy++) {
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for (int sz = 0; sz < def->size.z; sz++) {
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for (int sx = 0; sx < def->size.x; sx++) {
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if ((sx | sy | sz) == 0) {
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continue;
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}
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glm::ivec3 pos(x, y, z);
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pos += rotation.axisX * sx;
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pos += rotation.axisY * sy;
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pos += rotation.axisZ * sz;
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set(pos.x, pos.y, pos.z, 0, {});
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}
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}
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}
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}
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static constexpr uint8_t segment_to_int(int sx, int sy, int sz) {
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return ((sx > 0) | ((sy > 0) << 1) | ((sz > 0) << 2));
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}
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void Chunks::repairSegments(const Block* def, blockstate state, int x, int y, int z) {
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const auto& rotation = def->rotations.variants[state.rotation];
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const auto id = def->rt.id;
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const auto size = def->size;
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for (int sy = 0; sy < size.y; sy++) {
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for (int sz = 0; sz < size.z; sz++) {
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for (int sx = 0; sx < size.x; sx++) {
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if ((sx | sy | sz) == 0) {
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continue;
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}
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blockstate segState = state;
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segState.segment = segment_to_int(sx, sy, sz);
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glm::ivec3 pos(x, y, z);
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pos += rotation.axisX * sx;
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pos += rotation.axisY * sy;
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pos += rotation.axisZ * sz;
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set(pos.x, pos.y, pos.z, id, segState);
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}
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}
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}
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}
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bool Chunks::checkReplaceability(const Block* def, blockstate state, glm::ivec3 origin, blockid_t ignore) {
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const auto& rotation = def->rotations.variants[state.rotation];
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const auto size = def->size;
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for (int sy = 0; sy < size.y; sy++) {
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for (int sz = 0; sz < size.z; sz++) {
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for (int sx = 0; sx < size.x; sx++) {
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auto pos = origin;
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pos += rotation.axisX * sx;
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pos += rotation.axisY * sy;
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pos += rotation.axisZ * sz;
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if (auto vox = get(pos.x, pos.y, pos.z)) {
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auto target = indices->blocks.get(vox->id);
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if (!target->replaceable && vox->id != ignore) {
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return false;
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}
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} else {
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return false;
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}
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}
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}
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}
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return true;
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}
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void Chunks::setRotationExtended(
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Block* def, blockstate state, glm::ivec3 origin, uint8_t index
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) {
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auto newstate = state;
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newstate.rotation = index;
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// unable to rotate block (cause: obstacles)
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if (!checkReplaceability(def, newstate, origin, def->rt.id)) {
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return;
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}
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const auto& rotation = def->rotations.variants[index];
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const auto size = def->size;
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std::vector<glm::ivec3> segmentBlocks;
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for (int sy = 0; sy < size.y; sy++) {
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for (int sz = 0; sz < size.z; sz++) {
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for (int sx = 0; sx < size.x; sx++) {
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auto pos = origin;
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pos += rotation.axisX * sx;
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pos += rotation.axisY * sy;
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pos += rotation.axisZ * sz;
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blockstate segState = newstate;
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segState.segment = segment_to_int(sx, sy, sz);
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auto vox = get(pos);
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// checked for nullptr by checkReplaceability
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if (vox->id != def->rt.id) {
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set(pos.x, pos.y, pos.z, def->rt.id, segState);
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} else {
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vox->state = segState;
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auto chunk = getChunkByVoxel(pos.x, pos.y, pos.z);
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chunk->setModifiedAndUnsaved();
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segmentBlocks.emplace_back(pos);
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}
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}
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}
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}
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const auto& prevRotation = def->rotations.variants[state.rotation];
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for (int sy = 0; sy < size.y; sy++) {
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for (int sz = 0; sz < size.z; sz++) {
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for (int sx = 0; sx < size.x; sx++) {
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auto pos = origin;
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pos += prevRotation.axisX * sx;
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pos += prevRotation.axisY * sy;
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pos += prevRotation.axisZ * sz;
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if (std::find(segmentBlocks.begin(), segmentBlocks.end(), pos) == segmentBlocks.end()) {
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set(pos.x, pos.y, pos.z, 0, {});
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}
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}
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}
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}
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}
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void Chunks::setRotation(int32_t x, int32_t y, int32_t z, uint8_t index) {
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if (index >= BlockRotProfile::MAX_COUNT) {
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return;
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}
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auto vox = get(x, y, z);
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if (vox == nullptr) {
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return;
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}
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auto def = indices->blocks.get(vox->id);
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if (!def->rotatable || vox->state.rotation == index) {
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return;
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}
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if (def->rt.extended) {
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setRotationExtended(def, vox->state, {x, y, z}, index);
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} else {
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vox->state.rotation = index;
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auto chunk = getChunkByVoxel(x, y, z);
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chunk->setModifiedAndUnsaved();
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}
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}
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void Chunks::set(int32_t x, int32_t y, int32_t z, uint32_t id, blockstate state) {
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if (y < 0 || y >= CHUNK_H) {
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return;
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}
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int32_t gx = x;
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int32_t gz = z;
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x -= ox * CHUNK_W;
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z -= oz * CHUNK_D;
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int cx = floordiv(x, CHUNK_W);
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int cz = floordiv(z, CHUNK_D);
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if (cx < 0 || cz < 0 || cx >= static_cast<int>(w) || cz >= static_cast<int>(d)) {
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return;
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}
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Chunk* chunk = chunks[cz * w + cx].get();
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if (chunk == nullptr) {
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return;
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}
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int lx = x - cx * CHUNK_W;
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int lz = z - cz * CHUNK_D;
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// block finalization
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voxel& vox = chunk->voxels[(y * CHUNK_D + lz) * CHUNK_W + lx];
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auto prevdef = indices->blocks.get(vox.id);
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if (prevdef->inventorySize == 0) {
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chunk->removeBlockInventory(lx, y, lz);
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}
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if (prevdef->rt.extended && !vox.state.segment) {
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eraseSegments(prevdef, vox.state, gx, y, gz);
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}
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// block initialization
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auto newdef = indices->blocks.get(id);
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vox.id = id;
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vox.state = state;
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chunk->setModifiedAndUnsaved();
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if (!state.segment && newdef->rt.extended) {
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repairSegments(newdef, state, gx, y, gz);
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}
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if (y < chunk->bottom) chunk->bottom = y;
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else if (y + 1 > chunk->top) chunk->top = y + 1;
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else if (id == 0) chunk->updateHeights();
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if (lx == 0 && (chunk = getChunk(cx+ox-1, cz+oz)))
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chunk->flags.modified = true;
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if (lz == 0 && (chunk = getChunk(cx+ox, cz+oz-1)))
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chunk->flags.modified = true;
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if (lx == CHUNK_W-1 && (chunk = getChunk(cx+ox+1, cz+oz)))
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chunk->flags.modified = true;
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if (lz == CHUNK_D-1 && (chunk = getChunk(cx+ox, cz+oz+1)))
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chunk->flags.modified = true;
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}
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voxel* Chunks::rayCast(
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glm::vec3 start,
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glm::vec3 dir,
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float maxDist,
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glm::vec3& end,
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glm::ivec3& norm,
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glm::ivec3& iend
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) {
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float px = start.x;
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float py = start.y;
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float pz = start.z;
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float dx = dir.x;
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float dy = dir.y;
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float dz = dir.z;
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float t = 0.0f;
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int ix = floor(px);
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int iy = floor(py);
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int iz = floor(pz);
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int stepx = (dx > 0.0f) ? 1 : -1;
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int stepy = (dy > 0.0f) ? 1 : -1;
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int stepz = (dz > 0.0f) ? 1 : -1;
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constexpr float infinity = std::numeric_limits<float>::infinity();
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float txDelta = (dx == 0.0f) ? infinity : abs(1.0f / dx);
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float tyDelta = (dy == 0.0f) ? infinity : abs(1.0f / dy);
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float tzDelta = (dz == 0.0f) ? infinity : abs(1.0f / dz);
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float xdist = (stepx > 0) ? (ix + 1 - px) : (px - ix);
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float ydist = (stepy > 0) ? (iy + 1 - py) : (py - iy);
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float zdist = (stepz > 0) ? (iz + 1 - pz) : (pz - iz);
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float txMax = (txDelta < infinity) ? txDelta * xdist : infinity;
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float tyMax = (tyDelta < infinity) ? tyDelta * ydist : infinity;
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float tzMax = (tzDelta < infinity) ? tzDelta * zdist : infinity;
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int steppedIndex = -1;
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while (t <= maxDist){
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voxel* voxel = get(ix, iy, iz);
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if (voxel == nullptr){
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return nullptr;
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}
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const auto def = indices->blocks.get(voxel->id);
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if (def->selectable){
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end.x = px + t * dx;
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end.y = py + t * dy;
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end.z = pz + t * dz;
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iend.x = ix;
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iend.y = iy;
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iend.z = iz;
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if (!def->rt.solid) {
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const std::vector<AABB>& hitboxes = def->rotatable
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? def->rt.hitboxes[voxel->state.rotation]
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: def->hitboxes;
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scalar_t distance = maxDist;
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Ray ray(start, dir);
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bool hit = false;
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glm::vec3 offset {};
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if (voxel->state.segment) {
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offset = seekOrigin(iend, def, voxel->state) - iend;
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}
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for (auto box : hitboxes) {
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box.a += offset;
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box.b += offset;
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scalar_t boxDistance;
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glm::ivec3 boxNorm;
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if (ray.intersectAABB(iend, box, maxDist, boxNorm, boxDistance) > RayRelation::None && boxDistance < distance) {
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hit = true;
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distance = boxDistance;
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norm = boxNorm;
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end = start + (dir * glm::vec3(distance));
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}
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}
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if (hit) return voxel;
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} else {
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iend.x = ix;
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iend.y = iy;
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iend.z = iz;
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norm.x = norm.y = norm.z = 0;
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if (steppedIndex == 0) norm.x = -stepx;
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if (steppedIndex == 1) norm.y = -stepy;
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if (steppedIndex == 2) norm.z = -stepz;
|
|
return voxel;
|
|
}
|
|
}
|
|
if (txMax < tyMax) {
|
|
if (txMax < tzMax) {
|
|
ix += stepx;
|
|
t = txMax;
|
|
txMax += txDelta;
|
|
steppedIndex = 0;
|
|
} else {
|
|
iz += stepz;
|
|
t = tzMax;
|
|
tzMax += tzDelta;
|
|
steppedIndex = 2;
|
|
}
|
|
} else {
|
|
if (tyMax < tzMax) {
|
|
iy += stepy;
|
|
t = tyMax;
|
|
tyMax += tyDelta;
|
|
steppedIndex = 1;
|
|
} else {
|
|
iz += stepz;
|
|
t = tzMax;
|
|
tzMax += tzDelta;
|
|
steppedIndex = 2;
|
|
}
|
|
}
|
|
}
|
|
iend.x = ix;
|
|
iend.y = iy;
|
|
iend.z = iz;
|
|
|
|
end.x = px + t * dx;
|
|
end.y = py + t * dy;
|
|
end.z = pz + t * dz;
|
|
norm.x = norm.y = norm.z = 0;
|
|
return nullptr;
|
|
}
|
|
|
|
glm::vec3 Chunks::rayCastToObstacle(glm::vec3 start, glm::vec3 dir, float maxDist) {
|
|
float px = start.x;
|
|
float py = start.y;
|
|
float pz = start.z;
|
|
|
|
float dx = dir.x;
|
|
float dy = dir.y;
|
|
float dz = dir.z;
|
|
|
|
float t = 0.0f;
|
|
int ix = floor(px);
|
|
int iy = floor(py);
|
|
int iz = floor(pz);
|
|
|
|
int stepx = (dx > 0.0f) ? 1 : -1;
|
|
int stepy = (dy > 0.0f) ? 1 : -1;
|
|
int stepz = (dz > 0.0f) ? 1 : -1;
|
|
|
|
constexpr float infinity = std::numeric_limits<float>::infinity();
|
|
|
|
float txDelta = (dx == 0.0f) ? infinity : abs(1.0f / dx);
|
|
float tyDelta = (dy == 0.0f) ? infinity : abs(1.0f / dy);
|
|
float tzDelta = (dz == 0.0f) ? infinity : abs(1.0f / dz);
|
|
|
|
float xdist = (stepx > 0) ? (ix + 1 - px) : (px - ix);
|
|
float ydist = (stepy > 0) ? (iy + 1 - py) : (py - iy);
|
|
float zdist = (stepz > 0) ? (iz + 1 - pz) : (pz - iz);
|
|
|
|
float txMax = (txDelta < infinity) ? txDelta * xdist : infinity;
|
|
float tyMax = (tyDelta < infinity) ? tyDelta * ydist : infinity;
|
|
float tzMax = (tzDelta < infinity) ? tzDelta * zdist : infinity;
|
|
|
|
while (t <= maxDist) {
|
|
voxel* voxel = get(ix, iy, iz);
|
|
if (voxel == nullptr) {
|
|
return glm::vec3(px + t * dx, py + t * dy, pz + t * dz);
|
|
}
|
|
const auto def = indices->blocks.get(voxel->id);
|
|
if (def->obstacle) {
|
|
if (!def->rt.solid) {
|
|
const std::vector<AABB>& hitboxes = def->rotatable
|
|
? def->rt.hitboxes[voxel->state.rotation]
|
|
: def->modelBoxes;
|
|
|
|
scalar_t distance;
|
|
glm::ivec3 norm;
|
|
Ray ray(start, dir);
|
|
|
|
glm::ivec3 offset {};
|
|
if (voxel->state.segment) {
|
|
offset = seekOrigin({ix, iy, iz}, def, voxel->state) - glm::ivec3(ix, iy, iz);
|
|
}
|
|
|
|
for (const auto& box : hitboxes) {
|
|
// norm is dummy now, can be inefficient
|
|
if (ray.intersectAABB(glm::ivec3(ix, iy, iz)+offset, box, maxDist, norm, distance) > RayRelation::None) {
|
|
return start + (dir * glm::vec3(distance));
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
return glm::vec3(px + t * dx, py + t * dy, pz + t * dz);
|
|
}
|
|
}
|
|
if (txMax < tyMax) {
|
|
if (txMax < tzMax) {
|
|
ix += stepx;
|
|
t = txMax;
|
|
txMax += txDelta;
|
|
}
|
|
else {
|
|
iz += stepz;
|
|
t = tzMax;
|
|
tzMax += tzDelta;
|
|
}
|
|
}
|
|
else {
|
|
if (tyMax < tzMax) {
|
|
iy += stepy;
|
|
t = tyMax;
|
|
tyMax += tyDelta;
|
|
}
|
|
else {
|
|
iz += stepz;
|
|
t = tzMax;
|
|
tzMax += tzDelta;
|
|
}
|
|
}
|
|
}
|
|
return glm::vec3(px + maxDist * dx, py + maxDist * dy, pz + maxDist * dz);
|
|
}
|
|
|
|
|
|
void Chunks::setCenter(int32_t x, int32_t z) {
|
|
int cx = floordiv(x, CHUNK_W);
|
|
int cz = floordiv(z, CHUNK_D);
|
|
cx -= ox + w / 2;
|
|
cz -= oz + d / 2;
|
|
if (cx | cz) {
|
|
translate(cx,cz);
|
|
}
|
|
}
|
|
|
|
void Chunks::translate(int32_t dx, int32_t dz) {
|
|
auto& regions = worldFiles->getRegions();
|
|
for (uint i = 0; i < volume; i++){
|
|
chunksSecond[i] = nullptr;
|
|
}
|
|
for (uint32_t z = 0; z < d; z++) {
|
|
for (uint32_t x = 0; x < w; x++) {
|
|
auto chunk = chunks[z * w + x];
|
|
int nx = x - dx;
|
|
int nz = z - dz;
|
|
if (chunk == nullptr)
|
|
continue;
|
|
if (nx < 0 || nz < 0 || nx >= int(w) || nz >= int(d)) {
|
|
events->trigger(EVT_CHUNK_HIDDEN, chunk.get());
|
|
regions.put(chunk.get());
|
|
chunksCount--;
|
|
continue;
|
|
}
|
|
chunksSecond[nz * w + nx] = chunk;
|
|
}
|
|
}
|
|
std::swap(chunks, chunksSecond);
|
|
|
|
ox += dx;
|
|
oz += dz;
|
|
}
|
|
|
|
void Chunks::resize(uint32_t newW, uint32_t newD) {
|
|
if (newW < w) {
|
|
int delta = w - newW;
|
|
translate(delta / 2, 0);
|
|
translate(-delta, 0);
|
|
translate(delta, 0);
|
|
}
|
|
if (newD < d) {
|
|
int delta = d - newD;
|
|
translate(0, delta / 2);
|
|
translate(0, -delta);
|
|
translate(0, delta);
|
|
}
|
|
const int newVolume = newW * newD;
|
|
std::vector<std::shared_ptr<Chunk>> newChunks(newVolume);
|
|
std::vector<std::shared_ptr<Chunk>> newChunksSecond(newVolume);
|
|
for (int z = 0; z < int(d) && z < int(newD); z++) {
|
|
for (int x = 0; x < int(w) && x < int(newW); x++) {
|
|
newChunks[z * newW + x] = chunks[z * w + x];
|
|
}
|
|
}
|
|
w = newW;
|
|
d = newD;
|
|
volume = newVolume;
|
|
chunks = std::move(newChunks);
|
|
chunksSecond = std::move(newChunksSecond);
|
|
}
|
|
|
|
void Chunks::_setOffset(int32_t x, int32_t z) {
|
|
ox = x;
|
|
oz = z;
|
|
}
|
|
|
|
bool Chunks::putChunk(const std::shared_ptr<Chunk>& chunk) {
|
|
int x = chunk->x;
|
|
int z = chunk->z;
|
|
x -= ox;
|
|
z -= oz;
|
|
if (x < 0 || z < 0 || x >= int(w) || z >= int(d))
|
|
return false;
|
|
chunks[z * w + x] = chunk;
|
|
chunksCount++;
|
|
return true;
|
|
}
|
|
|
|
void Chunks::saveAndClear(){
|
|
auto& regions = worldFiles->getRegions();
|
|
for (size_t i = 0; i < volume; i++){
|
|
Chunk* chunk = chunks[i].get();
|
|
chunks[i] = nullptr;
|
|
if (chunk) {
|
|
regions.put(chunk);
|
|
}
|
|
}
|
|
chunksCount = 0;
|
|
}
|